wukong80 Posted February 23, 2012 Share Posted February 23, 2012 I've been playing TES serie since Daggerfall and I really love the new crafting and enchanting feature in Skyrim, honestly do. That should have appeared earlier in the serie. However I think it's been very badly implemented and is unbalanced. Just browsing through nexus you would find tons of mods addressing smithing and enchanting skills so obviously that's really a problem shared by many. In the forums you see a lot of people talking about these issues as well ( power-leveling for some, chores for others - like spending hours at the forge ... ). What I think is Smithing and Enchanting should not have their own perk trees and should not be considered as skills on their own. It should be integrated into other skills ( 1h / 2h weapons, archery, light armor, heavy armor for smithing, all different school of magic for enchanting ) Let me explain how I see this: It strikes me as being so unrealistic as a mage for example who runs around all the time in robes you would be able to craft heavy armors and 2h warhammers at level 10 if you spend time at the forge. Same applies for pure warrior who could just enchant anything but never really use any magic otherwise. So in order to be better balanced these smithing and enchanting abilities and perks should be broken down and included in different skills. For example if you level up in 1 hand, you would be able to smith better 1 hand weapons but not necessarily 2 hands. Same goes for armor. The better you level up in light armor for example would decide what sort of light armor you could forge ( as steel at level 20, elven at 30, etc ... ) For enchanting the same. If you master Destruction you would be able to enchant objects with destruction spells but not necessarily restoration or illusion. I am not sure if I'm very clear but I would welcome your thoughts and ideas on this. Modding being totally beyond me, if anyone is interested in this, please feel free to use it for a new mod. Link to comment Share on other sites More sharing options...
HideInLight Posted February 23, 2012 Share Posted February 23, 2012 I've been playing TES serie since Daggerfall and I really love the new crafting and enchanting feature in Skyrim, honestly do. That should have appeared earlier in the serie. However I think it's been very badly implemented and is unbalanced. Just browsing through nexus you would find tons of mods addressing smithing and enchanting skills so obviously that's really a problem shared by many. In the forums you see a lot of people talking about these issues as well ( power-leveling for some, chores for others - like spending hours at the forge ... ). What I think is Smithing and Enchanting should not have their own perk trees and should not be considered as skills on their own. It should be integrated into other skills ( 1h / 2h weapons, archery, light armor, heavy armor for smithing, all different school of magic for enchanting ) Let me explain how I see this: It strikes me as being so unrealistic as a mage for example who runs around all the time in robes you would be able to craft heavy armors and 2h warhammers at level 10 if you spend time at the forge. Same applies for pure warrior who could just enchant anything but never really use any magic otherwise. So in order to be better balanced these smithing and enchanting abilities and perks should be broken down and included in different skills. For example if you level up in 1 hand, you would be able to smith better 1 hand weapons but not necessarily 2 hands. Same goes for armor. The better you level up in light armor for example would decide what sort of light armor you could forge ( as steel at level 20, elven at 30, etc ... ) For enchanting the same. If you master Destruction you would be able to enchant objects with destruction spells but not necessarily restoration or illusion. I am not sure if I'm very clear but I would welcome your thoughts and ideas on this. Modding being totally beyond me, if anyone is interested in this, please feel free to use it for a new mod. I already linked light armor/ heavy armor/ weapons ranks to smithing in my mod. I made weapon tempering more general though, if you have fought with a glass one-handed sword you'll know the material and how to adapt what you've learned to two-handed weapons. Plus it's better for gameplay and your pretty much limited atm to how much you can put in a skill description. If the GUI was like an old classic RPG with very detailed descriptions then you could go mad. For instance here's my description for Advanced Armors, it's using the maximum amount of characters you can see in game:Can create Advanced equipment at forges. Improve armor up to 20% more, 40% with Light Armor perk: Agile Defender III. Improve weapons up to 50% more with Rank III: Armsman, Barbarian or Overdraw. (Armor; Scaled, Gilded, Plate. Weapon; Honed Draughr/Falmer) Spells are even worse... Link to comment Share on other sites More sharing options...
BCbrad Posted February 24, 2012 Share Posted February 24, 2012 I really miss armor and weapons wearing out. Too bad Beth took that out of Skyrim. If you could integrate wear and tear into your mod, that would be really cool. Link to comment Share on other sites More sharing options...
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