kesabelus Posted July 6, 2017 Share Posted July 6, 2017 Hi all, I'm making a quest that 1) requires you to kill all the enemies in an area before setting the next quest stage and 2) the player has to find an object, but there are multiple objects and activating any one of them will set the next stage. I looked at MQ102 for how it handles objectives to kill all the raiders and MQ101PlayerComments for activating a particular object. Both quests have a quest alias that uses a location alias reference with a particular loc ref type attached to the object references.I made custom loc ref types and attached them to the relevant object references, made my quest aliases for the foe and the object, but they don't work. What have I missed? Adding individual aliases for each object like in Seddon4494's kill counter tutorial works, but when you have a large number of objects it's clunky and time-consuming. Link to comment Share on other sites More sharing options...
texashokies Posted July 9, 2017 Share Posted July 9, 2017 Are you using a custom location or a vanilla locaton? Link to comment Share on other sites More sharing options...
kesabelus Posted July 9, 2017 Author Share Posted July 9, 2017 I'm using a vanilla location. Link to comment Share on other sites More sharing options...
werr92 Posted July 9, 2017 Share Posted July 9, 2017 There is a loc ref type named "Boss", it creates a red box above the npc's head. The way locations work in skyrim\fallout is when you kill the NPC(s) with the Boss mark, it sets to be "cleared". It also displays this on map. And this is when the location can receive an "OnLocationCleared()" event. And this is why Beth uses a Location Alias. I bet that is what you see. Not necessary to use your own locref types (I use them mainly to colorize important markers in cell and make them easily spotable in a visual way), use the hardcoded ones. This is far not the only way to do it. Thus you can script the whole new system. But if you ask me, the more you use the mechanics already incorporated into the game the more elegant you idea implementation looks. So go for it. Link to comment Share on other sites More sharing options...
kesabelus Posted July 12, 2017 Author Share Posted July 12, 2017 Thanks for the info, I'll give that a go! Link to comment Share on other sites More sharing options...
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