Jump to content

[Harpoon]{Minutemen Flare}


Deleted809848User

Recommended Posts

I've spent 4 hours trying to figure this out so please somebody make this less painful. :psyduck: How do I get these tags to tag correctly? I've tried Fo4edit merg patching, sorting the orders, and I tired it without Valdacil's Item Sorting mod. And those tags were still there, I also tired to install valdacils before Def_ui without overwriting valacils items files, vice versa. Thanks in advance.



Load order here:

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 HUDFramework.esm
9 9 SimSettlements.esm
10 a SpringCleaning.esm
11 b ArmorKeywords.esm
12 c CBBE.esp
13 d Lacy Underwear.esp
14 e Lots More Facial Hair.esp
15 f Lots More Female Hairstyles.esp
16 10 Lots More Male Hairstyles.esp
17 11 AzarPonytailHairstyles.esp
18 12 Immersive HUD.esp
19 13 WOTC.esp
20 14 EnhancedLightsandFX.esp
21 15 ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
22 16 StartMeUp.esp
23 17 America Rising - A Tale of the Enclave.esp
24 18 Beautiful Female Enemies.esp
25 19 Beautiful Female Settlers v. 2.0 - NO BS.esp
26 1a BetterShipmentsWW-Easy.esp
27 1b Companion Infinite Ammo.esp
28 1c 75% Fusion Core Drain.esp
29 1d CraftableAmmo.esp
30 1e CraftableAmmo_plus.esp
31 1f TurretStands.esp
32 20 keyNuker.esp
33 21 Crafting Workbench.esp
34 22 Crafting Workbenches - Ammo.esp
35 23 Crafting Workbenches - Ammo Expanded.esp
36 24 Crafting Workbenches - Ammo Special.esp
37 25 CROSS_GoreCrits.esp
38 26 CROSS_GoreCrits_FarHarborPatch.esp
39 27 DYNAVISION.esp
40 28 EPO.esp
41 29 EPO_lowHDR.esp
42 2a Fast Travel From Interiors Main + DLCs.esp
43 2b Glowing Animals Emit Light.esp
44 2c Vivid Waters.esp
45 2d ImmersiveScrapping.esp
46 2e Insignificant Object Remover.esp
47 2f Lever Action Reload Fix.esp
48 30 Live Dismemberment - BrutalNoHeadshots.esp
49 31 Live Dismemberment - LiebermodeNoHeadshots.esp
50 32 Live Dismemberment - RegularNoHeadshots.esp
51 33 LongerPowerLinesInf.esp
52 34 AA LMSE_FarHarbor.esp
53 35 Mosin.esp
54 36 MP40.esp
55 37 infinite_settlement_budget.esp
56 38 NoThirstyChemsVIS.esp
57 39 OWR_CraftableDecor.esp
58 3a OWR_CraftableDecor_CW.esp
59 3b DD_Perk_Reset_WIZURD_HAIRRYY.esp
60 3c personalvertibird.esp
61 3d QuickEnterFromStand.esp
62 3e QuickExitToStand.esp
63 3f PowerLinePhysics.esp
64 40 SimSettlements_XPAC_IndustrialRevolution.esp
65 41 AkaSinger.esp
66 42 AkaSinger-QuieterSoundPatch.esp
67 43 AkaSingersWardrobe.esp
68 44 SoundOfSilence-E.esp
69 45 SC_ExpandedScrapList.esp
70 46 Stackable Brick Wall Foundations.esp
71 47 DD_All_the_COncrete.esp
72 48 TheEyesOfBeauty.esp
73 49 Vault-Tec Workshop Overhaul.esp
74 4a VendorCaps.esp
75 4b VertibirdsAnywhereNukaWorldHotfix.esp
76 4c PD_VisualReload.esp
77 4d AnS Wearable Backpacks and Pouches.esp
78 4e AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
79 4f CW - AnS WBaP Patch.esp
80 50 WestTekTacticalOptics.esp
81 51 Better Power Armor - Extended.esp
82 52 DV-Very Durable Vertibirds.esp
83 53 D.E.C.A.Y.esp
84 54 SurvivalTransitionSave.esp
85 55 ConsoleEnable.esp
86 56 Quick Save.esp
87 57 Vivid Weathers - FO4.esp
88 58 Vivid Weathers - FO4 - Far Harbor.esp
89 59 Vivid Weathers - Nuka World.esp
90 5a SurvivalFastTravel.esp
91 5b Armorsmith Extended.esp
92 5c Mercenary.esp
93 5d AzarHolsteredWeapons.esp
94 5e M1Garand.esp
95 5f DX_Black_Widow.esp
96 60 HuntingShotgun.esp
97 61 Skibs-WH77Redux.esp
98 62 Skibs-IF54Redux.esp
99 63 SVT40.esp
100 64 Leyla the Companion.esp
101 65 M1Garand - AWKCR-VIS.esp
102 66 M1Garand-1.5xDMG.esp
103 67 OWR.esp
104 68 salvagebeacons.esp
105 69 Vertibird Alt Fix.esp
106 6a My_Minutemen.esp
107 6b SVT40-AWKCR-VIS.esp
108 6c SVT40-1.5xDMG.esp
109 6d TNR Shoulder Lamp.esp
110 6e TNR Shoulder Lamp - Settings.esp
111 6f Armorsmith All DLCs Patch.esp
112 70 WeightlessAmmoFarHarbor.esp
113 71 Skibs-Miniguns.esp
114 72 WeightlessAmmoForNukaWorld.esp

 

Link to comment
Share on other sites

Its in the Instance Naming Rules part, which can be fairly complicated.

 

You can rename the weapon in the workbench manually though. With the icons, the INNR records should reflect conditions for a keyword that would be added to the weapon record, which will tag it.

 

Any weapons already created in game will need their name updated manually, onky newly generated weapons will have the updated names.

Link to comment
Share on other sites

Its in the Instance Naming Rules part, which can be fairly complicated.

 

You can rename the weapon in the workbench manually though. With the icons, the INNR records should reflect conditions for a keyword that would be added to the weapon record, which will tag it.

 

Any weapons already created in game will need their name updated manually, onky newly generated weapons will have the updated names.

I see. Welp I guess I'll just have to ignore it then because I like the way Valdacil's sorts my food and other items. Thanks for the help. :happy:

Edited by Guest
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...