PaulMcGann Posted July 15, 2017 Posted July 15, 2017 So, perhaps someone could fill me in... would it be possible to make a mod to give the player a hotkey (as a consumable, maybe? ) dodge effect for use in melee combat? I know there is an animation for it that npcs use (there's even a song for how often they use it- fcombatdodgechancemax) and it seems odd that the pc is forced to stand there and just hack and block. If there is a way to make such a mod, would someone be willing to tell me how?
montky Posted July 15, 2017 Posted July 15, 2017 a melee dodge would be awesome.especially for things like the pool-cue ripper and the whip, which would still be 'in-range' while dodging,allowing for a retreating attack potentially. so, do you envisage the dodge,as being tied to stamina? ie, must have stamina, can't dodge if overencumbered etc is the dodge like a combat roll/TK roll?is it a VATS sidestep that leaves the player in VATS time? ie, for blasters, and akimbo/dual wield,you can spam dodge to use bullet-time hehe.or, is the dodge like a parry and reposte/hop backwards after parrying? ie, you take no damage from an attack if you have dodge... if it's the former, ie a roll into prone etc, that'll require some new custom animations. if it's a parry and backwards,you could make it as a melee conditional magic effect, tied to a 'perk tree' or additional to the 'ninja' perk...that way, 'dodge' is always auto on in combat. I'd also like to hear RuadHan2300's ideas on this,as they've made a blink attack that would stack with this,and potentially get very weird if the dodge is always auto-on... binding block and dodge together would be interesting - tap for block, hold for dodge.this'd be handy for folks that play with joysticks or other controller peripherals.
PaulMcGann Posted July 15, 2017 Author Posted July 15, 2017 I think the best way to do it would be to tie it to a consumable item, that way a player can bind it to whatever key they want. And it would probably be easier to use the animation already there. I just don't know how to actually make it. Hahaha.
PaulMcGann Posted July 15, 2017 Author Posted July 15, 2017 I think the best way to do it would be to tie it to a consumable item, that way a player can bind it to whatever key they want. And it would probably be easier to use the animation already there. I just don't know how to actually make it. Hahaha.
FatsackTony1 Posted July 16, 2017 Posted July 16, 2017 Why is bethesda always 5 years behind on their combat gameplay?
PaulMcGann Posted July 17, 2017 Author Posted July 17, 2017 Hahaha. Right? Could someone please point me in the right direction on how to go about doing this? I'd love a hand here. :)
Rodiculous Posted July 22, 2017 Posted July 22, 2017 didn't oblivion have dodge moves when you got your agility high enough? idk if i'm remembering that correctly. maybe you could somehow cannibalize those mechanics and animations.
PaulMcGann Posted September 19, 2017 Author Posted September 19, 2017 There are multiple good dodge mods for Skyrim. Animations are beyond me, however.
Mutlam Posted October 21, 2017 Posted October 21, 2017 I actually created a mod like this a few months ago. It's pretty much exactly what you talked about. Consumables that play the NPC dodge animations (one for each direction), consumes a little bit of AP and gives you a short time of invincibilty. I never managed to find a way to use it in a comfortable way however and stopped working on it. But it is usable at its current state. If you're still interested in something like this and want me to, I could upload it.
Mutlam Posted October 22, 2017 Posted October 22, 2017 I was asked by someone else to upload the mod so here you go: https://www.nexusmods.com/fallout4/mods/27475/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D27475%26preview%3D&pUp=1
Recommended Posts