Kythrius Posted May 12, 2008 Author Share Posted May 12, 2008 Kythrius I hope your time here is enjoyable and it seems that your work is garnering more attention and feedback as well. Use the report button when need, the staff here is very protective of all users. Buddah Thanks for your support :thanks: If you have the time, perhaps you may want to notify the people who liked this mod on the BGS forums that they can post feedback in this thread. Link to comment Share on other sites More sharing options...
buddah Posted May 12, 2008 Share Posted May 12, 2008 Has been done, posted in in the only thread that wasn't locked. Link to comment Share on other sites More sharing options...
worm82075 Posted May 12, 2008 Share Posted May 12, 2008 I'm sorry I wasn't very clear but what I meant by versions was variations. For instance when you are finally finished with this mod it could perhaps have two or three varying degrees of power to suit different levels of play. Not a request, just an idea and thank you again for your contribution, regardless of what form it's final version takes. Link to comment Share on other sites More sharing options...
GenghisKhanIT Posted May 12, 2008 Share Posted May 12, 2008 The mod is very very interesting, but it seems a bit overpowered from the description of the different abilities. I second worm82075's idea to distribute it in different packages by power. What about different esp's ? Alternatively, you could make some abilities/spells available by level or let them be sold (even for 1 septim) by a merchant, to be able to pick them up and try them a fe at a time. In any case, congratulations and keep it up ! Link to comment Share on other sites More sharing options...
Kythrius Posted May 12, 2008 Author Share Posted May 12, 2008 Thanks. It would take me a lot of time to make various plugin files and then whenever I added features I would have to add them to all 3 plugins. About abilities by level: The abilities are balanced so they are about as powerful as each other. If something has a more powerful effect, I balance it with recovery/drained time, higher cost, or a conditional. Link to comment Share on other sites More sharing options...
GenghisKhanIT Posted May 13, 2008 Share Posted May 13, 2008 Thanks for the explanations, it seems definitely worth DL. Keep it up ! Link to comment Share on other sites More sharing options...
Kythrius Posted May 13, 2008 Author Share Posted May 13, 2008 The descriptions of drained and recovering are in the documentations. If you don't understand them, post it here. Link to comment Share on other sites More sharing options...
Kythrius Posted May 14, 2008 Author Share Posted May 14, 2008 When would you like the next update? Link to comment Share on other sites More sharing options...
Kythrius Posted May 17, 2008 Author Share Posted May 17, 2008 News for this mod: I'm kind of busy at the moment but I'm making progress designing new features. The next update will be released once OBSE 15 is out of beta. Link to comment Share on other sites More sharing options...
Kythrius Posted May 19, 2008 Author Share Posted May 19, 2008 I currently have 20 new abilities working for version 3.0 of this mod (I thought that the new line of abilities deserved a new version number). I'll post details later. Right now, the only thing I'm waiting for is for OBSE v15 to get out of beta. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.