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Remove all items (to unloaded container) work around?


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I'm curious. Have you tried to create a "no respawn" empty cell where you just place any empty Vanilla container to work like a cloud chest?

 

Then when you make that container as "ObjectReference Property CloudChest Auto" in your script, it automatically becomes persistent (just setting it as an objectReference Property does that). "RemoveAllItems(CloudChest)" should then logically transfer all your items to that chest, whether it's loaded or not.

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I'm curious. Have you tried to create a "no respawn" empty cell where you just place any empty Vanilla container to work like a cloud chest?

 

Then when you make that container as "ObjectReference Property CloudChest Auto" in your script, it automatically becomes persistent (just setting it as an objectReference Property does that). "RemoveAllItems(CloudChest)" should then logically transfer all your items to that chest, whether it's loaded or not.

 

AW HAW! that is why it worked in my skyrim mod.

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Yeah - haven't tried it in Fallout 4 though, are you saying that doesn't work in Fallout 4 ?

 

No not saying that, I haven't tried that. I just READ in the Fallout wiki that the container needed to be persistent for the functions to work and so then I made some assumptions.

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