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[LE] How Can I Make Buildings And Walls Visible in World Map ?


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If the resource comes with it's own lod object, you'll have to link every model to it's lod counterpart inside the static reference window. For reference, open up the Solitude Blue Palace static model and see how they've linked every lod level to it's counterpart nif.

If it doesn't come with lods, then u'll have to make them. Decimate the model down to ~20% of original polycount in 3dsmax or Blender, and apply a texture at 10% resolution of the original, counting down for every lod level. I usually just use 2 levels. Thou u can experiment. LOD meshes should have no collision on them, and need to be very low on polycount otherwise you can get severe performance issues.

Once u've linked up and setup everything, duplicate the Tamriel.Lodsettings file in the lodsettings folder renaming it to your worldspace, then get TES5LodGen and generate your object lod. The settings in there are rather straightforward. Only disable Vertex coloring.

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