Cashman28590 Posted July 10, 2017 Share Posted July 10, 2017 A long time ago I made this thread:https://forums.nexusmods.com/index.php?/topic/2703014-disable-slow-motion/ But the fix given there does not seem to work with the latest version of the game? Unless it's something on my end.Did they change the value to depend on a different file? Link to comment Share on other sites More sharing options...
StinVec Posted July 10, 2017 Share Posted July 10, 2017 That attribute with a 0.0 value should still work fine. Ensure that you are modifying a copy of the file from Data0.pak and placing that modified version into your Data3.pak file inside of a "data\skills" folder to maintain proper file structure. Modifying the file directly inside of Data0.pak is very much discouraged as any incorrect changes will cause your game to not load properly.In the case of an incorrect edit there will be no default version of the file for the game to fall back to use as the official file has been altered.If a backup of it was not made prior to altering the file then a full reinstall would be needed to revert the Data0.pak file to its original, functional state.So always modify files via modifying copies and placing them into the Data3.pak file. Also, I do not believe placing any files inside of the my documents\dyinglight folder has been a valid or recognized way to add mods since at least the 1.4 or 1.6 game version, as well as the manager 'mod' being horribly out of date and not meant for use on or compatible with newer game versions. So:- Create a folder on your computer someplace called "data"- Inside this "data" folder, create a folder called "skills"- Open Data0.pak with WinRar- Copy out the "data\skills\default_level.xml" file to your computer and place it inside of the "skills" folder you created- Edit this copy of the file using Notepad or Notepad++ and change that "SlowMoProbability" attribute to 0.0 (save the changes)- Open your Data3.pak file with WinRar- Place this "data" folder (which contains the 'skills' folder and your modified file) into your Data3.pak file Link to comment Share on other sites More sharing options...
Cashman28590 Posted July 10, 2017 Author Share Posted July 10, 2017 I've verified that the changes were made properly to the data3 version of that file, and it has worked in the past on this same install, but coming back to the game after a few months I has stopped working. It suddenly not applying is why I thought they may have changed the way that mechanic was managed in the system. I have also compared a fresh copy from data0 and the slo mo value is the only difference between the two. I'm lead to believe that the slow mo probability value is now being read from somewhere else? Link to comment Share on other sites More sharing options...
StinVec Posted July 10, 2017 Share Posted July 10, 2017 (edited) Ah. Thank you for that information. I think I'm clear on the situation now. Right above the "SlowMoProbability" setting that you have set to "0" you will find the "XrayEffectProbability" setting which you will also want to set to "0". Your disabling of "SlowMoProbability" is still recognized, but this only prevents instances of SlowMo without the XRay effect from occurring.I believe the SlowMo you are still experiencing always coincides with the XRay effect occurring, which is due to the XRay effect including SlowMo when it occurs. SlowMo = OffXRay+SlowMo = Still On As the XRay+SlowMo attribute is its own setting, you will want to also disable it to prevent any occurrence of SlowMo from interrupting your gameplay.With both of these set to 0 (or 0.0) you should no longer experience instances of SlowMo. Please let me know if I am correct in thinking that the SlowMo you are experiencing is the XRay+SlowMo occurring and if disabling it prevents the SlowMo you are reporting. Edited July 10, 2017 by StinVec Link to comment Share on other sites More sharing options...
Cashman28590 Posted July 10, 2017 Author Share Posted July 10, 2017 That didn't work either.It was never just occurring on xray, just in general like it's ignoring that value all-together. Link to comment Share on other sites More sharing options...
StinVec Posted July 10, 2017 Share Posted July 10, 2017 Interesting. Thank you for that info. I changed my values to 1.0 so it would trigger constantly and I did experience constant slowmo/xkray+slowmo.I changed slowmo to 0.0 and only experienced xray+slowmo.Changed both to 0.0 and didn't experience any kind of slowmo or xray+slowmo. I can think of two possibilities for your changes to this file not being recognized:That there is something in this modified version of the file that is causing the file to not parse properly and resulting in the default file in Data0 to be used. It could be a comma or period someplace, an extra space, a missing > or any other kind of improper text, or even an incorrect value format (like 0 instead of 0.0) that causes a parse error and the file to be ignored. Perhaps an extra character was added or removed accidentally at some point which is causing the file to be ignored at runtime. That you have another version of the default_levels.xml file someplace (like in Documents\DyingLight\out\...) which still has SlowMo enabled in it and this file is being loaded instead of your Data3 modified file that has it disabled. If 1:You may want to replace your modified file with a clean copy from Data0 that then has the slowmo value changed to 0.0 to see if there was something wrong elsewhere in the file. If you think your Data0 version may also contain an error due to some kind of previous editing, here is a copy of the contents of the file from a fresh install of 1.12.2 that you can use to compare.(WinMerge is a great program for comparing files and highlighting/merging differences, as well as Notepad++ with the compare extension being a good alternative) <level id="1"> <prop n="MinTimeToGiveCollisionDamage" v="0.5"/> <prop n="CanMeleeInAir" v="1"/> <prop n="BowBeginDurationFactor" v="2.0"/> <prop n="BowAccuracyFactor" v="1.0"/> <prop n="BowMaxSpeedFactor" v="1.0"/> <prop n="BowPenetrationAddMaxSpeed" v="1"/> <prop n="MedkitCooldownInVehicle" v="0"/> <prop n="WQ_Invert_CamoDelay" v="3.0"/> <prop n="WQ_Invert_CamoDuration" v="15.0"/> <prop n="WQ_Invert_Delay" v="10.0"/> <prop n="WQ_Invert_Duration" v="15.0"/> <prop n="WQ_SlowMo_CamoDelay" v="3.0"/> <prop n="WQ_SlowMo_CamoDuration" v="20.0"/> <prop n="WQ_SlowMo_Delay" v="15.0"/> <prop n="WQ_SlowMo_Duration" v="20.0"/> <prop n="WQ_Rot_CamoDelay" v="3.0"/> <prop n="WQ_Rot_CamoDuration" v="27.0"/> <prop n="WQ_Rot_Delay" v="20.0"/> <prop n="WQ_Rot_Duration" v="25.0"/> <prop n="MaxCarUpgradeQuality" v="-1.0"/> <prop n="CarLuckyRepairChance" v="0.0"/> <prop n="XpForCrowdKill" v="10.0"/> <prop n="HitReactionSpeechProb" v="0.5"/> <prop n="PursuitBreakerBlastDamage" v="1000"/> <!-- Status Night Expieriance awards and requirements--> <prop n="NightExpRequiredDistance" v="2.0"/> <prop n="NightExpRequiredActions" v="3.0"/> <prop n="NightExpRequiredTime" v="4"/> <prop n="NightExpSurvivalConstantAward" v="0"/> <prop n="DeathPenaltyOnFallMul" v="0.2"/> <prop n="DeathPenaltyInChallengeMul" v="0"/> <prop n="NightExpActionsReward" v="1.0"/> <prop n="NightExpLootedReward" v="5.0"/> <prop n="NightExpUnspotedReward" v="1.7"/> <prop n="NightExpKillReward" v="20"/> <prop n="NightExpPbActivatedReward" v="50.0"/> <prop n="RopePullBackStaminaUsageFactor" v="0.0"/> <!-- Simulation sickness test --> <prop n="FovSprintModif" v="4.5"/> <prop n="FovAmortizerModif" v="-3.0"/> <prop n="SplatsEnabled" v="1"/> <prop n="ExhastedPPEnabled" v="1"/> <prop n="HeadBobFactor" v="1" /> <prop n="BrokenWeaponDamageMul" v="0.1" /> <prop n="AmortizerJumpExtraGravity" v="6.0"/> <prop n="AmortizerJumpMaxInfluaceTime" v="0.2"/> <prop n="SpeedFxEnabled" v="1"/> <prop n="SpeedPPEnabled" v="1"/> <prop n="ElementalTimeToDeathMaxHealt" v="3.0"/> <prop n="ElementalTimeDuration" v="0.25"/> <prop n="RunForYourLifeHealthPctThreshold" v="0.15"/> <prop n="BackstabFast" v="1"/> <prop n="WrestlingKickFastStandUp" v="0"/> <prop n="CanUseStick2Heavy" v="1"/> <!-- with new character development player is able to use any weapon --> <prop n="CanUseFirearms" v="1"/> <!-- with new character development player is able to use any weapon --> <prop n="HarvestingLevel" v="0"/> <!-- enables harvesting --> <prop n="HarvestingLevelForMultipleItems" v="2"/> <!-- since this level player will get multipple items --> <prop n="HarvestingMultipleItemsCount" v="2"/> <prop n="CrouchDampingWindowTime" v="1.0"/> <!