Gerauld Posted February 21, 2012 Share Posted February 21, 2012 (edited) Hello,I'm tryin' to set the motion type of a container to dynamic via a script. The script is attached to the object so I use Self as objectreference.I've tried something like this :Self.SetMotionType(self.Motion_Dynamic, false)But the compiler doesn't like it at all.So I have 2 questions.First, is it possible to set the motion type of a container (chest) to dynamic?Then, I'm pretty sure I've a problem with the self.Motion_dynamic part. Have you an idea how I can make it work?Excuse me for my quite poor english. EDIT : It's surely because we can only do it with Moveable Items. It won't work with containers.If someone find a way to push a container, send me a message. Edited February 21, 2012 by Gerauld Link to comment Share on other sites More sharing options...
gsmanners Posted February 21, 2012 Share Posted February 21, 2012 Shouldn't be a problem. As long as your script extends ObjectReference, that is. See: http://www.creationkit.com/SetMotionType_-_ObjectReference Link to comment Share on other sites More sharing options...
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