jack6180 Posted July 24, 2017 Share Posted July 24, 2017 so its like this, i have no experience with witcher 3 modding, but i thought id try replacing one of the sword models (with something i put together from different vanilla sword model parts) because most vanilla ones dont look that good imo. what im interested in is materials, there are usually 2 or 3 used for a single sword(hilt,blade,crossguard), basically im asking advice about how to go about working with them models, for example the .fbx files i get using modkitchen are one-piece so it seems to me like i cant really use those to put together a sword and make it look like the vanilla ones in terms of materials. im guessing i should convert w2mesh to something i can modify like .obj and have all the parts that need different materials be sepatate objects. also is there anything i need to know about lods? Link to comment Share on other sites More sharing options...
jack6180 Posted July 24, 2017 Author Share Posted July 24, 2017 (edited) Basically i wanna know how to properly edit that stuff Edited July 24, 2017 by jack6180 Link to comment Share on other sites More sharing options...
djkovrik Posted July 24, 2017 Share Posted July 24, 2017 Start from here Link to comment Share on other sites More sharing options...
jack6180 Posted July 27, 2017 Author Share Posted July 27, 2017 Thanks, that was somewhat helpful i guess, kinda. I had a problem with materials getting corrupted but i resolved it by converting fbx to dae using Visual studio and then imporing it to 3ds max Link to comment Share on other sites More sharing options...
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