willkydd Posted February 22, 2012 Share Posted February 22, 2012 I'm trying to make a mod with a custom faction. So far I have a quest that works fine which allows the player to ask about the faction, read a book about it and eventually join (this is when the quest completes).The thing is, at stage 100 (last) of my quest I want to add the player to my custom-defined faction. So I go to the Quest Stages tab, go to stage 100 and add to the papyrus fragment thisGame.GetPlayer().ModFactionRank(wkyddUoSFaction,1) or Game.GetPlayer().SetFactionRank(wkyddUoSFaction,1).Picture of fail: http://imgur.com/VOUG4 both fail with the error message saying that wkyddUoSFaction is undefined... but as far as I can see it is. Any idea how I can fix this? thanks! Link to comment Share on other sites More sharing options...
PaladinRider Posted February 22, 2012 Share Posted February 22, 2012 is wkyddUoSFaction a property? If it's the editor ID of the faction, you'll need it to be a property pointing to the instance. Link to comment Share on other sites More sharing options...
jimhsu Posted February 22, 2012 Share Posted February 22, 2012 Yep, add a "Faction property wkyddUoSFaction auto" and select the faction in the properties window. Link to comment Share on other sites More sharing options...
Korodic Posted February 22, 2012 Share Posted February 22, 2012 does it actually hold the correct property? Because you can name it, and sometimes it defaults to a null value, and doesn't auto-grab the faction you want. (as the guys are saying above) Link to comment Share on other sites More sharing options...
Recommended Posts