Hoamaii Posted July 23, 2017 Share Posted July 23, 2017 I'm curious. Have you tried to create a "no respawn" empty cell where you just place any empty Vanilla container to work like a cloud chest? Then when you make that container as "ObjectReference Property CloudChest Auto" in your script, it automatically becomes persistent (just setting it as an objectReference Property does that). "RemoveAllItems(CloudChest)" should then logically transfer all your items to that chest, whether it's loaded or not. Link to comment Share on other sites More sharing options...
DukePatrick Posted July 23, 2017 Author Share Posted July 23, 2017 I'm curious. Have you tried to create a "no respawn" empty cell where you just place any empty Vanilla container to work like a cloud chest? Then when you make that container as "ObjectReference Property CloudChest Auto" in your script, it automatically becomes persistent (just setting it as an objectReference Property does that). "RemoveAllItems(CloudChest)" should then logically transfer all your items to that chest, whether it's loaded or not. AW HAW! that is why it worked in my skyrim mod. Link to comment Share on other sites More sharing options...
Hoamaii Posted July 23, 2017 Share Posted July 23, 2017 Yeah - haven't tried it in Fallout 4 though, are you saying that doesn't work in Fallout 4 ? Link to comment Share on other sites More sharing options...
DukePatrick Posted July 23, 2017 Author Share Posted July 23, 2017 Yeah - haven't tried it in Fallout 4 though, are you saying that doesn't work in Fallout 4 ? No not saying that, I haven't tried that. I just READ in the Fallout wiki that the container needed to be persistent for the functions to work and so then I made some assumptions. Link to comment Share on other sites More sharing options...
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