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PBR texture (Chrome) incorrectly display in game


DarkWolfModding

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I am trying to fix one of my mods here, I am trying to fix the helmet (again) to where the visor is all chrome, Problem is it doesn't always display correct in game, and when it doesn't it requires a game restart to fix it, and even that doesn't fix it all the time. I am using the default Chrome environment map from the game.

 

I followed the tutorial here for specular maps using the maps generated from Substance Painter 2017,

 

I have put my normal spec map in the red channel and the glossiness map in the green channel and change the blue channel to white like the tutorial said (see Below)

http://i.imgur.com/deNqgl9.png

 

Here's the Diffuse map:

http://i.imgur.com/EeXcGj4.png

 

 

This is the in game screenshots: (NOTE: Pilgrim is installed with the ENB enabled in the screenshots)

INCORRECT DISPLAY IN GAME:

http://i.imgur.com/VezXUPo.jpg

 

CORRECT DISPLAY IN GAME:

http://i.imgur.com/ODuIs85.jpg

 

 

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I can't vouch for this but doesn't F4 use some sort of hybrid PBR system and not a fully PBR one ?

you could say its a half a**ed PBR system LOL, the tutorial says

 

 

 

Specular maps contain two kinds of information: reflection to the light and glossiness of the different parts of the armour. This information is stored in the RGB channels (see picture Specular maps and RGB Channels for an example of a specular map in Fallout 4)

  • Red Channel: stores the reflection to the light information. The darker the red channel is, the less reflective the armour, the lighter it is, the more reflective the armour. For metallic reflections, the red channel is very light, and for non-reflective materials like cloth, it is painted dark.
  • Green Channel: stores the glossiness information. The darker the green channel the less glossy is the material. It also stores information of how the material looks when wet. If your armour looks too shinny when wet (when it is raining), then it is probably because the green channel is too light.
  • Blue Channel: does nothing, so just paint it in white (it will look blue in GIMP).

 

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  • 1 month later...

I'm having the exact opposite problem where I'm trying to make Codsworth look chrome and he looks ok in normal weather but turns dull gray in rainy weather. He also doesn't look as shiny at night as even his normal stock chrome parts but that's secondary to me right now.

 

I'm exploring the possibility that the lack of a _m texture file could be at fault; it apparently has something to do with masking environmental effects?

Edited by Starwaster
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