-- player can amorize fall --> <prop n="EnableFallHelperModule" v="1"/> <prop n="SpawninInfectedFadeOut" v="10.0"/> <prop n="NightHordeSenseCoolDown" v="3.0"/> <prop n="NightHordeSenseRange" v="50.0"/> <prop n="PlayerSonarRange" v="50.0"/> <prop n="NightHordeSenseRangeBtZ" v="70.0"/> <prop n="NightHordeSenseTime" v="2.25"/> <prop n="NextNightHordeSenseTime" v="0.25"/> <prop n="NightHordeSenseOnHunterTime" v="2.0"/> <prop n="NightHordeSenseTimeBtZ" v="2.0"/> <prop n="NightHordeSenseOnEnemyTime" v="10.0"/> <prop n="NightHordeSenseOnEnemyPlayerTime" v="5"/> <prop n="NightHordeSenseOnHiveTime" v="2"/> <prop n="MinTimeBetweenJumps" v="0.4"/> <prop n="Aiming" v="1"/> <prop n="DoubleJumpInOverAndOn" v="1"/> <prop n="DoubleJumpOverZombie" v="0"/> <prop n="CoolodownFailDisplayTime" v="1.5"/> <prop n="WallStickExtraGravity" v="15.0"/> <prop n="SquirrelSuitExtraGravity" v="7.0"/> <prop n="SquirrelSuitMoveSpeed" v="12.0"/> <prop n="EmptySwingStaminaUsageMul" v="0.6"/> <prop n="WallRunExtraGravity" v="9.5"/> <prop n="LogicJumpExtraGravity" v="0.0"/> <prop n="LogicJumpExtraGravityTimeChange" v="1.5"/> <prop n="LogicJumpAirControllFactor" v="0.22"/> <prop n="WallJumpBackHeight" v="0.8"/> <prop n="WallJumpingHeight" v="0.0"/> <prop n="BoomerangThrow" v="0"/> <prop n="ThrowRopeLength" v="0.0"/> <prop n="WallJumpBackSpeed" v="3.0"/> <prop n="HookClimbingEnabled" v="1"/> <prop n="GrabExpert" v="0"/> <prop n="GroundPoundDamageMul" v="25"/> <prop n="GroundPoundRangeMul" v="1"/> <prop n="GroundPound" v="0"/> <prop n="SlideDamageFactor" v="0"/> <prop n="JumpOverZombieDamage" v="2"/> <prop n="FastGrabBreakLevel" v="0"/> <prop n="CamouflageEnabled" v="0"/> <prop n="CamouflageDuration" v="30"/> <prop n="CamouflageCanRun" v="1"/> <prop n="CamouflageCanAttack" v="1"/> <prop n="CamouflageCooldown" v="0"/> <prop n="CamouflageDepletionAddRun" v="1"/> <prop n="CamouflageDepletionAddFlashlightDay" v="0.0"/> <prop n="CamouflageDepletionAddFlashlightNight" v="0.0"/> <prop n="CamouflageDepletionAddClimbing" v="0.0"/> <prop n="CamouflageDepletionAddInWater" v="30"/> <prop n="CamouflageDepletionAddInAir" v="0.0"/> <prop n="CamouflageLooseOnShoot" v="60.0"/> <prop n="CamouflageLooseOnGiveDamage" v="1.0"/> <prop n="CamouflageLooseBTZ" v="0.0"/> <prop n="HarvestingEnabled" v="1"/> <prop n="WalljumpMaxSequence" v="2"/> <prop n="JumpAttackHit" v="0"/> <prop n="ChargeLightCooldown" v="-1"/> <prop n="JumpAttackRange" v="4"/> <prop n="JumpOverZombieStunDuration" v="5.0"/> <!-- STAMINA & FITNESS --> <prop n="MaxStamina" v="1.0"/> <prop n="MinStaminaLevelFromHit" v="0.33"/> <prop n="StaminaTimeToRegenerateOnEmpty" v="4.0"/> <!-- time needed to fully restore stamina when completely depleted --> <prop n="StaminaTimeToRegenerate" v="2.5"/> <!-- time after which stamina starts to regenerate if player still has some stamina left --> <prop n="StaminaRegeneration" v="1.5"/> <!-- rate at which stamina regenerates--> <prop n="StaminaCanFullyDrain" v="1"/> <!-- Does the player stamina perform the fully drained logic--> <prop n="StaminaWarningLevel" v="0"/> <!-- Hud will warn user they are low stamina at this level --> <prop n="CanUseHook" v="0"/> <prop n="HookClimbingEnabled" v="1"/> <prop n="GrapplingHookPullEnabled" v="0"/> <prop n="GrapplingHookExtraGravityOnAttach" v="1"/> <prop n="GrapplingHookExtraGravityValue" v="10.0"/> <prop n="ThrowHookCanUseInAir" v="1"/> <!-- <prop n="MaxFitness" v="1.0"/> --> <prop n="CanUseSonarInSprint" v="1"/> <prop n="CanUseSonarInVehicle" v="1"/> <prop n="FitnessCriticalLevel" v="0.05"/> <prop n="SprintExhausted" v="1"/> <prop n="FitnessTimeToRegenerate" v="0.75"/> <prop n="FitnessTimeToRegenerateOnEmpty" v="5.0"/> <prop n="TackleTimeToRegenOnEmpty" v="3.0"/> <prop n="FitnessRegenRate" v="2.0"/> <prop n="FitnessMovementUsageMul" v="1.0"/> <prop n="MoveSprintStaminaConsumption" v="0.1"/> <prop n="MoveSpeedFitnessFactor" v="0.6"/> <prop n="MoveSpeedFitnessFactorTime" v="5.0"/> <prop n="CriticalFitnessSprintLookAccMul" v="0.1"/> <prop n="CriticalFitnessSprintLookDeccMul" v="0.01"/> <prop n="CriticalFitnessLookAccMul" v="0.1"/> <prop n="CriticalFitnessLookDeccMul" v="0.1"/> <prop n="CriticalFitnessSprintHideFactor" v="0.35"/> <prop n="XrayEffectProbability" v="0.1"/> <prop n="SlowMoProbability" v="0.2"/> <prop n="SkipObstacleMechanimsOnEnemyProb" v="0.2"/> <prop n="AttackFromAirConfuseProb" v="0.1"/> <prop n="AttackFromAirDamageMul" v="0.3"/> <prop n="AttackFromAirHeightHeavyReaction" v="2.0"/> <prop n="MomentumEnabled" v="0"/> <prop n="CanThrowInLookback" v="0"/> <prop n="ChallengeStaminaDropMul" v="0.2"/> <prop n="ChallengeFitnessDropMul" v="0.3"/> <prop n="ZipLineMinSpeed" v="9.0"/> <prop n="ZipLineMaxSpeed" v="15.0"/> <prop n="ExhaustedDamageMul" v="1.0"/> <prop n="ExhaustedForceAndPhxMul" v="1.0"/> <prop n="FistsBaseDamageMul" v="1.0"/> <prop n="FistsBaseForceMul" v="1.0"/> <prop n="KickBaseDamageMul" v="1.0"/> <prop n="KickBaseForceMul" v="1.0"/> <prop n="MeleeVerticalPhysicalDamageMul" v="0.5"/> <!-- KICK STAMINA USAGE --> <prop n="KickStaminaUsage" v="0.0"/> <!-- WRESTLING KICK --> <prop n="WrestlingKickPhysicsDamage" v="1.75"/> <prop n="WrestlingKickRangeMul" v="1.3"/> <prop n="WrestlingKickStaminaUsage" v="0.5"/> <prop n="WrestlingKickCooldown" v="-1.0"/> <prop n="AirKickBaseDamageMul" v="1.5"/> <prop n="AirKickPhysicsDamage" v="2.0"/> <prop n="AirKickRangeMul" v="1.2"/> <prop n="AirKickStaminaUsage" v="0.3"/> <prop n="ConfusionProbabilityHeadBlunt" v="0.0"/> <prop n="FallDampingLevel2MinHeight" v="6.5"/> <prop n="FallDampingLevel1MaxHeight" v="9.0"/> <prop n="HarmfulHeight" v="6.5"/> <prop n="LethalHeight" v="12.0"/> <prop n="AmortizedHarmfulHeight" v="6.5"/> <prop n="AmortizedLethalHeight" v="17.0"/> <prop n="FallingHeightToRespawn" v="150"/> <prop n="KnockDownDmgResistance" v="0.8"/> <!-- Damage received while player is knocked down is reduced by this multiplier --> <prop n="KnockDownMinVertAngle" v="-15"/> <prop n="KnockDownMaxVertAngle" v="20"/> <prop n="KnockDownMinHorzAngle" v="-30"/> <prop n="KnockDownMaxHorzAngle" v="30"/> <prop n="BozakKnockdownTimeToDeath" v="45"/> <prop n="NearbyEnemiesSearchRange" v="7.0"/> <prop n="SwimLookTimetMul" v="0.4"/> <prop n="LookVertSpeed_Pad" v="140.0"/> <prop n="LookHorzSpeed_Pad" v="260.0"/> <prop n="LookVertAcc_Pad" v="2500.0"/> <prop n="LookHorzAcc_Pad" v="2500.0"/> <prop n="LookVertDec_Pad" v="50000.0"/> <prop n="LookHorzDec_Pad" v="50000.0"/> <prop n="LookAimVertSpeed_Pad" v="55.0"/> <prop n="LookAimHorzSpeed_Pad" v="105.0"/> <prop n="LookAimVertAcc_Pad" v="2500.0"/> <prop n="LookAimHorzAcc_Pad" v="2500.0"/> <prop n="LookAimVertDec_Pad" v="50000.0"/> <prop n="LookAimHorzDec_Pad" v="50000.0"/> <prop n="LookVertSpeed_Mouse" v="0.25"/> <prop n="LookHorzSpeed_Mouse" v="0.25"/> <prop n="LookVertAcc_Mouse" v="-1.0"/> <prop n="LookHorzAcc_Mouse" v="-1.0"/> <prop n="LookVertDec_Mouse" v="-1.0"/> <prop n="LookHorzDec_Mouse" v="-1.0"/> <prop n="LookAimVertSpeed_Mouse" v="0.125"/> <prop n="LookAimHorzSpeed_Mouse" v="0.125"/> <prop n="LookAimVertAcc_Mouse" v="-1.0"/> <prop n="LookAimHorzAcc_Mouse" v="-1.0"/> <prop n="LookAimVertDec_Mouse" v="-1.0"/> <prop n="LookAimHorzDec_Mouse" v="-1.0"/> <prop n="PenaltyOnDeath" v="0"/> <prop n="PenaltyOnDeathFactor" v="0"/> <prop n="DmgResAfterDeathDur" v= "5.0"/> <prop n="UseGPSNavigation" v="1"/> <prop n="BulletPenetrationChance" v="0."/> <prop n="MoveWhenCarryMaxSpeedFactor" v="1.0"/> <prop n="MoveWhenCarryMinSpeedFactor" v="1.0"/> <prop n="DetectorEnabled" v="1"/> <prop n="ThrowMaxDist" v="15.0"/> <prop n="ThrowingStarFowardThrow" v="20.0"/> <prop n="CameraDefaultFOV" v="52.0"/> <prop n="BulletHitMissEffects" v="1.0"/> <prop n="HideWeaponsDuringSprint" v="0.0"/> <!-- HEALTH AND REGENERATION --> <prop n="MaxHealth" v="100"/> <!-- Amount of player health --> <prop n="BaseMaxHealth" v="100"/> <!-- DEPRECATED, TO BE REMOVED --> <prop n="HealthCriticalLevel" v="25"/> <prop n="HealthRegenerationMaxLevel" v="25"/> <!-- Regenerates health up to this value. Post process depends on LowHealthEffectThreshold --> <prop n="LowHealthEffectThreshold" v="1.0"/> <!-- Defines the value of health when critical health post process is working, based on HealthCriticalLevel --> <prop n="HealthRegenerationDelay" v="4.0"/> <!-- Time after which player starts to regenerate, measured from last hit --> <prop n="HealthRegenerationTimeToMax" v="8.0"/> <!-- Time needed to regenerate health up to HealthRegenerationMaxLevel --> <prop n="HealthPerSecond" v="0"/> <!-- Amount of health being regenerated each second, to be used as auto heal skill --> <prop n="AfterDeathHealthRegenTime" v="240"/> <!