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How to create enemy specific dialog?


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So, I'm working on an expansive follower and I want her to have special dialog when fighting certain NPCS (Super Mutants, NCR, Legion etc etc...)

 

So far the only thing I've found is the command GetisPCAttackFaction, does this trigger during combat or when the player attacks the faction first?

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Ok so I had a look at this request ... I didn't see the function you listed ... but this appears to be one closest to that one.

http://geck.bethsoft.com/index.php?title=GetPCEnemyOfFaction

 

However it shows no info , but appears would only work checking the Player.

 

What I think will work for you is to put a condition on those lines of dialogue ... which you will be adding to the "Combat" tab of the quest holding their dialogue.

 

After the standard "GetIsID" condition ... add another one like this , after making a Form List.

 

Condition Function : IsInList ... Function Parameters : [select a Form list] ... Comparison : == 1 ...

Run On : Combat Target

 

Err I think that will work ... if not I've got another solution that should work.

Edited by Mktavish
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you gona ask em about the 12 .esp ?

 

Sorry I see you did.

Sadly I don't think that worked, what was the other idea?

 

 

LOL you still stuck on having 12 .esp ... for the end user to download ... picking and choosing their preferred

combonation.

 

Not that it isn't a good goal ... just that it is ALOT of work . And over the top work just to make this vision work ... which in my opinion ... the end user will never apreciate because they won't know what it took to create the master file socket plugins

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I appear to have quoted

 

 

you gona ask em about the 12 .esp ?

 

Sorry I see you did.

Sadly I don't think that worked, what was the other

 

 

you gona ask em about the 12 .esp ?

 

Sorry I see you did.

Sadly I don't think that worked, what was the other idea?

 

I appear to have quoted the wrong thing, I meant to ask what was the second option for enemy specific dialog?

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