MaxShadow09 Posted July 30, 2017 Share Posted July 30, 2017 (edited) I have 590 installed plugins, only 252 of them are active, the rest are merged. The total size of all my mods goes over 50GB (not counting the vainilla resources). These are my specs:6GB of RAMGForce GTX750 ti ocAMD Phenom 2 X2It's crap. Still, I can run the game (although it takes ages to load an area and every resource). I'm pretty sure the game never crashes at startup because of having too many addons active (as long as you don't go over the hardcoded limit of 255 addons). If it crashes for you at 183 plugins, you either have missing dependencies, or something is wrong with one of your mods. Keep in mind you can also hit the limit if your addons have disabled dependencies (the game will load them anyways, and it probably won't crash, but you'll have many problems in game). Edited July 30, 2017 by MaxShadow09 Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted June 16, 2018 Author Share Posted June 16, 2018 If anyone is still getting notices about a new comment to this thread, go to page 1. I have started updating this, finally. All explained on my first post. Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted June 16, 2018 Author Share Posted June 16, 2018 Another break time from the writing of the list on the first page. Be sure to follow this thread to get updates. Bad Wolf Link to comment Share on other sites More sharing options...
Ethreon Posted June 17, 2018 Share Posted June 17, 2018 "If it crashes for you at 183 plugins, you either have missing dependencies, or something is wrong with one of your mods." Not true. Your game can crash if you have too many mods and your PC is not strong enough. Link to comment Share on other sites More sharing options...
payl0ad Posted June 17, 2018 Share Posted June 17, 2018 I have the distinct feeling that you guys really should first define what you mean by "crashing" because there are actual several things that can crash Creation Engine and just using the word "crash" doesn't really tell anything about the circumstances. Really leads you nowhere if you don't establish common terminology. This is technology, not some obscure voodoo s#*!. (I know, I know) Link to comment Share on other sites More sharing options...
Ethreon Posted June 17, 2018 Share Posted June 17, 2018 There's no "obscure voodoo s#*!". A crash is a crash in any software - s#*! stopped working and the application gets terminated. Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted June 17, 2018 Author Share Posted June 17, 2018 "If it crashes for you at 183 plugins, you either have missing dependencies, or something is wrong with one of your mods." Not true. Your game can crash if you have too many mods and your PC is not strong enough. Or they may have to sort masters. A game can start with certain masters not sorted, and then, example, try to open PipBoy and then it CTDs Link to comment Share on other sites More sharing options...
KitKatKseniya Posted June 24, 2018 Share Posted June 24, 2018 Thanks for the guide, very informative Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted June 26, 2018 Author Share Posted June 26, 2018 Thanks for the guide, very informative Thank you Kat, good to hear from you again. Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted June 26, 2018 Author Share Posted June 26, 2018 Forgive the delay again, It's still the busy season for Gatoraid, and I'm on a mandatory 5th day work rotation. I plan on getting some more done on this, this coming Sunday. Link to comment Share on other sites More sharing options...
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