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Force player to read a note.


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OK....so this works:

 

ObjectReference rbook = Playerref.placeatme(mybook)
rbook.Activate(PlayerRef)
rbook.disable()
rbook.delete()
rbook = none
:dance:

 

 

Just curious but did you try that code using a hidden cell also? Not that it should matter cause the player won't see the note popup on the floor anyway.

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OK....so this works:

 

ObjectReference rbook = Playerref.placeatme(mybook)
rbook.Activate(PlayerRef)
rbook.disable()
rbook.delete()
rbook = none
:dance:

 

Well done!

 

You know, it was bothering me so I took a look at some of my old Skyrim scripts, and that's exactly how I had to do it back then too: place a ref at the player and activate it thru script to get the player to open the book in UI. Once done, the ref book never was placed in his inventory though (meaning it never was actually picked up) unless we clicked on the "take" prompt which appeared on the open book UI. Does it work the same here?

 

@ BigAndFlabby:

 

If it works the same as Skyrim, no you don't need to place a ref in a hidden cell, PlaceAtMe(...) is a Form function anyway.

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