mitzibishi Posted February 24, 2012 Share Posted February 24, 2012 (edited) i made a dungeon, kitted it out with clutter smoke lights and enemies, everything was fine till i decided to make a corridor bigger to the last room. succesfully moved the whole room and corridor to the side and added 2 extra hall wall sections. and moved the "room and teleport" sections to the correct positions i came back in game to test and now every single NPC on the map spawns in that room. all the lighting is messed up on some of the map, most of which i half fixed and i lost some walls in the room which i fixed but didnt snap to grid with the rest of the room so i had to put them as close as posssible without seeing any gaps. WTH went wrong? Edited February 24, 2012 by mitzibishi Link to comment Share on other sites More sharing options...
McclaudEagle Posted February 24, 2012 Share Posted February 24, 2012 If you haven't navmeshed the cell, NPCs will often spawn in one place, and won't move even if you attack them. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted February 24, 2012 Share Posted February 24, 2012 Also you should search the Bethsoft forums and read up on Navmesh, there is some important development on the issue. Link to comment Share on other sites More sharing options...
balwick Posted February 25, 2012 Share Posted February 25, 2012 Bumping as I have similar issues with all my NPCs spawning out of position on entering the cell from a teleport. And they're ALL set to patrol and idle points and the navmesh is there...very frustrating. Link to comment Share on other sites More sharing options...
mitzibishi Posted February 25, 2012 Author Share Posted February 25, 2012 Bumping as I have similar issues with all my NPCs spawning out of position on entering the cell from a teleport. And they're ALL set to patrol and idle points and the navmesh is there...very frustrating. thats exactly what ive got. theyr all in one room about 13, the room i moved, theyr moving around, without navmesh. before i moved the room they were in theyr appropriate places around the map. not moving because of course i hadnt put navmesh down Link to comment Share on other sites More sharing options...
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