bananakillerBRO Posted July 2, 2017 Share Posted July 2, 2017 So, I'm working on an expansive follower and I want her to have special dialog when fighting certain NPCS (Super Mutants, NCR, Legion etc etc...) So far the only thing I've found is the command GetisPCAttackFaction, does this trigger during combat or when the player attacks the faction first? Link to comment Share on other sites More sharing options...
Mktavish Posted July 3, 2017 Share Posted July 3, 2017 (edited) you gona ask em about the 12 .esp ? Sorry I see you did. Edited July 3, 2017 by Mktavish Link to comment Share on other sites More sharing options...
Mktavish Posted July 6, 2017 Share Posted July 6, 2017 (edited) Ok so I had a look at this request ... I didn't see the function you listed ... but this appears to be one closest to that one.http://geck.bethsoft.com/index.php?title=GetPCEnemyOfFaction However it shows no info , but appears would only work checking the Player. What I think will work for you is to put a condition on those lines of dialogue ... which you will be adding to the "Combat" tab of the quest holding their dialogue. After the standard "GetIsID" condition ... add another one like this , after making a Form List. Condition Function : IsInList ... Function Parameters : [select a Form list] ... Comparison : == 1 ... Run On : Combat Target Err I think that will work ... if not I've got another solution that should work. Edited July 6, 2017 by Mktavish Link to comment Share on other sites More sharing options...
bananakillerBRO Posted July 9, 2017 Author Share Posted July 9, 2017 you gona ask em about the 12 .esp ? Sorry I see you did.Sadly I don't think that worked, what was the other idea? Link to comment Share on other sites More sharing options...
Mktavish Posted July 9, 2017 Share Posted July 9, 2017 you gona ask em about the 12 .esp ? Sorry I see you did.Sadly I don't think that worked, what was the other idea? LOL you still stuck on having 12 .esp ... for the end user to download ... picking and choosing their preferred combonation. Not that it isn't a good goal ... just that it is ALOT of work . And over the top work just to make this vision work ... which in my opinion ... the end user will never apreciate because they won't know what it took to create the master file socket plugins Link to comment Share on other sites More sharing options...
bananakillerBRO Posted July 9, 2017 Author Share Posted July 9, 2017 I appear to have quoted you gona ask em about the 12 .esp ? Sorry I see you did.Sadly I don't think that worked, what was the other you gona ask em about the 12 .esp ? Sorry I see you did.Sadly I don't think that worked, what was the other idea? I appear to have quoted the wrong thing, I meant to ask what was the second option for enemy specific dialog? Link to comment Share on other sites More sharing options...
Mktavish Posted July 11, 2017 Share Posted July 11, 2017 I appear to have quoted the wrong thing, I meant to ask what was the second option for enemy specific dialog? So it didn't work ? explain your proceedure Link to comment Share on other sites More sharing options...
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