-- Time it takes to regenerate full health after respawn --> <prop n="AfterDeathHealthFactor" v="1.0"/> <!-- Part of MaxHealth restored after respawn --> <prop n="AfterDeathHealthFactorBtz" v="1.0"/> <!-- Part of MaxHealth restored after respawn when playing BtZ --> <prop n="FistsDamageMul" v="0"/> <prop n="FistsForceMul" v="0"/> <prop n="FistsAttackSpeedMul" v="0"/> <prop n="FistsCriticalChance" v="0"/> <prop n="FistsCriticalDmgMul" v="0"/> <prop n="MeeleDamageMul" v="0"/> <prop n="MeeleForceMul" v="0"/> <prop n="MeeleAttackSpeedMul" v="0"/> <prop n="BluntDamageMul" v="0"/> <prop n="BluntForceMul" v="0"/> <prop n="BluntWpnDurabilityLoss" v="1.0"/> <prop n="BluntCriticalChance" v="0"/> <prop n="BluntCriticalDmgMul" v="0"/> <prop n="BluntCritSevereLimbProb" v="0.2"/> <prop n="BluntAttackSpeedMul" v="0"/> <prop n="CutDamageMul" v="0"/> <prop n="CutForceMul" v="0"/> <prop n="CutWpnDurabilityLoss" v="1.0"/> <prop n="CutCriticalChance" v="0"/> <prop n="CutCriticalDmgMul" v="0"/> <prop n="CutCritSevereLimbProb" v="0.2"/> <prop n="CutAttackSpeedMul" v="0"/> <prop n="BulletDamageMul" v="0"/> <prop n="BulletForceMul" v="0"/> <prop n="BulletAccuracyFactor" v="1.0"/> <prop n="BulletCriticalChance" v="0"/> <prop n="BulletCriticalDmgMul" v="0"/> <prop n="BulletAttackSpeedMul" v="0"/> <prop n="QuickSlotsCount" v="4"/> <prop n="InventorySize" v="4"/> <prop n="SwimMoveSpeed" v="1.5"/> <prop n="SwimSprintSpeed" v="2.0"/> <prop n="SwimImpulsSpeed" v="35.0"/> <prop n="SwimStrafeSpeed" v="0.7"/> <prop n="SwimAcceleration" v="0.7"/> <prop n="SwimJumpHeight" v="0.7"/> <prop n="SwimOxygenUsage" v="0.02"/> <prop n="SwimInhaleIncrease" v="0.1"/> <prop n="MoveForwardMinSpeed" v="0.5"/> <prop n="MoveForwardMaxSpeed" v="3.5"/> <prop n="MoveBackwardMinSpeed" v="0.5"/> <prop n="MoveBackwardMaxSpeed" v="2.5"/> <prop n="ChargeMoveBackwardMinSpeed" v="0.5"/> <prop n="ChargeMoveBackwardMaxSpeed" v="2.0"/> <prop n="MoveStrafeMinSpeed" v="0.5"/> <prop n="MoveStrafeMaxSpeed" v="2.5"/> <prop n="MoveSprintSpeed" v="6.0"/> <prop n="MoveAcceleration" v="40.0"/> <prop n="MoveSprintAcceleration" v="10.0"/> <prop n="MoveDeceleration" v="40.0"/> <prop n="ZombieChargeAttackImpulseMagnitude" v="12.0"/> <prop n="ZombieChargeAttackImpulseVerticle" v="6.0"/> <prop n="CrouchForwardMinSpeed" v="0.5"/> <prop n="CrouchForwardMaxSpeed" v="1.5"/> <prop n="CrouchBackwardMinSpeed" v="0.5"/> <prop n="CrouchBackwardMaxSpeed" v="1.5"/> <prop n="CrouchStrafeMinSpeed" v="0.5"/> <prop n="CrouchStrafeMaxSpeed" v="1.5"/> <prop n="CrouchAcceleration" v="4.0"/> <prop n="CrouchDeceleration" v="10.0"/> <!-- MUSIC SETUP --> <prop n="MusicRuningActivationTime" v="11.0"/> <prop n="MusicRuningFadeOutStartTime" v="5.0"/> <!-- CHARGE ATTACK COMMON --> <prop n="ChargeSpreadProbability" v="0.0"/> <prop n="ChargeOverchargeDamage" v="0.0"/> <prop n="ChargeStaminaDecreaseFactor" v="0"/> <prop n="ChargeAutoReleaseTime" v="-1.0"/> <prop n="ChargeHoldDuration" v="0.5"/> <prop n="ChargeWeaponDurabilityMul" v="2.0"/> <!-- Stick --> <prop n="ThrowHookRopeLength" v="25.0"/> <prop n="ChargeStaminaStickCostMul" v="2.0"/> <prop n="ChargeStickBaseDamageMul" v="1.75"/> <prop n="ChargeStickCritChanceMul" v="1.0"/> <prop n="ChargeStickForceMul" v="0.1"/> <prop n="ChargeStickPhysicsDamageMul" v="1.5"/> <!-- Stick2Close --> <prop n="ChargeStaminaStick2CloseCostMul" v="4.5"/> <prop n="ChargeStick2CloseBaseDamageMul" v="1.75"/> <prop n="ChargeStick2CloseCritChanceMul" v="1.0"/> <prop n="ChargeStick2CloseForceMul" v="30.0"/> <prop n="ChargeStick2ClosePhysicsDamageMul" v="2.0"/> <!-- Stick2Heavy--> <prop n="ChargeStaminaStick2HeavyCostMul" v="1.5"/> <prop n="ChargeStick2HeavyBaseDamageMul" v="1.75"/> <prop n="ChargeStick2HeavyCritChanceMul" v="1.0"/> <prop n="ChargeStick2HeavyForceMul" v="10.0"/> <prop n="ChargeStick2HeavyPhysicsDamageMul" v="1.5"/> <prop n="AimBackwardMaxSpeed" v="2.5"/> <prop n="AimBackwardMinSpeed" v="0.5"/> <prop n="AimForwardMaxSpeed" v="3.5"/> <prop n="AimForwardMinSpeed" v="0.5"/> <prop n="AimStrafeMaxSpeed" v="2.5"/> <prop n="AimStrafeMinSpeed" v="0.5"/> <prop n="AimAcceleration" v="7.0"/> <prop n="AimDeceleration" v="10.0"/> <prop n="AimCrouchBackwardMaxSpeed" v="1.5"/> <prop n="AimCrouchBackwardMinSpeed" v="0.5"/> <prop n="AimCrouchForwardMaxSpeed" v="1.5"/> <prop n="AimCrouchForwardMinSpeed" v="0.5"/> <prop n="AimCrouchStrafeMaxSpeed" v="1.5"/> <prop n="AimCrouchStrafeMinSpeed" v="0.5"/> <prop n="AimCrouchAcceleration" v="4.0"/> <prop n="AimCrouchDeceleration" v="10.0"/> <prop n="JumpStaminaCost" v="0.1"/> <prop n="JumpMaxHeight" v="1.01"/> <prop n="JumpMinHeight" v="1.01"/> <prop n="EnemyGrabChance" v="1"/> <!-- FIREARMS --> <prop n="RangeMeleeMul" v="1.0"/> <prop n="MaxVerticalAngleForRangeMeleeCorrection" v="25.0"/> <prop n="WeightCanCarry" v="100.0"/> <prop n="MaxAmmoPistol" v="50"/> <prop n="MaxAmmoRifle" v="120"/> <prop n="MaxAmmoShotgun" v="20"/> <prop n="FirearmsPistolReloadTimeMul" v="1.0"/> <prop n="FirearmsRevolverReloadTimeMul" v="1.0"/> <prop n="FirearmsRifleReloadTimeMul" v="1.0"/> <prop n="FirearmsShotgunReloadTimeMul" v="1.0"/> <prop n="FirearmsPistolCritChanceMul" v="0.0"/> <prop n="FirearmsRevolverCritChanceMul" v="0.0"/> <prop n="FirearmsRifleCritChanceMul" v="0.0"/> <prop n="FirearmsShotgunCritChanceMul" v="0.0"/> <prop n="FirearmsPistolCritDamageMul" v="0.0"/> <prop n="FirearmsRevolverCritDamageMul" v="0.0"/> <prop n="FirearmsRifleCritDamageMul" v="0.0"/> <prop n="FirearmsShotgunCritDamageMul" v="0.0"/> <prop n="FirearmsPistolAccuracyFactor" v="1.0"/> <prop n="FirearmsRevolverAccuracyFactor" v="1.0"/> <prop n="FirearmsRifleAccuracyFactor" v="1.0"/> <prop n="FirearmsShotgunAccuracyFactor" v="1.0"/> <prop n="FirearmsPistolRecoilFactor" v="1.0"/> <prop n="FirearmsRevolverRecoilFactor" v="1.0"/> <prop n="FirearmsRifleRecoilFactor" v="1.0"/> <prop n="FirearmsShotgunRecoilFactor" v="1.0"/> <!-- FURY --> <prop n="FuryAvailable" v="1"/> <prop n="FuryType" v="Berserker"/> <prop n="FuryPointsMinToActivate" v="0.25"/> <prop n="FuryUsage" v="0.1"/> <prop n="FuryDuration" v="10.0"/> <prop n="FuryCooldown" v="120.0"/> <prop n="FuryPointsMax" v="1"/> <prop n="FuryInvincibility" v="1"/> <prop n="FuryRamAvailable" v="1"/> <prop n="FuryDrainDelay" v="30.0"/> <!-- time after which fury starts to degenerate, in seconds --> <prop n="FuryPerSecond" v="0.00"/> <!-- fury points degeneration rate --> <prop n="FuryPerHit" v="0.0075"/> <prop n="FuryGainOnEmenyKill" v="0.02"/> <prop n="FuryEnemiesHitOnFinishRadius" v="5"/> <prop n="FuryAISpeedFactor" v="0.2"/> <prop n="FocusCooldown" v="10.0"/> <!-- OTHER --> <prop n="ComboDamageMulPerStack" v="0.1"/> <prop n="ComboResetTime" v="5.0"/> <prop n="StompLevel" v="-1.0"/> <!-- enables stomper --> <prop n="DamageReductionAfterMovementDuration" v="5"/> <prop n="MinimalPlayerBlastDamageOnExplosion" v="5.0"/> <!-- it's minimal damage, that player receive when is knockdown after explosion --> <prop n="ThrownWeaponStickChance" v="1.0"/> <prop n="ThrownWeaponKOChance" v="0.0"/> <prop n="ThrowAdditionalPhysicsDamage" v="0.0"/> <prop n="NearbyEnemiesSearchRange" v="5.0"/> <prop n="StunDuration" v="3.0"/> <prop n="StunnedCritChanceMul" v="0.0"/> <prop n="JumpFromHangEnabled" v="1"/> <prop n="CraftItemsEnabled" v="1"/> <prop n="CraftWeaponsEnabled" v="1"/> <!-- TACKLE --> <prop n="AddTackleSpeed" v="6.0"/> <prop n="TackleStaminaUse" v="0.4"/> <prop n="TackleCoolDown" v="1.0"/> <prop n="TackleSprintMinDuration" v="0.125"/> <prop n="FocusKillsToActivate" v="2"/> <prop n="TackleLookMaxSpeed" v="180"/> <prop n="MaxTackleInRow" v="0"/> <prop n="TackleOverKillWindow" v="0.3"/> <prop n="TackleDamageFactor" v="0.0"/> <!-- Grappling hook in RopeLoco --> <prop n="RopePullDamage" v="50.0"/> <prop n="RopePullPhysicsDamage" v="1.5"/> <prop n="RopePullForce" v="1.5"/> <prop n="RopeMaxEnergy" v="1.0"/> <prop n="RopeEnergyRegenTime" v="10.0"/> <prop n="CanBeKnockedDownByTackle" v="1"/> <!-- GROUND POUND --> <prop n="GroundPoundCooldown" v="-1.0"/> <!-- JUMP ATTACK --> <prop n="JumpAttackStaminaUsage" v="0.5"/> <prop n="JumpAttackCoolDown" v="-1.0"/> <prop n="JumpAttackShockwaveRadius" v="3"/> <prop n="JumpAttackDmgFactor" v="3.0"/> <prop n="DamageResAfterJumpAttack" v="0.2"/> <prop n="DamageResAfterJumpAttackDuration" v="3.0"/> <prop n="PVPGrabJumpReleaseHeight" v="2.0"/> <!-- JUMP OVER ZOMBIE --> <prop n="JumpOverZombieVelocity" v="2"/> <prop n="JumpOverZombieCooldown" v="-1.0"/> <!-- HOOK --> <prop n="GrapplingHookCooldown" v="-1.0"/> <prop n="ThrowHookFowardThrow" v="50.0"/> <prop n="EnemyPullTimeWarpFactor" v="0.8"/> <prop n="EnemyPullSlowmoDuration" v="0.7"/> <!