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Deleted809848User

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Everything posted by Deleted809848User

  1. Been thinking of jumping back on Fallout 4 seeing that couple of mods have peek my interest. And due to the fact I want to play a certain game, which is not a option right now to play for many reasons. Which is Escape from Tarkov, and ever since I saw this mod(Agony) I've been wonder if there are any other mods out there to make Fallout 4 resemble EFT?
  2. Please. https://www.nexusmods.com/fallout4/mods/12371 This mod looks so cool but all those mods :confused:, I wonder if its possible to make it Standalone cause that's a lot of GB's.
  3. I see. Welp I guess I'll just have to ignore it then because I like the way Valdacil's sorts my food and other items. Thanks for the help. :happy:
  4. I've spent 4 hours trying to figure this out so please somebody make this less painful. :psyduck: How do I get these tags to tag correctly? I've tried Fo4edit merg patching, sorting the orders, and I tired it without Valdacil's Item Sorting mod. And those tags were still there, I also tired to install valdacils before Def_ui without overwriting valacils items files, vice versa. Thanks in advance. Load order here:
  5. Anyone else waiting for CK? I mean there are tons of great mods out right now but I just feel like I'm waiting for a good raiding settlement mod. What do I mean? I mean one like this. But polished out of course with the option which outpost is raid-able enable/disabled. I hate having to fast-travel to each settlement that's under attack. Anyways going off topic. So yeah I'm just curious to who else is excited for CK or if you're waiting. I know I should probably be playing the game right but I dunno something just keeps telling me to wait for CK.
  6. Whenever I fast travel with a field scribe they slam to the ground and die. Anyone else get this bug? And if so any work arounds?
  7. Skip to 0:50 https://www.youtube.com/watch?v=TYMXafe60LU
  8. Sombody should extract or try to make a sfx like this for the laser minigun. Skip to 0:28.
  9. I don't expect this mod to happen anytime soon until G.E.C.K comes out. I honestly don't know what it would take to make a mod I am about to suggest but here it goes. I had this idea and maybe somebody with the skills can create it one day. Settlements are cool but become a hassle especially for people that like to start fresh or don't like jumping all around the map to every settlement to place something you forgot you should of placed already for the future of the settlement. (I.e. Me :tongue:) So my idea was maybe settlements can build themselves over time by workers hired to maintain the settlement. What I mean is pretty much self explanatory but I will elaborate. So you gain a settler, assign him as a worker for the settlement be it assigning him to a bench that triggers this action or command menu. Then if the settlement needs anything i.e. beds, he will build the necessary object to maintain settlements needs and happiness. If materials required are met of course. Thus about the only thing you need to do is assign people to specific jobs i.e. guard duty, collect mats, etc. And building a home from scratch, placing defense and miscellaneous stuff. I suppose there could be super ultimate lazy mode too and make everything automated and pre-placed spots when the player meets required materials. Maybe like a purchase system? Level 1 base requires this amount of caps and materials to purchase. And when the player purchase the base everything instantly built in already picked areas by modder, etc. Thus buying a base rather then building it. I mean there are so many ways to go with this but I don't want to make a wall of text. So I just wanted to throw this out there as a brainstorm for any modders looking for idea. Anyways, Cheers. :pirate:
  10. The guns, the suit, the ship, the music and the gun sounds. All Epic. I hope somebody considers making this mod for fallout 4. http://image.tmdb.org/t/p/original/med1v6I3y3aop5CxX9u5QFgwpWv.jpg
  11. Could somebody please make a mod that enables infinite ammo (Hidden like their default gun) for any gun they equip? And settlers too, if they don't already.
  12. I can't figure out which mod is causing 300 - 3000 arrows to spawn in enemies inventory :wallbash: . I am hoping somebody can just eye ball it by looking at my load order. I really don't feel like unchecking and checking mods :confused: . Besides 2 heads is better then one :teehee: . I don't think a merge patch would help because I have had a bashed patch before and I was getting the same results. So if you think you see which mod is a possible suspect let me know. Thanks. :thumbsup: http://pastebin.com/cmjWVbWj
  13. First of all, if ever you are experiencing performance issues. You should post your computer specification or set them up in your profile. I am going to suggest the following as you if have a weak gaming computer and no knowledge of modding. Because I am going to only post once and never reply again. Sorry, I hardly keep track of forums stuff. With that said lets begin. Take a look at these video. I like to suggest these mods for preformance. Try to defragmenting your hard drive. Also, update your video card drivers. Try turning antialising and antisporic filtering 2. Shadows are another hogger turn them to high. If that still doesn't fix the issue try a new game and see if the problem persists. Sometimes saves become corrupt and screw things up. Anyways, there is tons more you could do in improving performance in Skyrim but without your specifications my post is going to be lazy and brief. I hope this helps. If it doesn't I hope somebody that can. Comes along helps you. Laters.
