KainPrimus Posted July 3, 2017 Share Posted July 3, 2017 So, I've unsuccessfully been attempting to change color of the basic Pathfinder helmet visor. However, all my attempts of editing the VisorColor parameter in Materials>Shaders, have failed. Other tiers of this helmet doesn't seem to have a problem with accepting the changes, but the Tier 1 and 2 helmets stubbornly retain their piss-yellow visor. For reference, I've tried changing both the hmm_arm_patha_base_light_hlm_skinned_mesh in game/characters/human/hmm/0_armors/hmm_arm_patha/model/ path, and hmm_hlm_c_skinned_mesh in game/characters/human/hmm/0_helmets/hmm_hlm_c/ Link to comment Share on other sites More sharing options...
paulscottttt Posted July 3, 2017 Share Posted July 3, 2017 game/items/gear/head/apperarancesopen "appearancesitem_helmet_pathfinder_01click where it says "SimpleAppearanceItemData"pick the first ItemMeshMaterialVariation.then Shader/VectorParamters item 37 Opacityitem 40 Visor Color Link to comment Share on other sites More sharing options...
KainPrimus Posted July 3, 2017 Author Share Posted July 3, 2017 Thank you mate, you've saved me a massive headache, and sped up the release significantly. Link to comment Share on other sites More sharing options...
SparrowRz Posted September 5, 2017 Share Posted September 5, 2017 (edited) Hi could you help me to do this with elite helmet Shader/VectorParamters dont exist Edited September 5, 2017 by dg350z Link to comment Share on other sites More sharing options...
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