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Unable to convert BSShaderPPLightingProperty


MaelstromDesign

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In Nifscope, after importing your mesh and assigning the proper BSLightingShaderProperty, you need to right-click on the NiTriShape --> Mesh --> Face Normals. You'll notice that your mesh suddenly appears brighter in NifSkope AND it will look like you thought it should in game.

 

Since you messed with the vertex colors, I would redo the import just to be safe (because some things need them for one reason or another in order to render).

 

LB

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Okay, i'm so close to fixing this, i can taste it. I've managed to get it so the new, edited mesh appears ingame, but again, my head is gone. I'm uploading a pick from NifSkope to see if anyone finds anything wrong with it. I can post more pics of the block details if needed.

 

http://i433.photobucket.com/albums/qq55/KnightOfAmmo/Untitled-1-1.jpg

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Well i only had this issue twice: Once when the partition used the wrong body part value and the other one used the wrong settings in the CK forms...i made a standalone once, but there was a menu in the forms for the armor part where you could check/uncheck several body parts...there i made an error last time, ended with an invisible helmet as well. Edited by ghosu
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