Scribblesix Posted February 23, 2012 Share Posted February 23, 2012 I agree with the above post about the picks breaking being kind of silly. It would be better to have the lock become damaged after so many failed attempts. Then the only way to open would be with the key. This would add much more realism IMO... Isn't that how it works in Fallout... I don't think I've ever failed a lock pick attempt so I can't say. IMO the thief series had the best system, I particularly like the idea of lock-picking taking place in real time making opening locked front doors a challenge. Random ideas: lockpicks never break but you need to acquire several varieties. So you can buy a basic torsion wrench and hook pick anywhere which will work on basic locks but the higher skilled locks require rakes ect. These should be difficult to find (theives guild ect) . If your lockpicking was high enough you use the right tools off the bat but if low you have to guess what picks to use which obviously could take a long time. Link to comment Share on other sites More sharing options...
zorndyken Posted February 23, 2012 Share Posted February 23, 2012 because there is no chalenge in lockiping (trap, magic trap, posion, negative active spell, ghost in a box, flower, clown) is useless perk. Link to comment Share on other sites More sharing options...
Axisdeath Posted February 23, 2012 Share Posted February 23, 2012 I do like some of the perks that don't have to do with the difficulty of lockpicking. a lot of time I'll have some extra perk points laying around, so I'lll get like the increased gold one an such. Link to comment Share on other sites More sharing options...
yota71 Posted February 23, 2012 Share Posted February 23, 2012 I think the only useful perk in the "thieving" part of the perks is Speechcraft and Sneak, the other two are useless Link to comment Share on other sites More sharing options...
sukeban Posted February 23, 2012 Share Posted February 23, 2012 I always thought the game could have been improved by not "freezing time" during lock-picking and pickpocketing. That would have made putting perks in these trees FAR more useful. Imagine, you have to pick a master lock before a patrolling guard comes and busts you. You have to quickly choose what items to pickpocket because the mark is walking away from you. It is totally WTF that you can browse their inventory for like twenty minutes before removing only an apple pie. As it is, these perks are for roleplaying only, IMO. I have taken lock-picking in the past, but only because I was a pure thief and had maxed out all other thief skills/avoided some stealth skills that I think are OP. Link to comment Share on other sites More sharing options...
babis8142 Posted February 23, 2012 Share Posted February 23, 2012 Lol still? I never put any points in lockpick skill it's just too easy Link to comment Share on other sites More sharing options...
Ashven Posted February 23, 2012 Share Posted February 23, 2012 While we're at it, let's merge all schools of magic into one, since I can't imagine all of you folks using every school and putting perks in them. Lockpicking is broken, yes - but it CAN be fixed. It CAN be made into a useful and integral skill again. And just because most of you don't care for it, doesn't mean it should get twisted around. The Stealth Arts are MY arts. I've been plying this same in-game trade the same way since Morrowind. I've had to watch people rip the flesh off its bones to better accommodate the casual/lazy gamer and frankly, it's disgusting. All the focus is always given to magic or combat, and rarely do the devs or modders throw us a bone, except for the few, the proud, and the glorious modders like Reneer (amongst others.) I swear, this blasphemous anti-lockpicking talk is going to make me scream. It needs fixed. I rest assured that it will be fixed. I remember scanning the Oblivion mods not too long back (just looking, since I don't play anymore) and seeing someone who's working on a real-time lockpicking thing. It was nifty that it was exactly the same as the vanilla game, just real-time. I don't recall much other than that, though. Link to comment Share on other sites More sharing options...
solitude1984 Posted February 23, 2012 Share Posted February 23, 2012 I put points into the lock picking tree. It's never my first choice, but it comes in handy now and again. The great thing about the game is that if you don't want to points into something, you don't have to. So to each their own. Link to comment Share on other sites More sharing options...
sukeban Posted February 24, 2012 Share Posted February 24, 2012 (edited) I remember scanning the Oblivion mods not too long back (just looking, since I don't play anymore) and seeing someone who's working on a real-time lockpicking thing. Real-time for ALL thief skills would be so amazing and would justify putting points into these trees. What I mean is: a) lock-pickingb) pickpocketingc) browsing other inventories like chests in houses That + drastically increasing gold penalties/bounties for getting caught would make these trees essential. As it is, there is just too little risk/skill in thieving, so everyone can do it no matter what else they do. That and having 400 lock-picks to burn whilst brute-forcing a master lock :confused: IMO, you should only be able to open expert/master locks if you have taken perks in lock-picking. Default pickpocket chance should be 10% unless you invest perks. I can't effectively use magic unless I take some perks, why should it be any different with thief skills? Edited February 24, 2012 by sukeban Link to comment Share on other sites More sharing options...
BrothaDesmund Posted February 24, 2012 Share Posted February 24, 2012 Yeah lockpicking is pretty useless as a skill, especially when lockpicks are pretty easy to buy once you join the thieve's guild and everything. Link to comment Share on other sites More sharing options...
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