  14. Its a shame to see some of those potentially good mods have been created and then go cold dead turkey. Thus brings me to my suggestion. I'd like to suggest a "Dead(Graveyard) Mod Section" should be added. This way it can keep the site more organized and keep some modders safe from corrupting their game with a mod that will probably not see another update. It also might help with continuation some of those dead mods, the ones where the author said go ahead do whatever just credit me or not etc, back to life. Or inspire some modders to create there own version from looking at a dead mod. Good idea, bad idea? What say you folks? Of course implementing such a system would have to use a little more thought. My idea is about the same thing as you are saying and I should been more specific. Though I thought I would get no response so I used a brief and short statement with no specifications. And so here is better version of what I am trying to say. Mods that could be carried on, hence given obvious permissions, be put in one category. So that maybe one could continue its progression until finished, stable or until the author feels it is reached as far it can due to engine limitation. Dead mods or use at your own risk mods, mods that have been sitting around since 2011 including inactivity of original author with obvious bugs, stabilization issues and incompatibility due to Skyrim version or skse, be put in another category. This way anyone new to modding will not run into critical issues. And if these mods wish to be resurrected show activity from original author thus have to contact administration to do so. In conclusion, there is nothing wrong with little protection and organization. Finished mods are a different subject for obvious reasons. They have earned there place among the community with, votes and endorsements. And obvious announcements of being finished. They did not make file of the month or top 100 for no reason. All opinions welcomed.
  15. Well another attempt that will probably go without request. I recently installed COT - Fog edition with level 3 nights. Now the nights are quite creepy looking but the only thing killing it for me is the music. Which brings me to my point. Could somebody possibly make a mod which plays creepy music through out the nights only?
  16. Yah same. I was about to make a thread. Been looking for a solution but nothing. Its weird cause BOSS is working and organizing the mods but just giving a blank log.
  17. So no matter what I do, wether its never nude or nude with UNPBlessed fomod installer I keep getting the same results(See picture). This only accured with the one dead npc Bandit so far. Everything else works fine on PC(My character). So I am stuck I cant figure out whats going wrong here. So anyone got a clue? Thanks in advance. Following link is to my mod list: http://s199.photobucket.com/user/Cloak187/library/Skyrim%20Load%20list
  18. So is there a mod that lets you're follower mount on the back with you on you're horse?
  19. I just had the greatest idea today! The only question is will any Modder take it on? I got a backpack off this necros dead body, its black with fur, static mesh crap on it and looks cool and then I thought to myself...... http://cdn.memegenerator.net/instances/500x/48410308.jpg The Idea Yah yah I know it gives inventory capacity. That is not what I am talking about. Im complaining about how its just on your back and you simply push "I" to get into your inventory. Boring! I want to see things happen and I want my damn immersion back! So how does one fix this? Its simple....we kill the static mesh of a backpack lump and add animations with a hint of immersion. Okay, what I am trying to say is.....have your character reach over and swing his/her backpack over his/her shoulder, place the backpack down on the ground, kneel down, and then make it seem as if he/she is looking inside his/her backpack. But wait there is more. All of this will be live, what I mean by this is when you get into your inventory screen nothing freezes, no pause, you can see your character diggin through his/her bag of wonders as the inventory screen is open. And as long as you have a backpack on your character has go through this process even during combat, or as for a MCM option not allowed because who knowns you might hit your "I" key on accident and you dont want to be kneeling down to let the enemy cut your head off. When your done digging through your inventory, it simply closes the screen, and your character swings the backpack back on and your off! Thats alotta junk in your trunk. http://cdn.hsmemes.com/2012/4/5/a3b7b3342ab294c90e879bfaa70faa09.jpg Other idea I had would that would be cool is seeing your backpack become stuffed as you put more items in your backpack. So there would be normal, mildly pack, and then finally full. Now it probably would be wise to make a backpack from stratch cause I don't know how difficult it would be to add to a mod with a bojillon backpacks. In matter of facted I don't know how to mod anything. I just like uitilzing peoples work and be entertained by it. Well its getting late and I don't want to waste any more time of not sleeping and it being a waste of an hour if nobody is intrested. So if anyone is intrested in taking the challenge on let me know I can probably come up with more ideas for this mod if it became a reality. But I hope you get the idea.
  20. You just gotta look for whatever it is your looking for. Calientes Vanilla Outfits for CBBE by Caliente http://www.nexusmods.com/skyrim/mods/12273/? Dawnguard Vampire Armors CBBEv3 Echo by Echo 1162 http://www.nexusmods.com/skyrim/mods/22239/?
  21. It be awesome if someone could make Lord Raslers armor, sword and a preset of his hair and face. Though his hair would have to be custom made as well. For I have not seen one that resembles it. Heck, if somebody is feeling really up to it all of the Judges armors would be great too! Well I won't be holding my breath but just wanted to get that out and there and maybe one day stumble upon it. http://chargedblast.files.wordpress.com/2012/04/rasler.jpg http://www.epictoon.com/blog/wp-content/uploads/2011/09/FFXII-Archadian-Judges.jpg
  22. Does anyone know a mod that works with immersive creatures and like right off the bat you can walk into a high level enemy and changes the spawn points? Like for example I want to run into random enemy as soon as I get out of helgen instead of the typcial wolves along the path.
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