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spawning in unique npcs dangerous?


ZeroArc3

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I don't know. I once spawned Ulfric after the civil war was done so I could kill him and hang the body above the Solitude gate. Shortly after, I happened to visit Ft Greenwall to find that it was in Stormcloak hands and also found out that all of the civil war maps had changed to reflect this. Never got rid of them totally in that playthrough. Never had it happen before or since, but that was the only time I had spawned him. The copy had 0 dialog besides a generic greeting.

 

On the other hand, I was messing around in Whiterun catacombs and discovered a full coffin for Alfhild Battle Born. I spawned her cause I like her, lol. A while later I met two of her coming back into Whiterun. I just deleted one copy but as far as I know there were no adverse effects of having 2 of her, and they both had all of her dialog.

 

I don't do certain quests, so I've spawned in unique char like Babette just to see what she looks like. When I do this, I don't make a save of that session just to be safe so don't know of long term affects. Usually when doing this the Character is pretty broken, dialog wise, just generic comments.

 

On the other hand, I always make a copy of Sylva, the merchant for ZZJays Dimonized dresses and accessories, at my main craft place. I just hate Markarth. She doesn't wander off, has all of her merch and dialog, and is handier to have there. Granted, a merchant, so probably no real impact on game.

Edited by TeofaTsavo
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I actually spawned Aela a few times as part of a mod and didn't have any trouble with that.

 

Regardless using console commands runs the risk of messing up your game. Had it happen to me once on an old character of mine where her head completely disappeared except for like her eyeballs.

 

It was like one of those bugs from AC Unity (See picture below).....

 

http://www.kotakgame.com/images/gambar/free/15/89/135438/135438.jpg

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