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Sitting/Laying Characters


TESMWAddict

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I'm not sure it's possible, since the game engine doesn't have an animation at all for sitting. But if you're talking about a character that is permanently seated, you could just make the model in the seated position and set the AI not to move.
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well, if you have 3d studio you can make some new aminations, although...its incredibally hard to animate, since i just made a dolphin jump through a loop last night, it took me all night to get done, and half of it was screwed up.

so, if you intend to animate it, good luck, youll need it

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What I mean is there's no animation in the game engine. The game just doesn't have any spot for "if npc comes within sitting disance of a chair", so there would be nothing to tell it to use the animation.
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Right, you could make an animation of a person sitting and attach it to some other animation slot (swinging a sword, for example). But what you can't do is get the context right and get a person to sit at the right time and in the right place. The game engine just doesn't have something like "when distancetochair = 0, play animation 'sit' and don't move".
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