gmg2dave Posted July 24, 2017 Share Posted July 24, 2017 I've got a few mods that are somewhat strange, in that they add stuff to the game, but don't interact with the game like they should. So I thought I'd ask you folks how to go about getting them to work correctly. First, I've got a few weapon mods that don't scale with the relevant perks, like an assault rifle that doesn't scale up in damage when I take the commando perk. Just noticed this in my new play through and would like to get it fixed so it works correctly. So how does the game perform this function? Is it a keyword that is added to the weapon or what? And how would I go about getting these weapons to recognize/work with the relevant perks? The second problem I have encountered is a few mods that add crafting workbenches to a location but they are not connected together and don't share resources like in the vanilla game. Again, not sure how to go about fixing this, or what needs to be added to the workbenches to make them share resources, so how to fix this? Anyway, thanks in advance for the help. Link to comment Share on other sites More sharing options...
Ethreon Posted July 24, 2017 Share Posted July 24, 2017 You need to add that weapon to the perk's formlist. There should be one for each perk telling the game which items can be affected by said perk. The other one requires the mod maker to connect the workbench to the others, but dunno how it goes about it. Link to comment Share on other sites More sharing options...
MissingMeshTV Posted July 24, 2017 Share Posted July 24, 2017 ...snip... The second problem I have encountered is a few mods that add crafting workbenches to a location but they are not connected together and don't share resources like in the vanilla game. Again, not sure how to go about fixing this, or what needs to be added to the workbenches to make them share resources, so how to fix this? Anyway, thanks in advance for the help. If you are talking about linking workbenches to share resources without wanting to add a workshop, I have a video tutorial on how to do it that might help you. Link to comment Share on other sites More sharing options...
gmg2dave Posted July 28, 2017 Author Share Posted July 28, 2017 You need to add that weapon to the perk's formlist. There should be one for each perk telling the game which items can be affected by said perk. The other one requires the mod maker to connect the workbench to the others, but dunno how it goes about it. Ok, I know that was how it was done in FNV/FO3 but I am not seeing a list of weapons attached to a perk, or a formlist of such weapons. I've looked in just about every mod that I have that adds a weapon and not a one of 'em has a formlist attached to it for a perk. I think, and I may be very wrong here, but as I'm not seeing any such list in the CK for vanilla weapons, that this has been replaced with another method of going about it. Perhaps something to do with keywords? Or if there is such a list, anyone mind pointing out to me where exactly I am supposed to look for it in the CK so I can add a weapon to it? Thanks. Link to comment Share on other sites More sharing options...
gmg2dave Posted July 28, 2017 Author Share Posted July 28, 2017 ...snip... The second problem I have encountered is a few mods that add crafting workbenches to a location but they are not connected together and don't share resources like in the vanilla game. Again, not sure how to go about fixing this, or what needs to be added to the workbenches to make them share resources, so how to fix this? Anyway, thanks in advance for the help. If you are talking about linking workbenches to share resources without wanting to add a workshop, I have a video tutorial on how to do it that might help you. Thanks for the response, but wasn't what I was looking for. This mod changes a LOT of stuff & adds a few already constructed crafting benches to the Starlight Drive-in but they are not connected to the settlement workbench, so they do not share resources with it. In a normal settlement, whatever you dump into the settlement workshop is available for use in any of the crafting benches you build at that settlement. But these ones aren't sharing. And I've noticed a few other mods that I have that also do more or less the same thing. Add both a settlement workshop and some crafting benches to a location, but they don't share resources. So, I'm looking for a way to link them. Thanks again. Link to comment Share on other sites More sharing options...
Ethreon Posted July 28, 2017 Share Posted July 28, 2017 Seems so. Checking in xedit yields what should've been obvious to me - keywords are applied to guns and keywords are used to get the list of guns. Link to comment Share on other sites More sharing options...
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