MidevalGuy Posted September 24, 2013 Share Posted September 24, 2013 On 9/23/2013 at 11:01 PM, Fellwolf said: On 9/23/2013 at 7:39 PM, MidevalGuy said: If you are having problems with AFT, just dismiss all of your followers, quit the game, uninstall the mod, load the game, save, then re-install the mod (you will see AFT updating the factions in the upper left-hand corner) and everything should be fine. You may lose custom gear you equipped any followers with, but unless it's high level gear the trade-off is worth it having AFT work as intended again.I think I tried uninstalling it. The issue was being unable to have more than one follower, using the tweak commands and sometimes dismissal of followers (although the last might have been specific to UFO mod). Also, I can't get Janessa (dunmer in the huntsman lodge whtrn) to become a follower. Her ass stays in her chair. Dialogue options are normal. Thanks! I use AFT alone as my advanced Follower mod. I don't know how well (or not) it works with UFO, or others since they are trying to do the same thing (modify the vanilla compaions scripts + add extra functions). I always try and load AFT last even if it's after 150+ other mods. This way, the commands/scripts for AFT are the loaded last (which means nothing else is loaded after it that might screw up AFT's functions). Link to comment Share on other sites More sharing options...
GuardianBot Posted October 11, 2015 Share Posted October 11, 2015 My suggestion is to make a new character with the same name and use console commands to grant them the same level, items, and design as the previous character. Link to comment Share on other sites More sharing options...
Deleted6919211User Posted November 8, 2015 Share Posted November 8, 2015 I have been wanting to do this too. I have a character I just love and spent over 400 hours on her, but now all I can do is run radiant quests for factions... it gets old. I've restarted more times than I can count. I've made countless characters over 10,000+ hours of gameplay. I could console add anything, that's never been an issue. Agreed, the starting over of major quest lines with quest resetting manually is problematic. That's why I sought a mod like the one we're describing. As far as I know, there is no way to change your stats (like # of kills or accrued hours) on a new character build. At this point- I don't want a "new" character. I want my old character --> in a new game! I've written down all the slider settings and turned older characters into newer builds that I was more fond of, but it doesn't really work the other way around. I wish it did. I'm going way back for this one, but there was a time when I played Champions of Norrath. (Yes... I'M OLD.) One of the greatest things about that game was that all you needed to do to accomplish this desire was to simply start a new game and then "import" your older character into the new game save. Granted, you couldn't carry over stats in that game either... besides character skill level, stats were never a thing in CoN. But they are in Skyrim and I couldn't just pretend that they weren't. Heck, you could even import a character from CoN 1 into CoN 2! I would have attempted backflips if Bethesda had managed to make it possible to bring Oblivion characters into Skyrim, but then you have that 2 century gap to consider. I don't have a lot of faith in the possibility of landing a gifted mod author randomly via forum posting. Especially not with so many Bethesda fiends gearing up to shift over to FO4. BUT, if anyone specifically knew of an author they thought was possibly willing and able to create a mod capable of importing seasoned Skyrim veterans into a new game saves, or even making a mod that had an MCM which would allow you to choose some quests to restart- I will personally PM that person. Link to comment Share on other sites More sharing options...
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