Fkemman11 Posted July 29, 2017 Share Posted July 29, 2017 OK. I have this mod that adds about 30 outfits that all use the exact same mesh. First of all I changed the bodyslot they use so they could work with shoes. But now I will have to edit every single outfit in Outfit Studio. I know there must be a way to use just one mesh and then have the different textures as armor mods for the armor workbench. Any suggestions? If I get this right I will contact author about including it in their mod. Thank you in advance for any help. :smile: Link to comment Share on other sites More sharing options...
JonathanOstrus Posted July 29, 2017 Share Posted July 29, 2017 OK. I have this mod that adds about 30 outfits that all use the exact same mesh. First of all I changed the bodyslot they use so they could work with shoes. But now I will have to edit every single outfit in Outfit Studio. I know there must be a way to use just one mesh and then have the different textures as armor mods for the armor workbench. Any suggestions? If I get this right I will contact author about including it in their mod. Thank you in advance for any help. :smile: I'm not exactly sure why you need to edit "every single" outfit in Outfit Studio. What exactly are you needing to edit? Using 1 mesh with multiple texture options is exactly what material swaps are used for. Assuming you're already using material files then migrating from 30 individual nif's to 1 nif with 30 material swaps is fairly simple. Really only 29 if you setup the base nif to have a proper material for your default. I like to create a dummy for the nif and create a swap for every option including default. To see how swaps are set up with mods you can look at this esp I use for a custom mix for OniNigma's GITS outfit. Req Armorsmith Extended+AWKCR. You won't be able to actually use all the options in game without all the assets I compiled for personal use. But the ESP will give you an overview of how the omods work. You can filter with omod_GITS in the Object Modifications to see the mods. Or GITS in Armor to see how the keywords are set up. The recipes in Constructible Objects are co_mod_GITS and co_omod_GITS. I also have a video I did a while back on how to do material swaps in xEdit. It was done with an older version. I really should update it but haven't had time. Link to comment Share on other sites More sharing options...
DeathMotif Posted July 29, 2017 Share Posted July 29, 2017 If they all use the same mesh, use material swaps. There's plenty of resources out there showing how to do this. Or you can look at my mod: http://www.nexusmods.com/fallout4/mods/24079/? Link to comment Share on other sites More sharing options...
DeathMotif Posted July 29, 2017 Share Posted July 29, 2017 What BigAndFlabby said... Link to comment Share on other sites More sharing options...
Fkemman11 Posted July 29, 2017 Author Share Posted July 29, 2017 Yeah thnx guys. I got it now I think. I should have done some research before posting. The video is very helpful though. Thank you. :happy: Link to comment Share on other sites More sharing options...
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