Dudeman325 Posted February 21, 2012 Share Posted February 21, 2012 Howdy. I've just started messing around with the GECK for the first time, and I've been having a blast with it. However, I have ran into a small problem when making a new item. As an example, lets say I was making a new food item that I want to use both the pipboy art and world model of Gecko Steak. The only way I've found to do this is to use FOMM to extract bsa, then re-add the already existing art back into a custom folder in /Data. Is there a way, in the Geck, to have a new item created by an esp reference art in a pre-existing (and dependant) esm? Thanks for taking the time to look at this! Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted February 21, 2012 Share Posted February 21, 2012 Just open up the object you want the model/icon from and change the EditorID name of it. When you click OK it'll ask if you want to make a new item, just hit yes and you're done. Link to comment Share on other sites More sharing options...
Dudeman325 Posted February 21, 2012 Author Share Posted February 21, 2012 Amazing! I never thought of that. Thanks a ton! Link to comment Share on other sites More sharing options...
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