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Posted

I'm trying to only affect the player's weapon's reach. However, as it is now, all entities using the same weapon base as the player will also have their reach affected when this magic-effect is active. This is not what I want. Is there any way to reference just the player's instance of a particular weapon.

Posted

Not in a general way. What you can do is open CK and load the mod containing the weapon you speak of. (Or the vanilla master files if its a vanilla weapon) Then find the weapon entry you speak of in there and make a copy of it. Now modify the copy to your specifications. After having done this save your mod as a new esp file and activate it just like any other mod. You can add the weapon to your inventory using the console.

This is the only way I can think of. If you modify the base entry then the consequence will always be that each copy of that weapon will be like that. This is how Skyrim works.

Posted (edited)
  On 7/19/2017 at 11:04 PM, metaforce said:

Not in a general way. What you can do is open CK and load the mod containing the weapon you speak of. (Or the vanilla master files if its a vanilla weapon) Then find the weapon entry you speak of in there and make a copy of it. Now modify the copy to your specifications. After having done this save your mod as a new esp file and activate it just like any other mod. You can add the weapon to your inventory using the console.

This is the only way I can think of. If you modify the base entry then the consequence will always be that each copy of that weapon will be like that. This is how Skyrim works.

I figured that was the case. This mod includes a power that will increase any weapon reach to a certain length outside the user's normal reach. Creating a unique weapon for each in the game would be quite a task. I might have to limit it to one weapon only considering SKSE's limitations on the weapon reach function.

Edited by shacklemyfackle
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