-- SHIELD --> <prop n="ShieldEnabled" v="0"/> <prop n="ShieldAttackStaminaUsage" v="0.1"/> <prop n="StaminaCooldownAfterBlock" v="2.0"/> <prop n="BlockStaminaUsageMul" v="0.0"/> <prop n="BlockAggroFactorMul" v="15.0"/> <!-- NAGE WAZA --> <prop n="NageWazaCooldown" v="-1.0"/> <!-- WHIRLWIND --> <prop n="WhirlwindChargeCooldown" v="-1.0"/> <!-- SLIDE --> <prop n="SlideCooldown" v="0.5"/> <prop n="SlideEndAfterFirstHit" v="0"/> <prop n="ItemDrop" v=""/> <!-- FAST BREAK--> <prop n="FastGrabBreakCooldown" v="3.5"/> <!-- ELEMENTALS --> <prop n="PoisonElementalReboundProb" v="0.1"/> <!-- probability that a poisoned zombie will poison player with its attacks --> <!--MAN UP --> <prop n="ManUpAvailable" v="0.0"/> <!-- is skill available --> <prop n="ManUpCooldown" v="120.0"/> <!-- skill cooldown --> <prop n="ManUpHealthRegenPercent" v="50.0"/> <!-- percent of max health regeneration --> <prop n="ManUpMinHealthPercentToUse" v="20.0"/> <!-- percent of health to use skill --> <prop n="ManUpHealthDropToMinTime" v="10.0"/> <!-- Time needed to drop additional health --> <prop n="ManUpHealthFreezeTime" v="5.0"/> <!-- Time after ManUp, when regeneration will be frozen --> <prop n="ManUpCameraFlashEffectDuration" v="0.25"/> <!-- Duration of CameraFlash effect --> <prop n="ManUpDofEffectDuration" v="5.0"/> <!-- Duration of DOF effect --> <!--SONAR SKILLS --> <prop n="SonarInvisibilityTime" v="4.0"/> <prop n="SonarNoiseHideEnabled" v="0.0"/> <prop n="SonarInvisibilityEnabled" v="0.0"/> <prop n="SonarInvisibilityCooldown" v="20.0"/> <prop n="NightHordeSenseLevel" v="2"/> <!-- enables Sonar/Awareness (has 2 levels) --> <!--SILENT KILL (Finisher back) --> <prop n="FinisherBackEnabled" v="0"/> <!-- enables backstab --> <prop n="FinisherBackHumanEnabled" v="0"/> <prop n="FinisherBackCooldown" v="-1.0"/> <!-- THROWING SKILL - auto aim --> <prop n="ThrowingAutoHitSkillEnabled" v="0"/> <prop n="ThrowingAutoHitSkillCooldown" v="-1.0"/> <prop n="ThrowingAutoHitSkillRange" v="40.0"/> <prop n="ThrowingAutoHitSkillAngle" v="15.0"/> <prop n="ThrowingAutoHitSkillDmgMul" v="3.0"/> <!-- THROWING SKILL - multi --> <prop n="ThrowingMultiSkillEnabled" v="0"/> <prop n="ThrowingMultiSkillCooldown" v="-1.0"/> <prop n="ThrowingMultiSkillMarkingDelay" v="0.8"/> <prop n="ThrowingMultiSkillMaxEnemies" v="3.05"/> <prop n="ThrowingMultiSkillRange" v="40.0"/> <prop n="ThrowingMultiSkillAutoAimAngle" v="4.0"/> <prop n="ThrowingMultiSkillTargetRetainTime" v="-1.0"/> <prop n="ThrowingMultiSkillTargetRetainWarningTime" v="-1.0"/> <prop n="ThrowingMultiSkillDmgMul" v="1.0"/> <prop n="ThrowingMultiSkillTargetVisConeAngle" v="35.0"/> <prop n="HangingDamage" v="10.0"/> <prop n="CraftItemsEnabled" v="1.0"/> <prop n="RunnerXPMinDistBetweenClimb" v="1.30"/> <prop n="RunnerXPMinTimeBetweenClimb" v="5.00"/> <prop n="RunnerXPPursuitLvl1PerSec" v="1.00"/> <prop n="RunnerXPPursuitLvl2PerSec" v="2.00"/> <prop n="RunnerXPPursuitLvl3PerSec" v="3.00"/> <prop n="RunnerXPPursuitLvl4PerSec" v="4.00"/> <prop n="DriverXPPursuitLvl1PerSec" v="2.00"/> <prop n="DriverXPPursuitLvl2PerSec" v="3.00"/> <prop n="DriverXPPursuitLvl3PerSec" v="4.00"/> <prop n="DriverXPPursuitLvl4PerSec" v="5.00"/> <prop n="RunnerXPRunningPerSec" v="0.0"/> <prop n="RunnerXPClimbShimmyUp" v="5.0"/> <prop n="RunnerXPClimbEdgeGrab" v="25.0"/> <prop n="RunnerXPClimbJump180" v="10.0"/> <prop n="RunnerXPClimbFromBottom" v="15.0"/> <prop n="RunnerXPClimbFromTop" v="5.0"/> <prop n="RunnerXPJumpOn" v="10.0"/> <prop n="RunnerXPFactor" v="1.0"/> <prop n="RunnerXPSkillSlide" v="20.0"/> <prop n="RunnerXPSkillTackle" v="20.0"/> <prop n="RunnerXPSkillLanding" v="20.0"/> <prop n="RunnerXPSkillJumpOverZombie" v="20.0"/> <prop n="RunnerXPSkillWallJump" v="20.0"/> <prop n="RunnerXPSkillGHook" v="5.0"/> <prop n="RunnerXPFactorOnCriticalFitness" v="0.5"/> <prop n="RunnerXPEnviramentalKill" v="50.0"/> <prop n="RunnerXPAttackFromAirHit" v="10.0"/> <prop n="RunnerXPAttackFromAirHitLow" v="5.0"/> <prop n="RunnerXPSkillNageWaza" v="20.0"/> <prop n="RunnerXPSkillFastBreak" v="20.0"/> <prop n="RunnerXPDodgedAttack" v="20.0"/> <prop n="RunnerXPSkillWrestleKick" v="20.0"/> <prop n="RunnerXPNightFactor" v="2.0"/> <prop n="FighterXPNightFactor" v="2.0"/> <prop n="SurvivorXPNightFactor" v="1.0"/> <prop n="DriverXpNightFactor" v="2.0"/> <prop n="FighterXPSkillCharge" v="10.0"/> <prop n="FighterXPSkillWhirlwind" v="20.0"/> <prop n="FighterXPSkillGroundPound" v="20.0"/> <prop n="FighterXPSkillBackKill" v="20.0"/> <prop n="FighterXPSkillJumpAttack" v="25.0"/> <prop n="FighterXPSkillFootballKick" v="20.0"/> <prop n="FighterXPSkillFronKill" v="20.0"/> <prop n="FighterXPFirearmDamageFactor" v="0.1"/> <prop n="LimbCutOforDestrXP" v="0.0"/> <prop n="FighterXPFactorOnCriticalStamina" v="0.5"/> <prop n="DodgeSpeed" v="9"/> <prop n="DodgeJumpHeight" v="0.0"/> <prop n="DodgeJumpCooldown" v="0.75"/> <prop n="FinisherFrontEnabled" v="0"/> <prop n="ConfusionProbabilityKick" v="0"/> <prop n="LookBackEnabled" v="1"/> <prop n="SonarHighlightRange" v="8.5"/> <prop n="SonarHighlightDuration" v="5.0"/> <prop n="CraftDismantleEnabled" v="1"/> <prop n="CraftDismantleCraftPartRecoverProb" v="0.75"/> <prop n="CanDismantleWeapons" v="1"/> <prop n="PVPKnockBackDamage_Speed" v="10.0"/> <prop n="PVPKnockBackDamage_Duration" v="0.5"/> <prop n="PVPKnockBackDamage_Accel" v="10000.0"/> <!--PVP auto targeting --> <prop n="PVPAssistActivationTime" v="0.1"/> <prop n="PVPAssistDeactivationTime" v="1.0"/> <prop n="PVPAssistInputToleranceScalerLowInputMin" v="0.3"/> <prop n="PVPAssistInputToleranceScalerLowInputMax" v="1.5"/> <prop n="PVPAssistInputToleranceScalerHighInputMin" v="0.5"/> <prop n="PVPAssistInputToleranceScalerHighInputMax" v="1.5"/> <prop n="PVPAssistInputToleranceHighInputThreshold" v="0.4"/> <prop n="PVPAssistLowTargetSpeedCorrectionPercentage" v="0.8"/> <prop n="PVPAssistHighTargetSpeedCorrectionPercentage" v="0.95"/> <prop n="PVPAssistHighTargetSpeedInputPercentageThreshold" v="0.4"/> <prop n="PlatinumWeaponFindMul" v="1.0"/> <prop n="DrivingInReverseXpMultiplier" v="1.1"/> </level> <!-- SKILL POINTS --> <level id="1"><prop n="SkillPoints" v="0"/></level> <level id="2"><prop n="SkillPoints" v="1"/></level> <level id="3"><prop n="SkillPoints" v="2"/></level> <level id="4"><prop n="SkillPoints" v="3"/></level> <level id="5"><prop n="SkillPoints" v="4"/></level> <level id="6"><prop n="SkillPoints" v="5"/></level> <level id="7"><prop n="SkillPoints" v="6"/></level> <level id="8"><prop n="SkillPoints" v="7"/></level> <level id="9"><prop n="SkillPoints" v="8"/></level> <level id="10"><prop n="SkillPoints" v="9"/></level> <level id="11"><prop n="SkillPoints" v="10"/></level> <level id="12"><prop n="SkillPoints" v="11"/></level> <level id="13"><prop n="SkillPoints" v="12"/></level> <level id="14"><prop n="SkillPoints" v="13"/></level> <level id="15"><prop n="SkillPoints" v="14"/></level> <level id="16"><prop n="SkillPoints" v="15"/></level> <level id="17"><prop n="SkillPoints" v="16"/></level> <level id="18"><prop n="SkillPoints" v="17"/></level> <level id="19"><prop n="SkillPoints" v="18"/></level> <level id="20"><prop n="SkillPoints" v="19"/></level> <level id="21"><prop n="SkillPoints" v="20"/></level> <level id="22"><prop n="SkillPoints" v="21"/></level> <level id="23"><prop n="SkillPoints" v="22"/></level> <level id="24"><prop n="SkillPoints" v="23"/></level> <level id="25"><prop n="SkillPoints" v="24"/></level> <level id="26"><prop n="SkillPoints" v="25"/></level> <level id="27"><prop n="SkillPoints" v="26"/></level> <level id="28"><prop n="SkillPoints" v="27"/></level> <level id="29"><prop n="SkillPoints" v="28"/></level> <level id="30"><prop n="SkillPoints" v="29"/></level> <level id="31"><prop n="SkillPoints" v="30"/></level> <level id="32"><prop n="SkillPoints" v="31"/></level> <level id="33"><prop n="SkillPoints" v="32"/></level> <level id="34"><prop n="SkillPoints" v="33"/></level> <level id="35"><prop n="SkillPoints" v="34"/></level> <level id="36"><prop n="SkillPoints" v="35"/></level> <level id="37"><prop n="SkillPoints" v="36"/></level> <level id="38"><prop n="SkillPoints" v="37"/></level> <level id="39"><prop n="SkillPoints" v="38"/></level> <level id="40"><prop n="SkillPoints" v="39"/></level> <level id="41"><prop n="SkillPoints" v="40"/></level> <level id="42"><prop n="SkillPoints" v="41"/></level> <level id="43"><prop n="SkillPoints" v="42"/></level> <level id="44"><prop n="SkillPoints" v="43"/></level> <level id="45"><prop n="SkillPoints" v="44"/></level> <level id="46"><prop n="SkillPoints" v="45"/></level> <level id="47"><prop n="SkillPoints" v="46"/></level> <level id="48"><prop n="SkillPoints" v="47"/></level> <level id="49"><prop n="SkillPoints" v="48"/></level> <level id="50"><prop n="SkillPoints" v="49"/></level> <level id="51"><prop n="SkillPoints" v="50"/></level> <level id="52"><prop n="SkillPoints" v="51"/></level> <level id="53"><prop n="SkillPoints" v="52"/></level> <level id="54"><prop n="SkillPoints" v="53"/></level> <level id="55"><prop n="SkillPoints" v="54"/></level> <level id="56"><prop n="SkillPoints" v="55"/></level> <level id="57"><prop n="SkillPoints" v="56"/></level> <level id="58"><prop n="SkillPoints" v="57"/></level> <level id="59"><prop n="SkillPoints" v="58"/></level> <level id="60"><prop n="SkillPoints" v="59"/></level> <!