wigumz Posted July 30, 2017 Share Posted July 30, 2017 So Ive been working on a few small items to learn skyrim modding and I've managed to figure most of it out on ym own without asking for help but now I'm stumped. I've made a custom model, a fork, and textures, made a collision and merged them using NIFUtilsSuite with the dwemer pot as a template. My Fork collision is the correct one but it has the origin of the dwemer pot, as in the havok physics thinks the center of mass is way off and up in the air like its the dwemer pot instead of the center of the forks collision. I'd really appreaciate some help, thanks! Link to comment Share on other sites More sharing options...
soupdragon1234 Posted July 30, 2017 Share Posted July 30, 2017 You should be able to move the collision object, there ought to be a bhkCollisionObject and bhkRigidBodyT. Under the latter there should be a block detail called "Translation". It contains the X,Y,Z co-ordinates of the collision object within the model. These should be adjusted to suit (may take some trial and error) Link to comment Share on other sites More sharing options...
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