NordicMist Posted February 26, 2012 Share Posted February 26, 2012 95% of gamers today is 14 - 18. Almost everyone in that age category has major brain damage from CoD and WoW. Therefore, if they see something like actual ingame depth the have the same allergic reaction that vampires have to sunlight. Now, bethesda doesn't actually care about gamers turning into piles of ashes, but if they all burn to ashes, noone will be left to spend money on DLCs that should've been included from the start. While we have reason to disagree with your statistics, I have to agree with the rest of your comment. Regardless of their age, most gamers today seem to suffer from the kind of allergy you describe (just look at what the most popular games today are, and what happened to those favoring depth over surface). The logical choice for Bethesda was to follow the money. Link to comment Share on other sites More sharing options...
Kane65 Posted February 26, 2012 Share Posted February 26, 2012 (edited) Here's some stats pulled from Entertainment Association or something like that: Consumers spent $25.1 billion on video games, hardware and accessories in 2010. Purchases of digital content accounted for 24 percent of game sales in 2010, generating $5.9 billion in revenue. Seventy-two percent of American households play computer or video games. The average game player is 37 years old and has been playing games for 12 years. The average age of the most frequent game purchaser is 41 years old. Forty-two percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (37 percent) than boys age 17 or younger (13 percent). In 2011, 29 percent of Americans over the age of 50 play video games, an increase from nine percent in 1999. Fifty-five percent of gamers play games on their phones or handheld device. Seventy-six percent of all games sold in 2010 were rated "E" for Everyone, "T" for Teen, or "E10+" for Everyone 10+. For more information on game ratings, please see www.esrb.org. Parents are present when games are purchased or rented 91 percent of the time. Edited February 26, 2012 by Kane65 Link to comment Share on other sites More sharing options...
ModelV Posted February 26, 2012 Share Posted February 26, 2012 Bethesda left a good many things out of their latest role playing game. most notably, the Role Playing. YES!!!! Link to comment Share on other sites More sharing options...
Acetoolguy Posted February 26, 2012 Share Posted February 26, 2012 All the strong boxes are empty, at least for me so far. And in forts all the prisons cells are empty, no chance to rescue some storm cloak POW's, or forsworn captives..or anything. Link to comment Share on other sites More sharing options...
billyro Posted February 27, 2012 Share Posted February 27, 2012 The role playing is the biggest part left out. I noticed in Oblivion and Morrowind that the dialogue usually consists of "yes"/"no", which is good. It can be easy to roleplay as anyone with those choices. In Skyrim however, you get two choices which sound like this "I think I should go and get the, I think... item, I think." and "WHERE THE HELL IS THE ITEM?!" Well, not really that bad but you know. An example, I found a kid in the wilderness who said he found a Dwemer Ruin. My choices to him were "Please tell me where the ruin is, and I'll give you a septim." and "Tell me where the ruin is before I tan your hide!" I was disappointed with those options. The first option makes me sound weak and desperate, and the second option makes me sound evil. Link to comment Share on other sites More sharing options...
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