-- PLAYER EXPERIENCE --> <level id="1"><prop n="ExpToNextLevel" v="150"/></level> <level id="2"><prop n="ExpToNextLevel" v="400"/></level> <level id="3"><prop n="ExpToNextLevel" v="750"/></level> <level id="4"><prop n="ExpToNextLevel" v="1200"/></level> <level id="5"><prop n="ExpToNextLevel" v="1750"/></level> <level id="6"><prop n="ExpToNextLevel" v="2400"/></level> <level id="7"><prop n="ExpToNextLevel" v="3150"/></level> <level id="8"><prop n="ExpToNextLevel" v="4000"/></level> <level id="9"><prop n="ExpToNextLevel" v="4950"/></level> <level id="10"><prop n="ExpToNextLevel" v="6000"/></level> <level id="11"><prop n="ExpToNextLevel" v="7150"/></level> <level id="12"><prop n="ExpToNextLevel" v="8400"/></level> <level id="13"><prop n="ExpToNextLevel" v="9750"/></level> <level id="14"><prop n="ExpToNextLevel" v="11200"/></level> <level id="15"><prop n="ExpToNextLevel" v="12750"/></level> <level id="16"><prop n="ExpToNextLevel" v="14400"/></level> <level id="17"><prop n="ExpToNextLevel" v="16150"/></level> <level id="18"><prop n="ExpToNextLevel" v="18000"/></level> <level id="19"><prop n="ExpToNextLevel" v="19950"/></level> <level id="20"><prop n="ExpToNextLevel" v="22000"/></level> <level id="21"><prop n="ExpToNextLevel" v="24150"/></level> <level id="22"><prop n="ExpToNextLevel" v="26400"/></level> <level id="23"><prop n="ExpToNextLevel" v="28750"/></level> <level id="24"><prop n="ExpToNextLevel" v="31200"/></level> <level id="25"><prop n="ExpToNextLevel" v="33750"/></level> <level id="26"><prop n="ExpToNextLevel" v="36400"/></level> <level id="27"><prop n="ExpToNextLevel" v="39150"/></level> <level id="28"><prop n="ExpToNextLevel" v="42000"/></level> <level id="29"><prop n="ExpToNextLevel" v="44950"/></level> <level id="30"><prop n="ExpToNextLevel" v="48000"/></level> <level id="31"><prop n="ExpToNextLevel" v="51150"/></level> <level id="32"><prop n="ExpToNextLevel" v="54400"/></level> <level id="33"><prop n="ExpToNextLevel" v="57750"/></level> <level id="34"><prop n="ExpToNextLevel" v="61200"/></level> <level id="35"><prop n="ExpToNextLevel" v="64750"/></level> <level id="36"><prop n="ExpToNextLevel" v="68400"/></level> <level id="37"><prop n="ExpToNextLevel" v="72150"/></level> <level id="38"><prop n="ExpToNextLevel" v="76000"/></level> <level id="39"><prop n="ExpToNextLevel" v="79950"/></level> <level id="40"><prop n="ExpToNextLevel" v="84000"/></level> <level id="41"><prop n="ExpToNextLevel" v="88150"/></level> <level id="42"><prop n="ExpToNextLevel" v="92400"/></level> <level id="43"><prop n="ExpToNextLevel" v="96750"/></level> <level id="44"><prop n="ExpToNextLevel" v="101200"/></level> <level id="45"><prop n="ExpToNextLevel" v="105750"/></level> <level id="46"><prop n="ExpToNextLevel" v="110400"/></level> <level id="47"><prop n="ExpToNextLevel" v="115150"/></level> <level id="48"><prop n="ExpToNextLevel" v="120000"/></level> <level id="49"><prop n="ExpToNextLevel" v="124950"/></level> <level id="50"><prop n="ExpToNextLevel" v="130000"/></level> <level id="51"><prop n="ExpToNextLevel" v="135150"/></level> <level id="52"><prop n="ExpToNextLevel" v="140400"/></level> <level id="53"><prop n="ExpToNextLevel" v="145750"/></level> <level id="54"><prop n="ExpToNextLevel" v="151200"/></level> <level id="55"><prop n="ExpToNextLevel" v="156750"/></level> <level id="56"><prop n="ExpToNextLevel" v="162400"/></level> <level id="57"><prop n="ExpToNextLevel" v="168150"/></level> <level id="58"><prop n="ExpToNextLevel" v="174000"/></level> <level id="59"><prop n="ExpToNextLevel" v="179950"/></level> <level id="60"><prop n="ExpToNextLevel" v="186000"/></level> <!-- Setting all player multipliers to 1 due to new balancing/no scaling --> <level id="1"><prop n="FistsBaseDamageMul" v="1"/></level> <level id="1"><prop n="FistsBaseForceMul" v="1"/></level> <level id="1"><prop n="KickBaseDamageMul" v="1"/></level> <level id="1"><prop n="KickBaseForceMul" v="1"/></level> <level id="1"><prop n="AirKickBaseDamageMul" v="1"/></level> <level id="1"><prop n="WrestlingKickBaseDamageMul" v="5"/></level> <!-- SKILL POINTS FIGHTER--> <level id="1" type="Fighter"><prop n="SkillPointsFighter" v="0"/></level> <level id="2" type="Fighter"><prop n="SkillPointsFighter" v="1"/></level> <level id="3" type="Fighter"><prop n="SkillPointsFighter" v="2"/></level> <level id="4" type="Fighter"><prop n="SkillPointsFighter" v="3"/></level> <level id="5" type="Fighter"><prop n="SkillPointsFighter" v="4"/></level> <level id="6" type="Fighter"><prop n="SkillPointsFighter" v="5"/></level> <level id="7" type="Fighter"><prop n="SkillPointsFighter" v="6"/></level> <level id="8" type="Fighter"><prop n="SkillPointsFighter" v="7"/></level> <level id="9" type="Fighter"><prop n="SkillPointsFighter" v="8"/></level> <level id="10" type="Fighter"><prop n="SkillPointsFighter" v="9"/></level> <level id="11" type="Fighter"><prop n="SkillPointsFighter" v="10"/></level> <level id="12" type="Fighter"><prop n="SkillPointsFighter" v="11"/></level> <level id="13" type="Fighter"><prop n="SkillPointsFighter" v="12"/></level> <level id="14" type="Fighter"><prop n="SkillPointsFighter" v="13"/></level> <level id="15" type="Fighter"><prop n="SkillPointsFighter" v="14"/></level> <level id="16" type="Fighter"><prop n="SkillPointsFighter" v="15"/></level> <level id="17" type="Fighter"><prop n="SkillPointsFighter" v="16"/></level> <level id="18" type="Fighter"><prop n="SkillPointsFighter" v="17"/></level> <level id="19" type="Fighter"><prop n="SkillPointsFighter" v="18"/></level> <level id="20" type="Fighter"><prop n="SkillPointsFighter" v="19"/></level> <level id="21" type="Fighter"><prop n="SkillPointsFighter" v="20"/></level> <level id="22" type="Fighter"><prop n="SkillPointsFighter" v="21"/></level> <level id="23" type="Fighter"><prop n="SkillPointsFighter" v="22"/></level> <level id="24" type="Fighter"><prop n="SkillPointsFighter" v="23"/></level> <!-- PLAYER EXPERIENCE FIGHTER--> <level id="1" type="Fighter"><prop n="ExpToNextLevelFighter" v="800"/></level> <level id="2" type="Fighter"><prop n="ExpToNextLevelFighter" v="2250"/></level> <level id="3" type="Fighter"><prop n="ExpToNextLevelFighter" v="4250"/></level> <level id="4" type="Fighter"><prop n="ExpToNextLevelFighter" v="6500"/></level> <level id="5" type="Fighter"><prop n="ExpToNextLevelFighter" v="9000"/></level> <level id="6" type="Fighter"><prop n="ExpToNextLevelFighter" v="11750"/></level> <level id="7" type="Fighter"><prop n="ExpToNextLevelFighter" v="14750"/></level> <level id="8" type="Fighter"><prop n="ExpToNextLevelFighter" v="18000"/></level> <level id="9" type="Fighter"><prop n="ExpToNextLevelFighter" v="21500"/></level> <level id="10" type="Fighter"><prop n="ExpToNextLevelFighter" v="25250"/></level> <level id="11" type="Fighter"><prop n="ExpToNextLevelFighter" v="29250"/></level> <level id="12" type="Fighter"><prop n="ExpToNextLevelFighter" v="33250"/></level> <level id="13" type="Fighter"><prop n="ExpToNextLevelFighter" v="37500"/></level> <level id="14" type="Fighter"><prop n="ExpToNextLevelFighter" v="42000"/></level> <level id="15" type="Fighter"><prop n="ExpToNextLevelFighter" v="46500"/></level> <level id="16" type="Fighter"><prop n="ExpToNextLevelFighter" v="51250"/></level> <level id="17" type="Fighter"><prop n="ExpToNextLevelFighter" v="56000"/></level> <level id="18" type="Fighter"><prop n="ExpToNextLevelFighter" v="61000"/></level> <level id="19" type="Fighter"><prop n="ExpToNextLevelFighter" v="66250"/></level> <level id="20" type="Fighter"><prop n="ExpToNextLevelFighter" v="71500"/></level> <level id="21" type="Fighter"><prop n="ExpToNextLevelFighter" v="77000"/></level> <level id="22" type="Fighter"><prop n="ExpToNextLevelFighter" v="82250"/></level> <level id="23" type="Fighter"><prop n="ExpToNextLevelFighter" v="88250"/></level> <!