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could someone have a look at my CK dungeon map, got probs


mitzibishi

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im having real problems with the enemy NPCs, ive put down the navmesh and the enemies are supposed to be static, patrolling or ambush. when i enter the map they must start fighting because some of them are deadwhen i get to them, they are all activated from sleep and they just take off and do what they want.

 

could anyone with experience of these things have a look in the CK and see what problems ive got

 

 

also when i enter back into the outside world it all looks wierd with see through ground, looks like i teleported under a mountain

 

MAP DOWNLOAD LINK

Edited by mitzibishi
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Hello,

 

They are fighting because your spiders and your ghostly warrior guys belong to different factions. I have a possible solution but it may not work, so sorry if this seems obvious or useless I just hope to point you in the right direction.

When i was using enc Actors i created a duplicate of the actors that i was working with( that were fighting) and edited them so that they were part of the same faction ( there is a faction tab where you can do this).

When working with lvl actors or the animated spiders that you have used i guess the same method could work although i have never tried it.

 

Hope this helps.

Edited by nutjob51
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I just had a look at your mod. One thing to point out is you have placed your outdoor scenes in World Space WhiterunWorld at Wilderness 0,4 and 2,4. This is why you have no ground, trees, etc.

 

What you should have done is set the World Space to Tamriel and then place your outdoor objects at 0,4 and 2,4 (I think Tamriel uses same grid locations). You will also notice a lot more detail in the surroundings.

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