Sacremas Posted July 25, 2017 Share Posted July 25, 2017 (edited) Playing a heavy modded SSE, mods like Wet & Cold, Open Cities, various Birds mods, 4k textures on everything and ENB, Falskaar+Bruma+Nocturnal+Elsewyer, etc., with 450+ plugins. Game is going fine with only a single crash in about 15 hours play so far, but I have this weird issue with vanilla events having a very strong delay. When I got to Riverwood I wanted to do the good old smithing intro quest, I craft an Iron Dagger, and the quest doens't update, I head into Riverwood Trader and the quest updates as soon as the new cell is loaded, I go out and give it to him, he hasks for temper and same thing, except this time I had to finish all of bleak falls before he would accept that I had tempered the damn dagger, crafting the leather and hide helmet works once I go into Riverwood Trader each time, while tempering the helmet works instantly when I hammer it. When I finish Dustman's cairn and return Vilkas waits for me fine the entry into the Companions proper works fine, but then Kodlak doesn't have the post-joining dialogue about werewolves, and doens't tell me to go get my skyforge steel. I haven't tried going back to him since. At the same time I'm playing Amorous Adventures which has of course a lot of similar events, look a small chest then talk to companion, talk to several characters and have them to each other, etc, and it's going off without a hitch. Convenient Horses intro quest likewise, worked fine, all mod events in general go off without a hitch, as do certain events like absorbing words. But with the large delays in vanilla events I'm figuing finishing vanilla quests like graybeard tests, which I'm on my way to now. Note that Helgen sequence went through in it's entirety without a hitch, as did talking to Gerdur after escaping with Ralof. Anyone have any idea what could be the issue here, how to troubleshoot something so specific and how to fix it? EDIT: Tried removing several mods on another play, still no luck. Adrienne in Whiterun is the same way with the blacksmith tutorial, and if I try to challenge Uthgert to a fist fight she takes my money and walks away, if I start combat after that I unequip my weapon as clearly the game thinks it's time to brawl, if Uthgert is in the same area still she comes after me to punch me, but even if I punch her out she doesn't have the dialogue about the fight. Edited July 25, 2017 by Sacremas Link to comment Share on other sites More sharing options...
BlueGunk Posted July 26, 2017 Share Posted July 26, 2017 I experienced a similar issue with a game that was heavily loaded. I'd go to Riverwood and Hadvar would just stand and stare at me for ten minutes before the vanilla questline would progress. I discovered it was script lag. You can use Elephant's Script Latency Tester [ http://www.nexusmods.com/skyrim/mods/62671/? ] in SSE (it works fine), which is how I discovered my scripts were lagging so badly they were still at the Battle of Waterloo while I was in the 21st Century. As for the Latency Tester, you'll need to unpack the BSA file before installing the mod (you don't need to worry about the ESP being Form 43). Run it on your latest save and play the game for a few minutes and see what results you get. Don't save the game, just run the test. If you get high lag rate then you have too many scripted mods and you'll be able to decide what action to take. If script lag is not the problem - ah, well, hmmmmm! Good luck! Link to comment Share on other sites More sharing options...
Sacremas Posted July 26, 2017 Author Share Posted July 26, 2017 Ah, thanks, that was probably it. NMM profiles thing and Wrye Bash ghosting messed up my mods badly so I'm reinstalling stuff now using MO, where most of my previous experience was in. I'll pick up that plugin and run it regularly. Link to comment Share on other sites More sharing options...
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