VIitS Posted July 10, 2017 Share Posted July 10, 2017 The problem is the "flickering objects" you mentioned. That's either due to the previs, or (if you disabled that) the roombounds. You can remove the roombounds, but that will make it so the entire cell renders at once, and your framerate will likely be in the single digits. You'd have to decide ahead of time which walls you want to be able to scrap. Link to comment Share on other sites More sharing options...
Carlosedu1 Posted July 10, 2017 Author Share Posted July 10, 2017 Okay... So, i'm really just getting started with CK and I really don't know what I'm doing as of right now. I'm going to try watching the tutorial videos, but as of right now that is my only wish to fix the vault cavern. Any tips for a potato like me? Link to comment Share on other sites More sharing options...
Carlosedu1 Posted July 15, 2017 Author Share Posted July 15, 2017 Okay. Analyzing the Vault 88 cell in CK, I can't seem to be able to identify any roombounds (I enabled it in the view tab). I'm gonna try an esp file with the "No PreVis" box checked, as was hinted here. Dunno if that'll blow up my computer or not, but I just want to try. Any more tips? Link to comment Share on other sites More sharing options...
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