yvesdupond Posted July 1, 2017 Share Posted July 1, 2017 Hi Guys, Im trying to figure how to create/modifiy animations in 3DsMAX12 . I found some tutorials and i could reproduce them with the material given by the author. Good, but I made a female character with CBBE- XP32 extended skeleton - Bodyslide - Racemenu .. and so on.. but as i use Mod Organiser i dont know where i can find : - my female character with :bones (given i gave her with bodyslide different size - bigger that the default)vanilla animations : idling , running , etcmeshes (head, body, hands, feet)textures (so the skin ? but that is not important) I know that Mod Organiser make like a copy of the Data folder and never modify the original one; even though, there's is no Data folder if you never modify the original game (im right ? ) --> Anyway my installation is a mess now, i will reinstall a fresh copy of my game and use NMM . Can you please tell me for each of the 3 first points where i can find them in my Data folder by default ? So i can use them to make animations scaled to my character. Thank you Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 2, 2017 Share Posted July 2, 2017 By default, the files are packed inside the game's BSA files. When extracted they are found at the following locations: skeleton files: male - Data > meshes > actors > character > character assetsfemale - Data > meshes > actors > character > character assets female animations:shared - Data > meshes > actors > character > animationsmale only - Data > meshes > actors > character > animations > malefemale only - Data > meshes > actors > character > animations > female meshes:male & female - Data > meshes > actors > character > character assets textures:male & female - Data > textures > actors > character > ... search the sub folders for what you need. Link to comment Share on other sites More sharing options...
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