Jump to content

Script Attached to Quest Alias stops on Reset()


Recommended Posts

So, I'm having a weird problem with my mod. I created a mod with a quest that runs at start which has a script attached to one of my quest aliases(Player). I also have a holotape that controls my mods configuration settings with the option to disable/restart if there's any problems.

 

The holotape config works and I'm able to stop or restart the quest, however on my quest restarting its sets the stage to 0, and the script attached to my quest alias stops working.

 

Does anyone know what my problem is?

Link to comment
Share on other sites

Kind of need to see the script to know what it's doing to figure out why it's not "running". It probably is running just not firing an event for some reason. The alias events trigger in a weird way, I don't remember the exact circumstances. But like onInit will fire in one situation and onReset in a different one. Then of course there are other events.

Link to comment
Share on other sites

So, I'm having a weird problem with my mod. I created a mod with a quest that runs at start which has a script attached to one of my quest aliases(Player). I also have a holotape that controls my mods configuration settings with the option to disable/restart if there's any problems.

 

The holotape config works and I'm able to stop or restart the quest, however on my quest restarting its sets the stage to 0, and the script attached to my quest alias stops working.

 

Does anyone know what my problem is?

 

 

Read the wiki description of what Reset() does. It both resets the quest stage to 0 and empties your aliases.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...