Deleted809848User Posted July 13, 2017 Share Posted July 13, 2017 I've spent 4 hours trying to figure this out so please somebody make this less painful. :psyduck: How do I get these tags to tag correctly? I've tried Fo4edit merg patching, sorting the orders, and I tired it without Valdacil's Item Sorting mod. And those tags were still there, I also tired to install valdacils before Def_ui without overwriting valacils items files, vice versa. Thanks in advance. Load order here: 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 HUDFramework.esm 9 9 SimSettlements.esm 10 a SpringCleaning.esm 11 b ArmorKeywords.esm 12 c CBBE.esp 13 d Lacy Underwear.esp 14 e Lots More Facial Hair.esp 15 f Lots More Female Hairstyles.esp 16 10 Lots More Male Hairstyles.esp 17 11 AzarPonytailHairstyles.esp 18 12 Immersive HUD.esp 19 13 WOTC.esp 20 14 EnhancedLightsandFX.esp 21 15 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp 22 16 StartMeUp.esp 23 17 America Rising - A Tale of the Enclave.esp 24 18 Beautiful Female Enemies.esp 25 19 Beautiful Female Settlers v. 2.0 - NO BS.esp 26 1a BetterShipmentsWW-Easy.esp 27 1b Companion Infinite Ammo.esp 28 1c 75% Fusion Core Drain.esp 29 1d CraftableAmmo.esp 30 1e CraftableAmmo_plus.esp 31 1f TurretStands.esp 32 20 keyNuker.esp 33 21 Crafting Workbench.esp 34 22 Crafting Workbenches - Ammo.esp 35 23 Crafting Workbenches - Ammo Expanded.esp 36 24 Crafting Workbenches - Ammo Special.esp 37 25 CROSS_GoreCrits.esp 38 26 CROSS_GoreCrits_FarHarborPatch.esp 39 27 DYNAVISION.esp 40 28 EPO.esp 41 29 EPO_lowHDR.esp 42 2a Fast Travel From Interiors Main + DLCs.esp 43 2b Glowing Animals Emit Light.esp 44 2c Vivid Waters.esp 45 2d ImmersiveScrapping.esp 46 2e Insignificant Object Remover.esp 47 2f Lever Action Reload Fix.esp 48 30 Live Dismemberment - BrutalNoHeadshots.esp 49 31 Live Dismemberment - LiebermodeNoHeadshots.esp 50 32 Live Dismemberment - RegularNoHeadshots.esp 51 33 LongerPowerLinesInf.esp 52 34 AA LMSE_FarHarbor.esp 53 35 Mosin.esp 54 36 MP40.esp 55 37 infinite_settlement_budget.esp 56 38 NoThirstyChemsVIS.esp 57 39 OWR_CraftableDecor.esp 58 3a OWR_CraftableDecor_CW.esp 59 3b DD_Perk_Reset_WIZURD_HAIRRYY.esp 60 3c personalvertibird.esp 61 3d QuickEnterFromStand.esp 62 3e QuickExitToStand.esp 63 3f PowerLinePhysics.esp 64 40 SimSettlements_XPAC_IndustrialRevolution.esp 65 41 AkaSinger.esp 66 42 AkaSinger-QuieterSoundPatch.esp 67 43 AkaSingersWardrobe.esp 68 44 SoundOfSilence-E.esp 69 45 SC_ExpandedScrapList.esp 70 46 Stackable Brick Wall Foundations.esp 71 47 DD_All_the_COncrete.esp 72 48 TheEyesOfBeauty.esp 73 49 Vault-Tec Workshop Overhaul.esp 74 4a VendorCaps.esp 75 4b VertibirdsAnywhereNukaWorldHotfix.esp 76 4c PD_VisualReload.esp 77 4d AnS Wearable Backpacks and Pouches.esp 78 4e AnS Wearable Backpacks and Pouches - No Crafting Perks.esp 79 4f CW - AnS WBaP Patch.esp 80 50 WestTekTacticalOptics.esp 81 51 Better Power Armor - Extended.esp 82 52 DV-Very Durable Vertibirds.esp 83 53 D.E.C.A.Y.esp 84 54 SurvivalTransitionSave.esp 85 55 ConsoleEnable.esp 86 56 Quick Save.esp 87 57 Vivid Weathers - FO4.esp 88 58 Vivid Weathers - FO4 - Far Harbor.esp 89 59 Vivid Weathers - Nuka World.esp 90 5a SurvivalFastTravel.esp 91 5b Armorsmith Extended.esp 92 5c Mercenary.esp 93 5d AzarHolsteredWeapons.esp 94 5e M1Garand.esp 95 5f DX_Black_Widow.esp 96 60 HuntingShotgun.esp 97 61 Skibs-WH77Redux.esp 98 62 Skibs-IF54Redux.esp 99 63 SVT40.esp100 64 Leyla the Companion.esp101 65 M1Garand - AWKCR-VIS.esp102 66 M1Garand-1.5xDMG.esp103 67 OWR.esp104 68 salvagebeacons.esp105 69 Vertibird Alt Fix.esp106 6a My_Minutemen.esp107 6b SVT40-AWKCR-VIS.esp108 6c SVT40-1.5xDMG.esp109 6d TNR Shoulder Lamp.esp110 6e TNR Shoulder Lamp - Settings.esp111 6f Armorsmith All DLCs Patch.esp112 70 WeightlessAmmoFarHarbor.esp113 71 Skibs-Miniguns.esp114 72 WeightlessAmmoForNukaWorld.esp Link to comment Share on other sites More sharing options...
SMB92 Posted July 13, 2017 Share Posted July 13, 2017 Its in the Instance Naming Rules part, which can be fairly complicated. You can rename the weapon in the workbench manually though. With the icons, the INNR records should reflect conditions for a keyword that would be added to the weapon record, which will tag it. Any weapons already created in game will need their name updated manually, onky newly generated weapons will have the updated names. Link to comment Share on other sites More sharing options...
Deleted809848User Posted July 13, 2017 Author Share Posted July 13, 2017 (edited) Its in the Instance Naming Rules part, which can be fairly complicated. You can rename the weapon in the workbench manually though. With the icons, the INNR records should reflect conditions for a keyword that would be added to the weapon record, which will tag it. Any weapons already created in game will need their name updated manually, onky newly generated weapons will have the updated names.I see. Welp I guess I'll just have to ignore it then because I like the way Valdacil's sorts my food and other items. Thanks for the help. :happy: Edited July 13, 2017 by Guest Link to comment Share on other sites More sharing options...
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