Arcanejack Posted July 15, 2017 Share Posted July 15, 2017 Hello everyone, So I'm am doing some bug hunting for my heavily modded Skyrim game and saw a number of these errors in my papyrus logs right before a crash. Papyrus.0.log 725 1 SKI_PlayerLoadGameAlias.psc error: Cannot call OnGameReload() on a None object, aborting function call This is just an example of maybe 15 of these errors that popped up just before the crash. I did a bit of research and saw that these kinds of errors are something to be concerned about and also that they are something that seems to be related to SKSE. My suspicion is that this means I have a number of mods that were ported over poorly by either myself or the author/porter? I started having these errors as I entered Falkreath from the west. I had not installed any new mods mid play-through and the crashes themselves seem to be time depended, that is, after a certain amount of time after loading a save, the game crashes. Do any of these issues sound familiar? Please let me know your thoughts, I am eager to work these issues out. Link to comment Share on other sites More sharing options...
TheDungeonDweller Posted July 15, 2017 Share Posted July 15, 2017 SKSE is not implemented in Skyrim SE, that's why you're getting those errors. In other words, the mod is not compatible with SE. Link to comment Share on other sites More sharing options...
cdcooley Posted July 15, 2017 Share Posted July 15, 2017 SKI_PlayerLoadGameAlias is a file from SkyUI (version 3.0 or later) and shouldn't be part of your Special Edition game. The SkyUI MCM system is designed so that if a mod has an MCM but the player doesn't have SkyUI installed the rest of the mod will still work. But it sounds like someone has packaged up some of the core SkyUI scripts in their ported mod and that will cause problems. Look for any files in your Scripts folder that start with SKI_ and delete them. If you can't find any there you'll need to look in the BSAs for your various mods. If you unpack the BSA with SKI_ scripts, delete those scripts, and then repack the rest of the files it should fix those errors. But that might or might not fix your crashing problem. Link to comment Share on other sites More sharing options...
Arcanejack Posted July 15, 2017 Author Share Posted July 15, 2017 CdCooley, it is splendid to see you here! Thank both of you for your swift replies and advice It's honestly strange that those SKSE errors are popping up because all i've done is download those mods from the nexus, specifically for Skyrim SE. Any conversion ive done has been for standalone armors. I'll get to work on removing some of those scripts. (On a side note, thank you for all the work you've done with Inigo CdCooley, I can't think of anyone I'd rather get technical advice from for modding) Link to comment Share on other sites More sharing options...
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