tattooofhername Posted February 24, 2012 Share Posted February 24, 2012 I felt the game was feeling a bit empty, so I added a couple of new NPCs - mostly to the IC Waterfront area, since that was where I decided to start. While testing, I noticed a problem. The new NPCs, if I get too close to them, follow me. Everywhere. Until I go through a door into a new cell, they'll follow me all the way across the damn continent. It doesn't seem to matter what race or age or AI schedule I have them to, it's like they recognize their god and decide to run around after me. I'm using moDems City Life v22, and several of the NPCs I've added are children. Those ones are the worst for following, but the others do it too. I've been trying to figure out why, and I'm all at a loss- It happens outdoors, in un-owned spaces, and some of the adults will be saying 'You need to leave, I have to lock up.' They're still saying it when they've followed me all around the world. They all seem to be set to wander either around their editor location or around an x-marker, both on the waterfront and other paces that this is a problem.Even when I'm invisible or have 110% chameleon available, they can still see me and still followIf I wait, they're still standing there at the end. If I exit and then re-enter the game, they're still there and they still do the same. Fame and infamy have no affect - a 0 fame character still gets followed. It's only new NPCs, or ones that I've totally overhauled. I've tweaked everything I can think of, and I'm at a total loss as to why this happens and what to do about it. Link to comment Share on other sites More sharing options...
Fonger Posted February 24, 2012 Share Posted February 24, 2012 sounds just a bit like the formid bug is your game updated to 1.2.0416 Link to comment Share on other sites More sharing options...
tattooofhername Posted February 24, 2012 Author Share Posted February 24, 2012 (edited) I'm pretty sure it is, yeah. I've got the unofficial patches too. Could it be a load order issue? ETA - ok, I downloaded the formID fix and shuffled my load order slightly, and so far I'm not being followed. It'll take more testing, but I think that might have been it. Thank you! Edited February 24, 2012 by tattooofhername Link to comment Share on other sites More sharing options...
kwoodard65 Posted February 25, 2012 Share Posted February 25, 2012 Good Day, I have observed this problem as well during my Mod development efforts. This issue can be re-mediated by simply editing the packages for the NPCs that use use under your Mod. For example under one instance, a group of pirates came out of no where and began attaching my main NPC. I troubleshooting this issue down to an orphaned package that I had used for other NPCs. So the best practice is, insure that any packages that you borrow from other NPCs or creatures, insure that you give them an unique object ID. Regards,KWITS Link to comment Share on other sites More sharing options...
tattooofhername Posted February 28, 2012 Author Share Posted February 28, 2012 Ok, so it seems someone else has had a similar problem, because one of the mods I use has this script in it: SCN JadICtNoFollowPlayer Begin Gamemode If GetCurrentAIPackage == 1 EvaluatePackage EndIfEnd And it does work to stop them following me around, so I'm using it. Figured I'd paste it here in case anyone else has the same issue, and it'll certainly do until I can isolate the AI package or etc causing it. Link to comment Share on other sites More sharing options...
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