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List of all the different ways to advance a quest


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That may be asking a lot (I'd still like to see it if it's out there or if someone knows off the top of their head) so here's something more specific.

 

If type into the "find text" box "setstage LegendKorQuest7 40" and nothing is found in any of the tabs does that mean it's missing in the mod, and a bug, or is there a way to do it other than the setstage command? My example is the actual problem I'm working on in the (DC)The Legend of San Kor.esp.

 

The "find text" function finds it if it's in a script or an info, I think reliably, but I think I have stumbled onto one or two other ways to advance a quest but I can't remember what they were.

 

Thanks

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Thanks Oblivionaddicted for the reply. I'm addicted as well because of companion Vilja (that gal is just too cool to say goodbye to). I'll have to think some more about what you said. It's getting a little late here but briefly in the CS, in the stages tab, stage 40 says "when I pressed the switch . . . the wall crumbled and I can proceed further". I hit the switch and the wall crumbled but I didn't get the advance to stage 40 message. When I manually advanced the stage I got the message. I couldn't see where it was attached to the switch but maybe it was part of the crumbling wall routine. I finally finished this mod (with much use of the CS) since my post so this particular case is no big deal but I'm hoping to build a list of all possible ways to advance a quest for future reference. I'll be continuing my studies possibly forever.

 

So far I have:

 

scripts

infos

activator objects

trigger zones

 

Thanks

Edited by chambcra
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Thanks. I've been doing that and also the getstage command and the quest was at stage 30 before and after the wall crumbled. I was just trying to find out why it didn't advance to stage 40 as it should have.

 

Do you know of anything to add to my list of possible ways to advance a quest?

 

scripts

infos

activator objects

trigger zones

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