JosefGrey Posted February 22, 2012 Share Posted February 22, 2012 Hey all. I'm having a REALLY weird problem trying to convert a weapon mesh from an FO3 mod to Oblivion. I've successfully been able to convert the mesh simply by importing it into Blender via the Nifscripts and exporting it with the settings for Oblivion, however upon loading the mesh in the game (equipping the weapon) it crashes. I found if I removed the normal maps from the texture folder it works, although the texture is naturally black since there are no normal maps to load. This makes it pretty clear the normal maps are the issue. Has anyone ever experienced something similar? I've seen a couple topics on forums about similar issues, but there were no solutions posted. Any advice would be a big help. Thanks! Link to comment Share on other sites More sharing options...
Grabstein Posted February 22, 2012 Share Posted February 22, 2012 Did you make sure that the normal map has the correct file compression? How about "tying" the tex with the mesh? Only other thing I can think of would be to make sure that the normal map has the correct file naming for Oblivion. *shrugs* I can't come up with anything else. Sorry. :( Have you been able to "import" anything else from FO3? Oh! You *could* try to make your own normal map. There's a plug-in for both Photoshop and GIMP. Hope that's of *some* help, at least... Link to comment Share on other sites More sharing options...
JosefGrey Posted February 22, 2012 Author Share Posted February 22, 2012 Did you make sure that the normal map has the correct file compression? How about "tying" the tex with the mesh? Only other thing I can think of would be to make sure that the normal map has the correct file naming for Oblivion. *shrugs* I can't come up with anything else. Sorry. :( Have you been able to "import" anything else from FO3? Oh! You *could* try to make your own normal map. There's a plug-in for both Photoshop and GIMP. Hope that's of *some* help, at least... Thanks for the response! So far I haven't come up with anything. I've tried making my own using the nVidia tools for PS (which normally work fine), and have altered the names for the textures so there aren't any extra underscores that would confuse Oblivion. What do you mean by "tying" the texture to the mesh? That's something I haven't heard of before. I tried converting another weapon from FO3 just now, and the same thing happens. Clearly there's an issue with my process, but I can't figure out what it could be. Link to comment Share on other sites More sharing options...
Grabstein Posted February 22, 2012 Share Posted February 22, 2012 In NifScope, did you re-assign the texture? Specifically, here. Also, the normal map *must* be named "mynewskin_n.dds", if your texture is named "mynewskin.dds". Another thing, this may be of some assistance, as far as the compression goes. Soon as I get a screenshot of it, I'll post the retexture I did of the cutlass that has a glow map and is semi-translucent. ^.^ Link to comment Share on other sites More sharing options...
Recommended Posts