needsaname Posted February 23, 2012 Share Posted February 23, 2012 I am trying to disable a door until the player has completed a certain stage in a quest and I am having trouble figuring out how to do this. Can anyone help? Link to comment Share on other sites More sharing options...
Blessing01 Posted February 23, 2012 Share Posted February 23, 2012 O.o add a key they get for the door once they complete that Stage or u can get a take a diffident item slap a Door nif on it and make it do nothing at all just look pretty. don't think u could do it any other way really or lock and and when time comes make only the NPC beable to open it but still req a key Link to comment Share on other sites More sharing options...
needsaname Posted February 23, 2012 Author Share Posted February 23, 2012 (edited) Maybe I should have clarified a bit more. I was trying to make the door sealed magically like in the dungeon Dead Men's Respite where an actor comes by and triggers the magic seal effect off of the door so you can access it. Edited February 23, 2012 by needsaname Link to comment Share on other sites More sharing options...
Blessing01 Posted February 23, 2012 Share Posted February 23, 2012 (edited) so self area trigger with (Key Req Door) but no key exist hmm that should work. this make it to so the door never opens inless u walk into the self Trigger area that is invisible so u can place it where u need SelfTrigger will play as a Activator aka lever for the door make sure it's a parent activated only to. for the Magic area barrior effect u will need a off on to link it as a Enabled partent to a Xmarker and go to the self Trigger and link ref the xmarker u will need an off and on switch script sadly i do not know one off hand atm Edited February 23, 2012 by Blessing01 Link to comment Share on other sites More sharing options...
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