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metaforce

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Everything posted by metaforce

  1. You need a HDT compatible CBBE body...At least you didn't say that you installed one using Bodyslide. Did you install a HDT compatible bodymod? Because it will not work on a CBBE vanilla body.
  2. Difficult to say what exactly caused the issue, but it seems that the game tried to play a movement animation which failed entirely or halfway. May I ask if this only applies to your character? Are NPC's walking around correctly? You can try these commands in the console: SAE IdleStop - Stops many normal animations SAE IdleChairExitStart - Stops most sitting/kneeling animations SAE IdleLayDown_exit - Stops most laying down animations SAE HugA - a short hug animation that seems to stop any idle (don't know why) I'm pretty sure the issue has to do with some kind of animation problem. Run FNIS after this and generate a new animation patch. You do use FNIS, don't you? I'm not familiar with all your mods but I think I saw a few custom animation mods in there. My best bet is one of those is causing the problem.
  3. Wait, wait, wait Now I'm a bit confused :ermm: So you made a custom body in bodyslide (e.g. you took a premade CBBE body and adjusted the sliders to your liking.) Then you saved that preset. You adjusted the armors to the body preset you generated, which as you say worked correctly. Did you export your adjusted body preset to the game too? Because thats the only thing I can find in your description that may be incorrect.
  4. Dito if my first aid advices didn't work then we need the Mod list. NOT just the esp's! All mods (especially replacers) which are currently installed.
  5. Basically you modified the body but you didn't modify the armor piece. My advice: 1. Get the All-in-one mod for the armors https://www.nexusmods.com/skyrim/mods/83383/? 2. Get the optional Bodyslide files under "Miscellaneous" (You're using the CBBE body, right?) 3. Adapt the armor files to your custom body settings in Bodyslide (Don't hesitate to ask again here if you don't know how that works)
  6. The headmeshes for human and elven races are missing or have been replaced by an incompatible mesh. You got 3 options: try and find the mod that replaced the vanilla headmeshes with incompatible ones (most likely culprit) If the headmeshes are really missing, you can use Steam's file verification function to re-download them (I find this highly unlikely...If the accompanied archive is missing single entries like the headmeshes then some mod you downloaded messed with your game files in a very bad way. Again...I find this highly unlikely) Download a custom headmesh form the Nexus (not only will this likely fix your problem but also replace the clunky vanilla meshes with better ones)Here is the ones I use: https://www.nexusmods.com/skyrim/mods/7127/? Concerning your other issue I would simply delete racemenu entirely and then re-download it. Somehow you made an update of racemenu I guess without deleting the old version first. That would be my guess for the cause.
  7. I use GIMP for making easy changes to textures. IMHO is a much cleaner/better way than using some kind of TexBlender for editing difuse or other maps. Remember to get the optional dds plugin for Skyrim.
  8. Hmmm....hope I don't paint the devil's face on the wall here. But in any case you should do a thorough check on Malware programs on your PC. Possibly even try 2 different programs. I will not advise a specific program. Don't know if admins see that as advertisement or not.... Did you get the same error from other apps?
  9. I found it. Strange thing though that I was able to find that instantly by searching for it in Google. When I did the same in the Nexus search I came up empty or not with what I needed. Whatever thanks for the nod in that direction. Consider it closed.
  10. Hello there I got a rather simple question/request about the armor rack (the mannequins that came with Contraptions DLC I guess) I use a CBBE body for my character. Every time I put an armor on a mannequin the texture underneath is being messed up. Naturally since the texture is vanilla. Is there a mod that makes the mannequins CBBE compatible? Or is there an option for it in Bodyslide maybe that I overlooked? Any help would be appreciated.
  11. An easy way to handle all these issues about how to find stuff is this mod: http://www.nexusmods.com/skyrim/mods/64905/? That should solve all your problems
  12. I see 2 errors in MO in your first picture (the warning sign). What are those errors? I had a similar problem once after a windows update. Try and deactivate all mods and then reactivate them.
  13. When people actually learn something from what I explain...thats music to my ears :laugh: :laugh: :laugh:
  14. No need to apologise! In your case the relevant files are compressed in a bsa archive. It's the file "SMSkyrim - Compressed.bsa". You need a bsa extractor to browse/get the files you need. I guess you don't use Mod Organiser? (It would contain a bsa extractor function) Since I'm quite sure you use NMM you need a separate tool. http://www.nexusmods.com/skyrim/mods/56063/?
  15. Honestly you should consider using Mod Organizer instead of NMM. It would make finding the culprit alot easier. Serana's face mesh seems to get lost in any event that reloads her files. Better Vampires does not contain any files that change Serana's appearance, so I'm puzzled about which files cause the option to overwrite. In any case....you have some mod installed which either A) Changes the appearance of all vampires and thereby messes her up too or B) Does the same with just Serana. I need a Modorder for that not just esps. All mods replacers included.
