DJKnarnia Posted July 24, 2017 Share Posted July 24, 2017 So, I decided to get into Fallout modding. To start off I tried making something relatively stupid, a .44 that fires alien blaster rounds. Eventually though, I started liking the idea and decided to turn it into a full-fledged weapon mod. My problem comes in the form of the weapon's attachments. I added a mod association keyword "ma_MEW_FusionRevolver," however, the weapon does not show up in the weapon workbench. Oddly though, the weapon does show up if I include any existing mod association keyword i.e. "ma_44" or "ma_laser." (Note I have both mod association keywords on the weapon.) Am I missing something blatantly obvious? Thanks in advance. DJKnarnia Images from the CK http://i.imgur.com/DbmVdQ4.png http://i.imgur.com/g7zfJYP.png Link to comment Share on other sites More sharing options...
stonefisher Posted July 24, 2017 Share Posted July 24, 2017 Need to put ap_MEW_FusionRevolver on both weapon and weapon mod. P.S. is that really meant to be "mew"? Link to comment Share on other sites More sharing options...
DJKnarnia Posted July 24, 2017 Author Share Posted July 24, 2017 (edited) Need to put ap_MEW_FusionRevolver on both weapon and weapon mod. P.S. is that really meant to be "mew"?Okay, everything I had looked at so far had made no mention of the attachment points, thanks. Also, yeah I have the "MEW" in there as a way to keep myself organized (stands for makeshift energy weapons). Makes it easy for me when I want to just look at my mod's items to just type MEW and everything I've made comes up. P.S. Worked perfectly, thank you so much! Spent the better part of yesterday on this. Edited July 24, 2017 by DJKnarnia Link to comment Share on other sites More sharing options...
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