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Grabstein

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Everything posted by Grabstein

  1. Hey, all! Got a question about the remapping index! I've made my gradient image, but I'm unsure of how to tie it into my ESP. I'm just wanting NPCs to use the color variations I've created. Any help would be appreciated!!
  2. Hey, all, it's been a while. I've a, hopefully, simple question. Tint masks, do they *have* to stay 256² or can I upside it to 512²?
  3. Alright. After a lot of trial and error I got it working. I'd, previously, been unaware that I could just move stuff. I kept trying to copy and paste.
  4. Well, for each race, I assigned custom face, hand, and body/foot textures, so my ESP edits all of the racial records. I *thought* there was a way to do it with xEdit, but I was unsure. I mean, they don't *have* to be merged, I just thought that'd be easier, as you can only have one ESP editing race. Right now, either I play with the textures I want or with the racial abilities I want. :-/ EDIT: I *think* I've figured out what you'd meant. Still playing around with xEdit...
  5. Is it possible to merge two separate ESPs with Race info? Specifically, I'm using Imperious Races, but prior to using it I had created my own, personal, mod with different skins for different races. Is there a way to move or copy the race data from my mod to Imperious? Thanks, ahead of time.
  6. Yeah, I've already got Northland, but I'd not seen Kraggles. I was looking, though, to see if Grass Blocks was permanantly down or incorporated into another mod. From the response, though, I get the feeling it's just dropped. Too bad. Thanks.
  7. Where'd the Grass Blocks mod go? It's a not found page, now. Did it get rolled up into another mod?
  8. Which version of NifSkope are you using?
  9. Nevermind. I *finally* figured out that it's the main file for Left Hand Rings Modified. Thanks!
  10. A little assistnace would be *greatly* appreciated. It appears an ESP has gone missing, however I have *no* idea which mod the ESP's from. The missing ESP's called "Sky.esp". I've gone through *all* of my downloaded ZIPs to try to figure it out. Anyone have an idea? Thanks.
  11. Does anyone have any useful input? I, currently, have Reinforced Greaves of Recovery (20 Armor +3.0 Health Regeneration per Second +30% Health Regeneration). Do I upgrade to the Copper Embossed Greaves (28 Armor)? Thanks, in advance. I'd not found anything on Health Regen vs AR.
  12. Nevermind. I just wrote a script and everything works fine.
  13. Is it possible to link containers without a script? If so, how would one do this? I've already tried to use one object with two linked references. Yes, they're persistent. I've, also, tried using two separate objects with linked references. I've got one tagged as a parent. Nothing seems to transfer between these containers. Oh, they're in the same cell, too. Thanks, ahead of time, for the assistance.
  14. I have a super weird issue. I created a leveled set of armor and a leveled helm for an NPC. I have no scripts attached to either, so everytime I hit certain levels I have to disable/enable the NPC, in order to refresh. That's not odd. I'm still compiling everything. What's strange is that everytime I change cells, the NPC duplicates the armor. The helm doesn't duplicate, though. Any ideas why the armor would do this, unintentionally? Thanks, in advance.
  15. Thanks, for the suggestions. I want a companion, not *just* a traveling trunk. Although, some sort of Oblivion storage that could be summoned would be a neat idea. Anyways, I'll just make sure to not hand weapons over, or at least not ammo if I hand over bows.
  16. There's, already, a 20-ish level discrepancy between Blade and Hand-to-Hand, with gloves that buff Hand-to-Hand, but my NPC will use a sword, instead, so I'm pretty sure, I think, that this needs to be scripted.
  17. How *would* one go about it, script-wise? I've seen how to unequip a specific weapon, but not to unequip, in general, or to block equipping.
  18. How would one go about scripting so a particular NPC will never equip a weapon given to them? I'm trying to have them use their bare hands and carry my crap, too. Thanks, in advance. (cross-posted in Mod Talk)
  19. You made me triple check I was in the correct forum, too.
  20. Heh. All good. I, already, use AFT in Skyrim, too. :happy:
  21. How would one go about scripting so a particular NPC will never equip a weapon given to them? I'm trying to have them use their bare hands and carry my crap, too. Thanks, in advance.
  22. I'm creating batch files, for my settlers, and I'm not sure if I'm missing something or is there not a way to make the items I'm giving the settlers have specific mods? As an example, can I give them Sturdy Leather Chest, as opposed to the random chance of any of the three tiers? Thanks, in advance... EDIT: additem (BaseID) 1 equipitem (BaseID) 1 attachmod (ModID) 1
  23. Is there an easier way than creating a new body texture for an NPC to add tattoos, or the like? I mean, why does everyone have the same skin? Thanks, in advance.
  24. Are there any modders who still take requests for head models and textures?
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