-- SKILL POINTS RUNNER--> <level id="1" type="Runner"><prop n="SkillPointsRunner" v="0"/></level> <level id="2" type="Runner"><prop n="SkillPointsRunner" v="1"/></level> <level id="3" type="Runner"><prop n="SkillPointsRunner" v="2"/></level> <level id="4" type="Runner"><prop n="SkillPointsRunner" v="3"/></level> <level id="5" type="Runner"><prop n="SkillPointsRunner" v="4"/></level> <level id="6" type="Runner"><prop n="SkillPointsRunner" v="5"/></level> <level id="7" type="Runner"><prop n="SkillPointsRunner" v="6"/></level> <level id="8" type="Runner"><prop n="SkillPointsRunner" v="7"/></level> <level id="9" type="Runner"><prop n="SkillPointsRunner" v="8"/></level> <level id="10" type="Runner"><prop n="SkillPointsRunner" v="9"/></level> <level id="11" type="Runner"><prop n="SkillPointsRunner" v="10"/></level> <level id="12" type="Runner"><prop n="SkillPointsRunner" v="11"/></level> <level id="13" type="Runner"><prop n="SkillPointsRunner" v="12"/></level> <level id="14" type="Runner"><prop n="SkillPointsRunner" v="13"/></level> <level id="15" type="Runner"><prop n="SkillPointsRunner" v="14"/></level> <level id="16" type="Runner"><prop n="SkillPointsRunner" v="15"/></level> <level id="17" type="Runner"><prop n="SkillPointsRunner" v="16"/></level> <level id="18" type="Runner"><prop n="SkillPointsRunner" v="17"/></level> <level id="19" type="Runner"><prop n="SkillPointsRunner" v="18"/></level> <level id="20" type="Runner"><prop n="SkillPointsRunner" v="19"/></level> <level id="21" type="Runner"><prop n="SkillPointsRunner" v="20"/></level> <level id="22" type="Runner"><prop n="SkillPointsRunner" v="21"/></level> <level id="23" type="Runner"><prop n="SkillPointsRunner" v="22"/></level> <level id="24" type="Runner"><prop n="SkillPointsRunner" v="23"/></level> <!-- PLAYER EXPERIENCE RUNNER--> <level id="1" type="Runner"><prop n="ExpToNextLevelRunner" v="550"/></level> <level id="2" type="Runner"><prop n="ExpToNextLevelRunner" v="1250"/></level> <level id="3" type="Runner"><prop n="ExpToNextLevelRunner" v="2000"/></level> <level id="4" type="Runner"><prop n="ExpToNextLevelRunner" v="3000"/></level> <level id="5" type="Runner"><prop n="ExpToNextLevelRunner" v="3750"/></level> <level id="6" type="Runner"><prop n="ExpToNextLevelRunner" v="4750"/></level> <level id="7" type="Runner"><prop n="ExpToNextLevelRunner" v="5750"/></level> <level id="8" type="Runner"><prop n="ExpToNextLevelRunner" v="6750"/></level> <level id="9" type="Runner"><prop n="ExpToNextLevelRunner" v="7750"/></level> <level id="10" type="Runner"><prop n="ExpToNextLevelRunner" v="8750"/></level> <level id="11" type="Runner"><prop n="ExpToNextLevelRunner" v="9750"/></level> <level id="12" type="Runner"><prop n="ExpToNextLevelRunner" v="10750"/></level> <level id="13" type="Runner"><prop n="ExpToNextLevelRunner" v="12000"/></level> <level id="14" type="Runner"><prop n="ExpToNextLevelRunner" v="13000"/></level> <level id="15" type="Runner"><prop n="ExpToNextLevelRunner" v="14250"/></level> <level id="16" type="Runner"><prop n="ExpToNextLevelRunner" v="15250"/></level> <level id="17" type="Runner"><prop n="ExpToNextLevelRunner" v="16500"/></level> <level id="18" type="Runner"><prop n="ExpToNextLevelRunner" v="17750"/></level> <level id="19" type="Runner"><prop n="ExpToNextLevelRunner" v="18750"/></level> <level id="20" type="Runner"><prop n="ExpToNextLevelRunner" v="20000"/></level> <level id="21" type="Runner"><prop n="ExpToNextLevelRunner" v="21250"/></level> <level id="22" type="Runner"><prop n="ExpToNextLevelRunner" v="22500"/></level> <level id="23" type="Runner"><prop n="ExpToNextLevelRunner" v="23750"/></level> <!-- SKILL POINTS STATUS--> <level id="1" type="Status"><prop n="SkillPointsStatus" v="0"/></level> <level id="2" type="Status"><prop n="SkillPointsStatus" v="1"/></level> <level id="3" type="Status"><prop n="SkillPointsStatus" v="2"/></level> <level id="4" type="Status"><prop n="SkillPointsStatus" v="3"/></level> <level id="5" type="Status"><prop n="SkillPointsStatus" v="4"/></level> <level id="6" type="Status"><prop n="SkillPointsStatus" v="5"/></level> <level id="7" type="Status"><prop n="SkillPointsStatus" v="6"/></level> <level id="8" type="Status"><prop n="SkillPointsStatus" v="7"/></level> <level id="9" type="Status"><prop n="SkillPointsStatus" v="8"/></level> <level id="10" type="Status"><prop n="SkillPointsStatus" v="9"/></level> <level id="11" type="Status"><prop n="SkillPointsStatus" v="10"/></level> <level id="12" type="Status"><prop n="SkillPointsStatus" v="11"/></level> <level id="13" type="Status"><prop n="SkillPointsStatus" v="12"/></level> <level id="14" type="Status"><prop n="SkillPointsStatus" v="13"/></level> <level id="15" type="Status"><prop n="SkillPointsStatus" v="14"/></level> <level id="16" type="Status"><prop n="SkillPointsStatus" v="15"/></level> <level id="17" type="Status"><prop n="SkillPointsStatus" v="16"/></level> <level id="18" type="Status"><prop n="SkillPointsStatus" v="17"/></level> <level id="19" type="Status"><prop n="SkillPointsStatus" v="18"/></level> <level id="20" type="Status"><prop n="SkillPointsStatus" v="19"/></level> <level id="21" type="Status"><prop n="SkillPointsStatus" v="20"/></level> <level id="22" type="Status"><prop n="SkillPointsStatus" v="21"/></level> <level id="23" type="Status"><prop n="SkillPointsStatus" v="22"/></level> <level id="24" type="Status"><prop n="SkillPointsStatus" v="23"/></level> <level id="25" type="Status"><prop n="SkillPointsStatus" v="24"/></level> <!-- SKILL POINTS STATUS END--> <!-- PLAYER EXPERIENCE STATUS--> <level id="1" type="Status"><prop n="ExpToNextLevelStatus" v="1000"/></level> <level id="2" type="Status"><prop n="ExpToNextLevelStatus" v="3250"/></level> <level id="3" type="Status"><prop n="ExpToNextLevelStatus" v="5000"/></level> <level id="4" type="Status"><prop n="ExpToNextLevelStatus" v="10000"/></level> <level id="5" type="Status"><prop n="ExpToNextLevelStatus" v="15000"/></level> <level id="6" type="Status"><prop n="ExpToNextLevelStatus" v="20750"/></level> <level id="7" type="Status"><prop n="ExpToNextLevelStatus" v="25000"/></level> <level id="8" type="Status"><prop n="ExpToNextLevelStatus" v="30000"/></level> <level id="9" type="Status"><prop n="ExpToNextLevelStatus" v="40000"/></level> <level id="10" type="Status"><prop n="ExpToNextLevelStatus" v="50000"/></level> <level id="11" type="Status"><prop n="ExpToNextLevelStatus" v="55000"/></level> <level id="12" type="Status"><prop n="ExpToNextLevelStatus" v="60000"/></level> <level id="13" type="Status"><prop n="ExpToNextLevelStatus" v="65000"/></level> <level id="14" type="Status"><prop n="ExpToNextLevelStatus" v="70000"/></level> <level id="15" type="Status"><prop n="ExpToNextLevelStatus" v="72500"/></level> <level id="16" type="Status"><prop n="ExpToNextLevelStatus" v="77500"/></level> <level id="17" type="Status"><prop n="ExpToNextLevelStatus" v="80000"/></level> <level id="18" type="Status"><prop n="ExpToNextLevelStatus" v="95000"/></level> <level id="19" type="Status"><prop n="ExpToNextLevelStatus" v="100000"/></level> <level id="20" type="Status"><prop n="ExpToNextLevelStatus" v="125000"/></level> <level id="21" type="Status"><prop n="ExpToNextLevelStatus" v="150000"/></level> <level id="22" type="Status"><prop n="ExpToNextLevelStatus" v="175000"/></level> <level id="23" type="Status"><prop n="ExpToNextLevelStatus" v="200000"/></level> <level id="24" type="Status"><prop n="ExpToNextLevelStatus" v="475000"/></level> <!-- PLAYER EXPERIENCE STATUS END--> <!-- PLAYER EXPERIENCE REPUTATION--> <level id="1" type="Reputation"><prop n="ExpToNextLevelReputation" v="200"/></level> <level id="2" type="Reputation"><prop n="ExpToNextLevelReputation" v="500"/></level> <level id="3" type="Reputation"><prop n="ExpToNextLevelReputation" v="800"/></level> <level id="4" type="Reputation"><prop n="ExpToNextLevelReputation" v="1000"/></level> <level id="5" type="Reputation"><prop n="ExpToNextLevelReputation" v="1250"/></level> <level id="6" type="Reputation"><prop n="ExpToNextLevelReputation" v="99999999"/></level> <!-- PLAYER EXPERIENCE REPUTATION END--> <!