ZeroEscape Posted July 9, 2017 Share Posted July 9, 2017 Alright, so I have two questions for you guys and would love your expertise on how to make this happen with scripting. (Example code encouraged) Scenario one:I want you to be able to tell a follower to eat a object. So talk to the follower, and then point at/interact with the object to be eaten. Scenario two:I want it so a follower will automatically teleport to the player once they have fallen to far away. I have an idea of how to do it, but I have 0 experience with scripting.Thanks in advance :) Link to comment Share on other sites More sharing options...
ZeroEscape Posted July 9, 2017 Author Share Posted July 9, 2017 Event OnLoad() if TestQuest.GetStage() == 10 if actor1.GetDistance player > 100 actor1.moveto player endif endif EndEvent It wont compile and it says " no viable alternative at input 'moveto'" and "no viable alternative at input 'GetDistance'" Link to comment Share on other sites More sharing options...
TheDungeonDweller Posted July 9, 2017 Share Posted July 9, 2017 (edited) Event OnLoad() Actor player = Game.GetPlayer() if TestQuest.GetStage() == 10 if actor1.GetDistance(player) > 100 actor1.moveto(player) endif endif EndEventSince you're new to scripting, a little tip about OnLoad: It will not fire if you attempt to test this while you are already in the cell at the time the game loads. You need to be somewhere else and then move to the cell the object is in. Edited July 9, 2017 by TheDungeonDweller Link to comment Share on other sites More sharing options...
ZeroEscape Posted July 9, 2017 Author Share Posted July 9, 2017 Event OnLoad() Actor player = Game.GetPlayer() if TestQuest.GetStage() == 10 if actor1.GetDistance(player) > 100 actor1.moveto(player) endif endif EndEventSince you're new to scripting, a little tip about OnLoad: It will not fire if you attempt to test this while you are already in the cell at the time the game loads. You need to be somewhere else and then move to the cell the object is in. But it wont even compile? Link to comment Share on other sites More sharing options...
TheDungeonDweller Posted July 9, 2017 Share Posted July 9, 2017 (edited) I'm pretty sure that's due to the script not even knowing what type actor1 is. If this script is on an actor, then: Event OnLoad() Actor player = Game.GetPlayer() if TestQuest.GetStage() == 10 if (self as actor).GetDistance(player) > 100 (self as actor).moveto(player) endif endif EndEventIf it's on an object Event OnLoad() Actor player = Game.GetPlayer() if TestQuest.GetStage() == 10 if self.GetDistance(player) > 100 self.moveto(player) endif endif EndEventIf it's on an object but the script is checking for an actor.. Actor property actor1 auto Event OnLoad() Actor player = Game.GetPlayer() if TestQuest.GetStage() == 10 if actor1.GetDistance(player) > 100 actor1.moveto(player) endif endif EndEvent If it still doesn't compile, post the error it's giving. Edited July 9, 2017 by TheDungeonDweller Link to comment Share on other sites More sharing options...
Recommended Posts