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Skyrim has a huge unresolved problem. The mousepeed is tied to the FP


GrandMastaPimp

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Well the game forces Vsync on by default. I turned triple buffering on and haven't had any jittering.

 

But play a game like Dead Island. The responsiveness with a mouse is just horrible, no matter what settings.

Vsync actually mitigates the problem since the mousespeed would be constantly in sync with the frame rate. The fact that this game has the mousespeed tied the the FPS is simply unacceptable.

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I feel your pain, it takes my mouse a whole second to move after I move the physical mouse.

 

I should look into updating my drivers because I can't play in first person because of this.

Your mouse movement in first person may improve with the graphics update but the mousespeed will still be tied to the FPS and you will without a doubt experience jitters. I've seen Skyrim played on the xbox and I was like "why is the movement super smooth"? f***ing console port I tell ya.

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Skyrim is not a console port, yo.

 

Only a small number of elite gamers have supercomputers. The rest have low to mid end systems or even play on notebooks. Many have consoles. But just because the game was designed to run on my mid-end PC and not your supercomputer, doesn't make it a console port. There wouldn't even be a CK if that were true.

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Skyrim is not a console port, yo.

 

Only a small number of elite gamers have supercomputers. The rest have low to mid end systems or even play on notebooks. Many have consoles. But just because the game was designed to run on my mid-end PC and not your supercomputer, doesn't make it a console port. There wouldn't even be a CK if that were true.

Just wtf are you talking about? You're not making any sense. If the game was actually designed to play on lower end rigs, performance wouldn't be an issue in the first place. But I'm not talking about how well optimized Skyrim is. I'm talking about how the mousespeed is tied to the FPS. Meaning the mousespeed changes whenever the FPS (frames per second) changes. This should not happen. The mousespeed should be completely independent of the FPS. Which is why you get the jitters when you have v-sync off since the mousespeed is fluctuating along with the FPS.

 

And Skyrim isn't a console port? I smell a candy ass fanboy. Firstly, the UI sucks ass. Holy s***. One of the worst UI for a PC game I have ever seen. Secondly, there is this fundamental issue of HAVING THE MOUSESPEED BEING TIED TO THE FPS. Those two reasons alone make Skyrim a shitty console port. I mean, why the f*** can't I quickly switch between dual wielding weapons and spellcasting? Why must I re-equip my weapons by opening up the favorite bar/inventory? That's f***ing bull s***. This game did not have the PC in mind at all. It caters heavily to the console crowd. Good thing we have a lively and creative modding community. Skyrim ain't s*** without the mods.

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Skyrim is not a console port, yo.

 

Only a small number of elite gamers have supercomputers. The rest have low to mid end systems or even play on notebooks. Many have consoles. But just because the game was designed to run on my mid-end PC and not your supercomputer, doesn't make it a console port. There wouldn't even be a CK if that were true.

 

It's definitely a console port. You can tell easily by the UI, mouse responsiveness, DX9 only, hell even the escape and enter buttons didn't work on release.

 

Having the CK just shows they care about the PC crowd, not that the game was actually made for PC, then ported to console. That makes no sense.

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Skyrim is not a console port, yo.

 

Only a small number of elite gamers have supercomputers. The rest have low to mid end systems or even play on notebooks. Many have consoles. But just because the game was designed to run on my mid-end PC and not your supercomputer, doesn't make it a console port. There wouldn't even be a CK if that were true.

 

It's definitely a console port. You can tell easily by the UI, mouse responsiveness, DX9 only, hell even the escape and enter buttons didn't work on release.

 

Having the CK just shows they care about the PC crowd, not that the game was actually made for PC, then ported to console. That makes no sense.

I know right? The UI is f***ing horrible... Worse than the one in oblivion.

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Skyrim is not a console port, yo.

 

Only a small number of elite gamers have supercomputers. The rest have low to mid end systems or even play on notebooks. Many have consoles. But just because the game was designed to run on my mid-end PC and not your supercomputer, doesn't make it a console port. There wouldn't even be a CK if that were true.

 

It's definitely a console port. You can tell easily by the UI, mouse responsiveness, DX9 only, hell even the escape and enter buttons didn't work on release.

 

Having the CK just shows they care about the PC crowd, not that the game was actually made for PC, then ported to console. That makes no sense.

I know right? The UI is f***ing horrible... Worse than the one in oblivion.

 

Agreed so hard.

First of all the only way to compare item value is to scroll to each independent item which takes forever and way too long just to find the damned objects due to how horrible things are sorted.

 

Second of all, containers are not sorted.

 

Third of all, the mouse is so f***ing laggy that I can't browse through my items with it.

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