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Clothing Mod Restructuring


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OK. I have this mod that adds about 30 outfits that all use the exact same mesh. First of all I changed the bodyslot they use so they could work with shoes. But now I will have to edit every single outfit in Outfit Studio. I know there must be a way to use just one mesh and then have the different textures as armor mods for the armor workbench. Any suggestions? If I get this right I will contact author about including it in their mod. Thank you in advance for any help. :smile:

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OK. I have this mod that adds about 30 outfits that all use the exact same mesh. First of all I changed the bodyslot they use so they could work with shoes. But now I will have to edit every single outfit in Outfit Studio. I know there must be a way to use just one mesh and then have the different textures as armor mods for the armor workbench. Any suggestions? If I get this right I will contact author about including it in their mod. Thank you in advance for any help. :smile:

 

I'm not exactly sure why you need to edit "every single" outfit in Outfit Studio. What exactly are you needing to edit?

 

Using 1 mesh with multiple texture options is exactly what material swaps are used for. Assuming you're already using material files then migrating from 30 individual nif's to 1 nif with 30 material swaps is fairly simple. Really only 29 if you setup the base nif to have a proper material for your default. I like to create a dummy for the nif and create a swap for every option including default. To see how swaps are set up with mods you can look at this esp I use for a custom mix for OniNigma's GITS outfit. Req Armorsmith Extended+AWKCR.

 

You won't be able to actually use all the options in game without all the assets I compiled for personal use. But the ESP will give you an overview of how the omods work. You can filter with omod_GITS in the Object Modifications to see the mods. Or GITS in Armor to see how the keywords are set up. The recipes in Constructible Objects are co_mod_GITS and co_omod_GITS.

 

I also have a video I did a while back on how to do material swaps in xEdit. It was done with an older version. I really should update it but haven't had time.

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