  16. Try this: Uninstall Additem Run the game Make a manual save (not a quicksave) Leave game Install Additem Run the game Try using itWhich version of UIExtensions do you use?
  17. I use AGO with immersive first person view instead. You might give that option a try. And...just a little advice...next time rather open a new thread.
  18. The only things i can think of that might cause that problem is if either the mod is partially or completely overwritten by something else or if there is too much to load in the menu.
  19. I got 2 questions: Do you use any mods that change the appearance of vampires? Was Loks eyes already activated BEFORE or AFTER your vampire became a vamp?What puzzles me here is that by default Loks eyes does not contain any eyes for vampire characters. In other words Loks eyes will only show eyes for human characters. As soon as a character changes into a vampire the eye textures get changed with the vampire textures. There is only one option for that per race by default. Apparently Loks eyes however incorrectly shows up as slider options when you are a vampire. That little incorrect option on the mod authors part is what makes your game crash. Here is what you can do: You have to get a mod which actually adds VAMPIRE EYE OPTIONS. Here are 4 of them: http://www.nexusmods.com/skyrim/mods/41634/? http://www.nexusmods.com/skyrim/mods/38829/? http://www.nexusmods.com/skyrim/mods/22619/? http://www.nexusmods.com/skyrim/mods/1909/? (...search for them there is more on the Nexus) Once you installed the one you like you can also go ahead and exchange the texture files of the mod you downloaded with the ones from Loks eyes that you want to see on your character. If you choose to do that it might be possible that you have to manually add a glow map to the eyes. If you exchange the textures as I wrote above and your eyes are not glowing, come back here and tell me.
  20. Forget what I asked.... I misunderstood it at first. AGO modifies draw speed by animations and behaviours. Unfortunately that means you would have to modify the hkx files in context with that. No other way mate. AGO has to do that so that the custom animations it comes with play with the correct speed. Otherwise AGO's custom animations would be out of sync with loosing the arrow from your bow for example. You have to make a choice here unfortunately about what is more important to you. Custom animations or custom draw speed. If you decide that draw speed is more important than custom animation you might want to take a look at this mod: http://www.nexusmods.com/skyrim/mods/65317/? It has the options like the dragonslayer bow, but a lot more than that. You can put various strings on your bow with different pull. Also custom arrows. Arrows that actually turn in flight. Also other customization options. Trickarrows. Firearrows.... Or you could actually keep a normal string on your bow and then use AGO in addition with nock to tip. That way You still have deeper penetration and all the other aspects of nock to tip without changing the damage....Not exactly what you want...but its as close as you will get. I had to make the same choice like you. I went for custom animations (AGO) for most of my characters and Nock to tip for my archer character.
  21. Just making sure that I understand you correctly. By "draw speed" do you mean the speed to draw the weapon from your back or are you refering to the speed it takes to draw the string of the bow backwards with an arrow nocked in until you loose it?
  22. thumbincubation is right. TESVEdit is the wrong tool to do that. If you would do that it is quite possible that the file actually becomes corrupted (details are very easily overseen in TESVEdit). Your game might crash each time you try to use a forge for example. In fact it is quite cetain that the temper recipes will not work anymore from that point on..... ...or actually its 100% certain...now that I think of it. Use CK for that as he described above. I used TESVEdit to on a mod that changes the appearance of Serana and Valerica. I deleted Serana's entries and only kept Valerica's entries. It worked insofar that Serana's appearance wasnt changed anymore as intended. However Valerica got borked....Her lips didnt move anymore when I talked to her...(guess it messed up her headmesh in some way). Genrally I didnt make good experiences in editing such things in TESVEdit.
  23. To better diagnose the problem, please do the following: Load a save with her face intactOpen console and click on Serana (better do that in first person)type recycleactor in the consoletype moveto player in the console (Dont click anything else between these 2 commands!)Does that produce the same bug?With her face messed up please do the following: Leave the cell you were inSave your gameLeave the gameRestart the game and load the save you created (its important to leave the game before that)Face still messed up?My assumption is that you might need a mergepatch to make it work correctly. Either that or her modified head mesh is borked or conflicts with something else.
  24. That problem only occured to me when I used a face replacer and a body replacer from 2 different sources. Try this mod: http://www.nexusmods.com/skyrim/mods/70834/? It will install body and face textures. Be sure to overwite the CBBE textures currently in place. Check if that solves your problem. If it does, then the last thing would be to get a nevernude option for your game (if that is more comfortable for you). Test the mod and then come back for a nevernude option if you would like that.
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