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Posted
  On 7/27/2017 at 1:30 PM, Contrathetix said:

 

Oblivion runs fine on Windows 10, and it does not need any compatibility options to do so (as discovered by Dwalin2012, although from what I have noticed, none of the compatibility measures were needed even before the latest update).

 

That's true, in fact I thought about trying without compatibility after reading a post from last year, when somebody said his game ran good on Windows 10 without any compatibility, so it was good that way already back then. I don't remember why or when exactly did I start using the compatibility mode at all, to be honest....

 

  On 7/27/2017 at 1:30 PM, Contrathetix said:

 

I need to check what happens to my savegame size when starting a new game later today. If it really is bloat (sounds a bit excessive for the size of a single savegame file, already from the perspective of disk space usage), then maybe it could be of some type that Wrye Bash cannot recognise as bloat? Maybe? If there exists anything like that. :huh:

 

Could be, but maybe the fact that, by exiting the sewers at the start of a new game, the save size is only 6,2 mb, is because it's just the beginning of the game, the character is still level 1, has only 2 spells, barely any equipment, no quest progress (neither the vanilla ones nor the mod ones)? I can't be sure, but maybe with time the save would become big anyway, since I see that even with a new game starting, it becomes bigger almost every time (or at least every 2 or 3 times) when I save. Only slightly bigger (2-3 kb or so), but nevertheless. Since my last save in my playthrough is numbered 7844, and there have been constant additions of very large mods that were continuously being updated, could this be at least partially responsible? Unfortunately, the only way to verify that would be to re-play everything from the beginning, but that would take another decade :wallbash:

Posted (edited)

"there have been constant additions of very large mods that were continuously being updated, could this be at least partially responsible?"

 

 

It's either entirely or almost entirely responsible. With vanilla Oblivion, new savegame size when exiting the sewers is between 600kb-1MB. Not 6MB. So whatever mod is bloating your game is doing so from the beginning.

Edited by TheMastersSon
Posted
  On 7/27/2017 at 9:38 PM, TheMastersSon said:

"there have been constant additions of very large mods that were continuously being updated, could this be at least partially responsible?"

 

 

It's either entirely or almost entirely responsible. With vanilla Oblivion, new savegame size when exiting the sewers is between 600kb-1MB. Not 6MB. So whatever mod is bloating your game is doing so from the beginning.

 

The mods I have are many, here is the list of the esp and esm files

 

Active Mod Files:
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And this is the list of the archives (since some esp and esm files can be from the same archive, therefore are part of the same mod). The ones below number 57 aren't installed, they are in the "Oblivion Mods / Bash Installer" folder, but I have yet to play them:
Bain Packages:
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P.S. I haven't installed the Shivering Isles patches as you see, as I haven't yet even played that expansion, as crazy as it may sound :smile: It's just with all those big mods I never had the time, since most of the days I could only play a couple of hours.
Posted
Would love to help but Spoiler tags on this site no longer work since we blocked Google (btw it's been a month and we're still being surprised by what doesn't work without Google, e.g. even posting Yelp reviews is impossible without them etc).
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