mahatmadandy67 Posted June 30, 2017 Share Posted June 30, 2017 (edited) Hello, Could some kind soul help me, please? For some time I try to find solution to my problem. I run stable Skyrim SE game with 90 mods. As, I am new to modding I put a lot of time and efford into solving conflicts, cleaning, proper order etc. When I finally got all sorted out with Loot, I made SSEEdit Merged Patch and Wrye Bash Patch afterwards. I was very carefull not to use patch on mods, which can couse trouble while patched. I read a few detailed guides on how to make TES5edit and Wrye Bash patches. And here is the problem: in the end Wrye Bash Patch deselected from load order some of my mods (circa 10), which, as far as I understand, where now a part of created Patch. While playtesting I discovered that there are some serious problems - e.g. the world map from Quality World Map has no roads. This mod's plugin was deselected by Wrye Bash Patch, but when I enabled it back - problem was solved - the map looked like it should be. Similar problem with Winter is Coming mod not showing any cloaks - it resulted from Wrye Bash Patch deselecting a plugin: patch making Winter is Coming mod working with other cloak mod; and again when I enabled deactivated plugin - all was fixed and mod worked properly. I have 10 mods deselected, so for sure there are other problems, I have not found yet. Can I enable again mods deselected from my load order by Wrye Bash patch?. It is the only option I have to solve my problem. Other solution would be to abandon Wrye Bash Patch and use only Merged Patch made by SSEEdit, together with it's levelled lists (which I previously removed to let Wrye Bash manage them better, as recommended in many guides). However I would really like to keep Wrye Bash Patch. I checked 5 Times if SSEEdit's Merged Patch and Wrye Bashed Patch were made correctly and there are no other problems (Loot shows all is ok too) Thank you very much for all suggestions Edited June 30, 2017 by mahatmadandy67 Link to comment Share on other sites More sharing options...
gromulos Posted June 30, 2017 Share Posted June 30, 2017 (edited) DUDE! i JUST replied to you in my thread, sheesh from my own thread Wrye bash is a little wonky when it come to deselecting mods so I always tell people NOT to deselect them and instead include them in the bashed patch. When you get to the question where it says something like " Do you want to disable / deselect these mods?" always say no, there should be a small box showing you what mods they are. I have found that this works better not only on Skyrim, but also on FO3, FO4, and FONV Edited June 30, 2017 by gromulos Link to comment Share on other sites More sharing options...
mahatmadandy67 Posted June 30, 2017 Author Share Posted June 30, 2017 I am truly greatful for your kind help, as I was going desperate. I remade SSEEdit patch as well as Wrye Bash Patch with no deacivating plugins. It seems all is fixed now. I can only hope that this would not result in any further complications. I am just happy it all works now, and that was Wrye Bash problem not something I did wrong. Thank you again, I hope you have a great day. Jesus bless you :) Link to comment Share on other sites More sharing options...
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