ArizonaSteve Posted July 9, 2017 Posted July 9, 2017 (edited) For Oldrim, the process of creating ground objects was easy.Remove bone nodesRemove BSDismemberSkinInstanceRemove SLF1_Skinned in BSLightingShaderPropertyRotate as necessaryCopy the NiTriShape (or NiTriStrips) into a BSFadeNode.For Skyrim SE, this no longer works. It would appear that the vertex arrays have been moved inside BSDismemberSkinInstance, so not only can this not be simply deleted, there is no way to copy the vertex array to the parent BSTriShape element. Is there any way to create a ground object in NifSkope from the _0 or _1 nif, or is there an available utility to do this? Edited July 9, 2017 by Arizona_Steve
Di0nysys Posted July 10, 2017 Posted July 10, 2017 Import into 3dsmax or Blender (requires u install export plugins), shrink the scale on the y and z axis to make it look collapsed. Export and then create collision, add BSX flags and ur set. U can if u like re convert the mesh back to the new SSE format with the SSE converter. _0 and _1 nifs don't matter. The ground mesh is essentially a static clutter object with no skin that is havok enabled.
ArizonaSteve Posted July 12, 2017 Author Posted July 12, 2017 I discovered that Outfit Studio can remove the skinning from the armor meshes. Once that was done it was trivial to edit in NifSkope.
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