zdzichorowerzysta Posted February 23, 2012 Share Posted February 23, 2012 I write this tutorial because user Scrabbulor requested it. Ok, first of all you need some software, i will use 3ds max in this tutorial. You can download 30 day trial for free from Autodesk site. Next, you need NIF plugins, download version 3.7.2.1 or 3.7.2On 3.7.1. meshes won't export well, and on 3.7.2 animations won't export well, but in this tutorial we will change mesh, so just grab 3.7.2 this time. You need also tool named nifskope.And BSA Browser or FoMM to extract game content, like dragon meshes/textures/sounds and other stuff. If you have all those things, let's get startedRun BSA Browser, and open "Skyrim - Meshes.bsa" file located for example in "X:\Steam\steamapps\common\skyrim\Data\". It will take a minute to load this file, it contains meshes from game. Select "skeleton.nif"(from "meshes\actors\dragon\character assets", thats important, if you select skeleton.nif from other path, mesh won't import to 3ds max) and "alduin.nif" for example. Then click Action->Extract http://i1104.photobucket.com/albums/h333/izomuli/1-9.png Now it's time to run 3ds max. Click on File->Import...->skyrim\Data\meshes\actors\dragon\character assets\alduin.nif->Open, use default import settings, like this: http://i1104.photobucket.com/albums/h333/izomuli/2-8.png Set path to "skeleton.nif" file, for example "X:\skyrim\Data\meshes\actors\dragon\character assets\skeleton.nif" then click Import button. Now you can edit mesh. After you finish with this, you must add "Skin" modifier http://i1104.photobucket.com/albums/h333/izomuli/3-6.png 1-add modifier2-click on "Add" button3-Click on "All" button, then hold ctrl and unselect some bones, in this case unselect those: AlduinAnim:1Capsule01Capsule09MagicEffectsNodeNPCNPC COMNPC Head MagicNode [Hmag]NPC Hub01NPC LFootBallNPC FootstepNPC LHeelNPC NeckHubNPC RFootBallNPC RFootstepNPC RHeelNPC Root [Root]NPC TailHub 4-click "Select" button Now i guess you should do some rigging, but it's not necessary. Add "BSDismemberSkin" modifier, and mesh is ready for export now. Click File->Export...->blabla.nif[select "Save as type:" Netimmerse/Gamebryo (*.KF, *.NIF)] i guess you should use those settings to export: http://i1104.photobucket.com/albums/h333/izomuli/4-5.png Then, you know, click on "Export" button. Now it's time to work in NifSkope, so run this tool. File->Load... choose your exported file and click Open. First, delete NiAlphaProperty block from NiTriShape tree: http://i1104.photobucket.com/albums/h333/izomuli/5-4.png Last, click on "BSDismemberSkinInstance" block and in "Partitions" change Body Part "BP_TORSO" to "30" http://i1104.photobucket.com/albums/h333/izomuli/6-3.png Now click File->Save As...->alduin.nif, put alduin.nif file to "skyrim\Data\meshes\actors\dragon\character assets\" and you've done. It's not as hard as it seems, is'nt it? http://i1104.photobucket.com/albums/h333/izomuli/th_2-9.jpg http://i1104.photobucket.com/albums/h333/izomuli/th_1-10.jpg If you have any questions, post them here or on PW. Also, i like cupcakes Link to comment Share on other sites More sharing options...
t55 Posted February 24, 2012 Share Posted February 24, 2012 Thanks a million!! Havent tried it yet but if i works il be really happy. :) Link to comment Share on other sites More sharing options...
huntsman2310 Posted February 24, 2012 Share Posted February 24, 2012 Was looking for something like this for my Wyrm and Slitherer's. Many thanks. :thumbsup: Link to comment Share on other sites More sharing options...
amirrezasepehr Posted February 24, 2012 Share Posted February 24, 2012 I thought Porygon was only in Pokemon... Link to comment Share on other sites More sharing options...
Scrabbulor Posted February 24, 2012 Share Posted February 24, 2012 (edited) Ah so beautifully simple! I've been grinding my head against a wall of skin wrapped deformities for days lmao. You have done me and the community a great service! Thank you so much! THANK YOU! :D Edited February 25, 2012 by Scrabbulor Link to comment Share on other sites More sharing options...
Scrabbulor Posted February 25, 2012 Share Posted February 25, 2012 (edited) *issue resolved* Edited March 4, 2012 by Scrabbulor Link to comment Share on other sites More sharing options...
kgleaton01 Posted January 6, 2013 Share Posted January 6, 2013 I have a question - I created a custom German Shepherd and would like to make a Dog Follower using that mesh - Any ideas? Thanks!!!! Link to comment Share on other sites More sharing options...
DragonRiderOmaga Posted December 14, 2016 Share Posted December 14, 2016 Is there any way to ad a true dragon 4 legs 2 wings and is on good side? Also hopefully female dragon? Link to comment Share on other sites More sharing options...
NexusComa Posted December 15, 2016 Share Posted December 15, 2016 (edited) Why not just edit a dragon in the game change the name and the mesh to yours ...Yes, to create new object ... then after edit the new dragon with the options you need.like it's a fire, ice exc. dragon. oh I see you're editing the mesh nvm. Edited December 15, 2016 by NexusComa Link to comment Share on other sites More sharing options...
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