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World scale of game


maybemeandyou

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Hi guys and gals, Ive been goofing off on the Unreal 4 engine and something sprung up in my mind i was curious about. Is it possible to scale up the land to add more landmass which can be used for new areas? I am not that knowledgeable with the GECK or programming at all for that matter so this is a bit of a dream over a plausible idea. The only issue i can think of is that everything will not be correctly placed, roads go throught the land etc. that or system cant handle it and if anything uses coords to navigate it will mess it up. any thoughts?

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Just scaling the land up won't work because of all of the landscape objects that would end up misplaced.

 

If you want to add new landmass, you can always make new worldspaces. I'll warn you in advance, worldspace creation is one of the buggiest areas of the GECK. Be prepared for a lot of frustration if you go down that path.

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