Anqayas Posted July 23, 2017 Share Posted July 23, 2017 I'm making new textures. I have a lot of experience with 3D programs, Blender in particular, and I have a good idea how textures work (diffuse, normalmap, reflection, etc.) But for some reason I don't know how to add the spec/reflection map so Skyrim SE can read it and apply it to a material, let's say a wooden floor. I can only see wood.dds (diffuse/color map) and wood_n.dds (normalmap). I looked for it and then I read that I have to add my spec. map into the alpha channel of the normalmap. Well, how do I do that?! I'm using GIMP but I don't mind using any other program as long as it's for free. Please mind that I'm not that experienced with img editing programs. Thank you. Link to comment Share on other sites More sharing options...
FrankFamily Posted July 23, 2017 Share Posted July 23, 2017 The alpha channel of the normal map (_n) is the specular. Haven't used GIMP in ages but, you need to open the channels window (I guess there's a windows button on the top bar), you'll find the usual RGB, add a forth one (bottom left of the channels tab), activate it and paste your specular in there, then save as DXT5 (supports alpha channel). This image for example shows the window:http://tinf2.vub.ac.be/~dvermeir/manuals/gimp/Grokking-the-GIMP-v1.0/img43.gif Additionally you could add enviroment mapping. Check this for more info on the shader types and what value controls what: https://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/ Link to comment Share on other sites More sharing options...
Anqayas Posted July 23, 2017 Author Share Posted July 23, 2017 (edited) The alpha channel of the normal map (_n) is the specular. Haven't used GIMP in ages but, you need to open the channels window (I guess there's a windows button on the top bar), you'll find the usual RGB, add a forth one (bottom left of the channels tab), activate it and paste your specular in there, then save as DXT5 (supports alpha channel). This image for example shows the window:http://tinf2.vub.ac.be/~dvermeir/manuals/gimp/Grokking-the-GIMP-v1.0/img43.gif Additionally you could add enviroment mapping. Check this for more info on the shader types and what value controls what: https://forums.nexusmods.com/index.php?/topic/1188259-bslightingshaderproperty-basics/Thank you for the info! I will also check the link. Edited July 23, 2017 by Anqayas Link to comment Share on other sites More sharing options...
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