-- SKILL POINTS LEGEND--> <level id="1" type="Legend"><prop n="SkillPointsLegend" v="0"/><prop n="LegendTier" v="0"/></level> <level id="2" type="Legend"><prop n="SkillPointsLegend" v="1"/><prop n="LegendTier" v="0"/></level> <level id="3" type="Legend"><prop n="SkillPointsLegend" v="2"/><prop n="LegendTier" v="0"/></level> <level id="4" type="Legend"><prop n="SkillPointsLegend" v="3"/><prop n="LegendTier" v="0"/></level> <level id="5" type="Legend"><prop n="SkillPointsLegend" v="4"/><prop n="LegendTier" v="0"/></level> <level id="6" type="Legend"><prop n="SkillPointsLegend" v="5"/><prop n="LegendTier" v="0"/></level> <level id="7" type="Legend"><prop n="SkillPointsLegend" v="6"/><prop n="LegendTier" v="0"/></level> <level id="8" type="Legend"><prop n="SkillPointsLegend" v="7"/><prop n="LegendTier" v="0"/></level> <level id="9" type="Legend"><prop n="SkillPointsLegend" v="8"/><prop n="LegendTier" v="0"/></level> <level id="10" type="Legend"><prop n="SkillPointsLegend" v="9"/><prop n="LegendTier" v="0"/></level> <level id="11" type="Legend"><prop n="SkillPointsLegend" v="10"/><prop n="LegendTier" v="0"/></level> <level id="12" type="Legend"><prop n="SkillPointsLegend" v="11"/><prop n="LegendTier" v="0"/></level> <level id="13" type="Legend"><prop n="SkillPointsLegend" v="12"/><prop n="LegendTier" v="0"/></level> <level id="14" type="Legend"><prop n="SkillPointsLegend" v="13"/><prop n="LegendTier" v="0"/></level> <level id="15" type="Legend"><prop n="SkillPointsLegend" v="14"/><prop n="LegendTier" v="0"/></level> <level id="16" type="Legend"><prop n="SkillPointsLegend" v="15"/><prop n="LegendTier" v="0"/></level> <level id="17" type="Legend"><prop n="SkillPointsLegend" v="16"/><prop n="LegendTier" v="0"/></level> <level id="18" type="Legend"><prop n="SkillPointsLegend" v="17"/><prop n="LegendTier" v="0"/></level> <level id="19" type="Legend"><prop n="SkillPointsLegend" v="18"/><prop n="LegendTier" v="0"/></level> <level id="20" type="Legend"><prop n="SkillPointsLegend" v="19"/><prop n="LegendTier" v="0"/></level> <level id="21" type="Legend"><prop n="SkillPointsLegend" v="20"/><prop n="LegendTier" v="0"/></level> <level id="22" type="Legend"><prop n="SkillPointsLegend" v="21"/><prop n="LegendTier" v="0"/></level> <level id="23" type="Legend"><prop n="SkillPointsLegend" v="22"/><prop n="LegendTier" v="0"/></level> <level id="24" type="Legend"><prop n="SkillPointsLegend" v="23"/><prop n="LegendTier" v="0"/></level> <level id="25" type="Legend"><prop n="SkillPointsLegend" v="24"/><prop n="LegendTier" v="1"/></level> <level id="26" type="Legend"><prop n="SkillPointsLegend" v="25"/><prop n="LegendTier" v="1"/></level> <level id="27" type="Legend"><prop n="SkillPointsLegend" v="26"/><prop n="LegendTier" v="1"/></level> <level id="28" type="Legend"><prop n="SkillPointsLegend" v="27"/><prop n="LegendTier" v="1"/></level> <level id="29" type="Legend"><prop n="SkillPointsLegend" v="28"/><prop n="LegendTier" v="1"/></level> <level id="30" type="Legend"><prop n="SkillPointsLegend" v="29"/><prop n="LegendTier" v="1"/></level> <level id="31" type="Legend"><prop n="SkillPointsLegend" v="30"/><prop n="LegendTier" v="1"/></level> <level id="32" type="Legend"><prop n="SkillPointsLegend" v="31"/><prop n="LegendTier" v="1"/></level> <level id="33" type="Legend"><prop n="SkillPointsLegend" v="32"/><prop n="LegendTier" v="1"/></level> <level id="34" type="Legend"><prop n="SkillPointsLegend" v="33"/><prop n="LegendTier" v="1"/></level> <level id="35" type="Legend"><prop n="SkillPointsLegend" v="34"/><prop n="LegendTier" v="1"/></level> <level id="36" type="Legend"><prop n="SkillPointsLegend" v="35"/><prop n="LegendTier" v="1"/></level> <level id="37" type="Legend"><prop n="SkillPointsLegend" v="36"/><prop n="LegendTier" v="1"/></level> <level id="38" type="Legend"><prop n="SkillPointsLegend" v="37"/><prop n="LegendTier" v="1"/></level> <level id="39" type="Legend"><prop n="SkillPointsLegend" v="38"/><prop n="LegendTier" v="1"/></level> <level id="40" type="Legend"><prop n="SkillPointsLegend" v="39"/><prop n="LegendTier" v="1"/></level> <level id="41" type="Legend"><prop n="SkillPointsLegend" v="40"/><prop n="LegendTier" v="1"/></level> <level id="42" type="Legend"><prop n="SkillPointsLegend" v="41"/><prop n="LegendTier" v="1"/></level> <level id="43" type="Legend"><prop n="SkillPointsLegend" v="42"/><prop n="LegendTier" v="1"/></level> <level id="44" type="Legend"><prop n="SkillPointsLegend" v="43"/><prop n="LegendTier" v="1"/></level> <level id="45" type="Legend"><prop n="SkillPointsLegend" v="44"/><prop n="LegendTier" v="1"/></level> <level id="46" type="Legend"><prop n="SkillPointsLegend" v="45"/><prop n="LegendTier" v="1"/></level> <level id="47" type="Legend"><prop n="SkillPointsLegend" v="46"/><prop n="LegendTier" v="1"/></level> <level id="48" type="Legend"><prop n="SkillPointsLegend" v="47"/><prop n="LegendTier" v="1"/></level> <level id="49" type="Legend"><prop n="SkillPointsLegend" v="48"/><prop n="LegendTier" v="1"/></level> <level id="50" type="Legend"><prop n="SkillPointsLegend" v="49"/><prop n="LegendTier" v="2"/></level> <level id="51" type="Legend"><prop n="SkillPointsLegend" v="50"/><prop n="LegendTier" v="2"/></level> <level id="52" type="Legend"><prop n="SkillPointsLegend" v="51"/><prop n="LegendTier" v="2"/></level> <level id="53" type="Legend"><prop n="SkillPointsLegend" v="52"/><prop n="LegendTier" v="2"/></level> <level id="54" type="Legend"><prop n="SkillPointsLegend" v="53"/><prop n="LegendTier" v="2"/></level> <level id="55" type="Legend"><prop n="SkillPointsLegend" v="54"/><prop n="LegendTier" v="2"/></level> <level id="56" type="Legend"><prop n="SkillPointsLegend" v="55"/><prop n="LegendTier" v="2"/></level> <level id="57" type="Legend"><prop n="SkillPointsLegend" v="56"/><prop n="LegendTier" v="2"/></level> <level id="58" type="Legend"><prop n="SkillPointsLegend" v="57"/><prop n="LegendTier" v="2"/></level> <level id="59" type="Legend"><prop n="SkillPointsLegend" v="58"/><prop n="LegendTier" v="2"/></level> <level id="60" type="Legend"><prop n="SkillPointsLegend" v="59"/><prop n="LegendTier" v="2"/></level> <level id="61" type="Legend"><prop n="SkillPointsLegend" v="60"/><prop n="LegendTier" v="2"/></level> <level id="62" type="Legend"><prop n="SkillPointsLegend" v="61"/><prop n="LegendTier" v="2"/></level> <level id="63" type="Legend"><prop n="SkillPointsLegend" v="62"/><prop n="LegendTier" v="2"/></level> <level id="64" type="Legend"><prop n="SkillPointsLegend" v="63"/><prop n="LegendTier" v="2"/></level> <level id="65" type="Legend"><prop n="SkillPointsLegend" v="64"/><prop n="LegendTier" v="2"/></level> <level id="66" type="Legend"><prop n="SkillPointsLegend" v="65"/><prop n="LegendTier" v="2"/></level> <level id="67" type="Legend"><prop n="SkillPointsLegend" v="66"/><prop n="LegendTier" v="2"/></level> <level id="68" type="Legend"><prop n="SkillPointsLegend" v="67"/><prop n="LegendTier" v="2"/></level> <level id="69" type="Legend"><prop n="SkillPointsLegend" v="68"/><prop n="LegendTier" v="2"/></level> <level id="70" type="Legend"><prop n="SkillPointsLegend" v="69"/><prop n="LegendTier" v="2"/></level> <level id="71" type="Legend"><prop n="SkillPointsLegend" v="70"/><prop n="LegendTier" v="2"/></level> <level id="72" 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type="Status"><prop n="NightExpPursuitReward" v="16.66666667"/></level> <level id="18" type="Status"><prop n="NightExpPursuitReward" v="19.79166667"/></level> <level id="19" type="Status"><prop n="NightExpPursuitReward" v="20.83333333"/></level> <level id="20" type="Status"><prop n="NightExpPursuitReward" v="26.04166667"/></level> <level id="21" type="Status"><prop n="NightExpPursuitReward" v="20.625"/></level> <level id="22" type="Status"><prop n="NightExpPursuitReward" v="24.0625"/></level> <level id="23" type="Status"><prop n="NightExpPursuitReward" v="27.5"/></level> <level id="24" type="Status"><prop n="NightExpPursuitReward" v="65.3125"/></level> <level id="1" type="Status"><prop n="NightExpUnspotedReward" v="0.416666667"/></level> <level id="2" type="Status"><prop n="NightExpUnspotedReward" v="1.354166667"/></level> <level id="3" type="Status"><prop n="NightExpUnspotedReward" v="2.083333333"/></level> <level id="4" type="Status"><prop n="NightExpUnspotedReward" v="4.166666667"/></level> <level id="5" type="Status"><prop n="NightExpUnspotedReward" v="6.25"/></level> <level id="6" type="Status"><prop n="NightExpUnspotedReward" v="6.484375"/></level> <level id="7" type="Status"><prop n="NightExpUnspotedReward" v="7.8125"/></level> <level id="8" type="Status"><prop n="NightExpUnspotedReward" v="9.375"/></level> <level id="9" type="Status"><prop n="NightExpUnspotedReward" v="12.5"/></level> <level id="10" type="Status"><prop n="NightExpUnspotedReward" v="15.625"/></level> <level id="11" type="Status"><prop n="NightExpUnspotedReward" v="17.1875"/></level> <level id="12" type="Status"><prop n="NightExpUnspotedReward" v="18.75"/></level> <level id="13" type="Status"><prop n="NightExpUnspotedReward" v="20.3125"/></level> <level id="14" type="Status"><prop n="NightExpUnspotedReward" v="21.875"/></level> <level id="15" type="Status"><prop n="NightExpUnspotedReward" v="15.10416667"/></level> <level id="16" type="Status"><prop n="NightExpUnspotedReward" v="16.14583333"/></level> <level id="17" type="Status"><prop n="NightExpUnspotedReward" v="16.66666667"/></level> <level id="18" type="Status"><prop n="NightExpUnspotedReward" v="19.79166667"/></level> <level id="19" type="Status"><prop n="NightExpUnspotedReward" v="20.83333333"/></level> <level id="20" type="Status"><prop n="NightExpUnspotedReward" v="26.04166667"/></level> <level id="21" type="Status"><prop n="NightExpUnspotedReward" v="20.625"/></level> <level id="22" type="Status"><prop n="NightExpUnspotedReward" v="24.0625"/></level> <level id="23" type="Status"><prop n="NightExpUnspotedReward" v="27.5"/></level> <level id="24" type="Status"><prop n="NightExpUnspotedReward" v="65.3125"/></level> <level id="1" type="Runner"><prop n="MaxFitness" v="1.5"/></level> <level id="1" type="Fighter"><prop n="MaxStamina" v="1.0"/></level> <level id="1" type="Runner"> <prop n="JumpOnAvailable" v="1"/> <prop n="JumpOverAvailable" v="0"/> <prop n="NaturalMovementDevelopmentLevel" v="0"/> </level> <level id="1" type="Fighter"> <prop n="MinTimeInRestToPerformAttack" v="0.0"/> </level> <!-- PLAYER EXPERIENCE Driver--> <level id="1" type="Driver"><prop n="ExpToNextLevelDriver" v="5000"/></level> <level id="2" type="Driver"><prop n="ExpToNextLevelDriver" v="7500"/></level> <level id="3" type="Driver"><prop n="ExpToNextLevelDriver" v="8000"/></level> <level id="4" type="Driver"><prop n="ExpToNextLevelDriver" v="8500"/></level> <level id="5" type="Driver"><prop n="ExpToNextLevelDriver" v="9000"/></level> <level id="6" type="Driver"><prop n="ExpToNextLevelDriver" v="9500"/></level> <level id="7" type="Driver"><prop n="ExpToNextLevelDriver" v="10000"/></level> <level id="8" type="Driver"><prop n="ExpToNextLevelDriver" v="10500"/></level> <level id="9" type="Driver"><prop n="ExpToNextLevelDriver" v="11000"/></level> <level id="10" type="Driver"><prop n="ExpToNextLevelDriver" v="11500"/></level> <level id="11" type="Driver"><prop n="ExpToNextLevelDriver" v="12000"/></level> <level id="12" type="Driver"><prop n="ExpToNextLevelDriver" v="12500"/></level> <level id="13" type="Driver"><prop n="ExpToNextLevelDriver" v="13000"/></level> <level id="14" type="Driver"><prop n="ExpToNextLevelDriver" v="13500"/></level> <level id="15" type="Driver"><prop n="ExpToNextLevelDriver" v="14000"/></level> <level id="16" type="Driver"><prop n="ExpToNextLevelDriver" v="14500"/></level> <level id="17" type="Driver"><prop n="ExpToNextLevelDriver" v="15000"/></level> <level id="18" type="Driver"><prop n="ExpToNextLevelDriver" v="15500"/></level> <level id="19" type="Driver"><prop n="ExpToNextLevelDriver" v="16000"/></level> <level id="20" type="Driver"><prop n="ExpToNextLevelDriver" v="16500"/></level> <level id="21" type="Driver"><prop n="ExpToNextLevelDriver" v="17000"/></level> <level id="22" type="Driver"><prop n="ExpToNextLevelDriver" v="17500"/></level> <level id="23" type="Driver"><prop n="ExpToNextLevelDriver" v="18000"/></level> <level id="1" type="Driver"> <prop n="SkillPointsDriver" v="0"/></level> <level id="2" type="Driver"> <prop n="SkillPointsDriver" v="1"/></level> <level id="3" type="Driver"> <prop n="SkillPointsDriver" v="2"/></level> <level id="4" type="Driver"> <prop n="SkillPointsDriver" v="3"/></level> <level id="5" type="Driver"> <prop n="SkillPointsDriver" v="4"/></level> <level id="6" type="Driver"> <prop n="SkillPointsDriver" v="5"/></level> <level id="7" type="Driver"> <prop n="SkillPointsDriver" v="6"/></level> <level id="8" type="Driver"> <prop n="SkillPointsDriver" v="7"/></level> <level id="9" type="Driver"> <prop n="SkillPointsDriver" v="8"/></level> <level id="10" type="Driver"><prop n="SkillPointsDriver" v="9"/></level> <level id="11" type="Driver"><prop n="SkillPointsDriver" v="10"/></level> <level id="12" type="Driver"><prop n="SkillPointsDriver" v="11"/></level> <level id="13" type="Driver"><prop n="SkillPointsDriver" v="12"/></level> <level id="14" type="Driver"><prop n="SkillPointsDriver" v="13"/></level> <level id="15" type="Driver"><prop n="SkillPointsDriver" v="14"/></level> <level id="16" type="Driver"><prop n="SkillPointsDriver" v="15"/></level> <level id="17" type="Driver"><prop n="SkillPointsDriver" v="16"/></level> <level id="18" type="Driver"><prop n="SkillPointsDriver" v="17"/></level> <level id="19" type="Driver"><prop n="SkillPointsDriver" v="18"/></level> <level id="20" type="Driver"><prop n="SkillPointsDriver" v="19"/></level> <level id="21" type="Driver"><prop n="SkillPointsDriver" v="20"/></level> <level id="22" type="Driver"><prop n="SkillPointsDriver" v="21"/></level> <level id="23" type="Driver"><prop n="SkillPointsDriver" v="22"/></level> <level id="24" type="Driver"><prop n="SkillPointsDriver" v="23"/></level> If 2:You may want to double-check to make sure that there is no copy of the default_levels.xml file inside of this location and remove it (and any other files in the "out" folder) if one is found. 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Cashman28590 Posted July 11, 2017 Author Share Posted July 11, 2017 The documents out folder is completely untouched by me, and a precise comparison by notepad++ shows that those two values are the only change formatting or otherwise from the original file. So I guess maybe it's some other mod I have installed, though none of them have changed either since this worked once upon a time. Only updates.I have no idea what to do now but I'll try everything I can think of and report here if I find a solution. :/ Link to comment Share on other sites More sharing options...
Cashman28590 Posted July 11, 2017 Author Share Posted July 11, 2017 WHELP I backed up and replaced the file in data0 with the modded one and it had no effect This confirms what I initially thought that the slow mo probability is now being controlled from another file and this is simply leftover code now. Link to comment Share on other sites More sharing options...
StinVec Posted July 11, 2017 Share Posted July 11, 2017 That appears to not be the case as evident by my 1.12.2 game functioning just fine where if I make slowmo 1.0 then it is always slowmo, and making slowmo 0.0 results in no slowmo, ever. I'm sorry I've not been able to help with pinpointing what is causing your modified file to not be recognized, but it is definitely not a case of changes to default_levels.xml or even just changes to that specific setting no longer having an effect on the game. If there is no default_levels.xml file in your "documents\DyingLight\out" folder, and you've run your modified file against the default file from Data0 through a comparison program that highlights differences (such as the two I mentioned) and found no differences other than the numerical values you altered, then there must be something else causing this issue for just your game installation. Sadly, perhaps a full uninstall and reinstall of the game is your last resort to see if it will correct the problem. Again, I'm sorry I haven't helped to find the cause, but I do not feel that I can offer much more assistance at this time as it seems to be something local to your system.If I do think of something else that could be causing it then I will respond back to see if it helps fix the problem for you.I wish you success in your future efforts to resolve this issue with your game. Link to comment Share on other sites More sharing options...
Cashman28590 Posted July 13, 2017 Author Share Posted July 13, 2017 (edited) I completely deleted my data3 file and put ONLY the default_level file in. Still didn't work. I deleted it again, cleared out the "out" documents folder, verified integrity through steam, and again put ONLY that file in data3 STILL no effectFor some reason that entire file is being ignored. I also have another edit inside default_levels that makes it so the survivor sense doesn't have a cooldown and that's not taking either. I even thought that maybe it had some spelling or formatting error in the name of the file that made it not recognize, so I grabbed the original out of data0, made the changes again and put that in. Same result. I have no idea why this is happening especially since absolutely nothing has changed about my setup since I last got into the game and it worked fine. I'm out of options other than a full reinstall and I REALLY REALLY REALLY don't want to do that. Edited July 13, 2017 by Cashman28590 Link to comment Share on other sites More sharing options...
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